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[EuroGamer] Nintendo NX is a portable console with detachable controllers + powered by Nvidia Tegra technology - Page 13

post #121 of 406
Quote:
Originally Posted by Ascii Aficionado View Post

This x5000000



I'm also sure it will sell because it'll likely be the platform to play the superior version of Zelda U on with a much better framerate and 1080p, and likely a 3D metroid game that everyone's been asking Nintendo to make happen for quite some time.
A Tegra will not be playing a modern game at 1080p. The best Tegra availble has about the same or a little less GPU power than the WiiU.
post #122 of 406
Quote:
Originally Posted by rocky11111 View Post

in North America, the New Nintendo 3DS XL was released on February 13, 2015. Wii U November 18, 2012. the current gen, keyword current, is much newer then the wii u.


refreshes dont constitute as the newer console. Nintendo has historically done console refreshes with some added capability for most of their handheld lives. the gameboy color had a few exclusive games and made a few older games have color. the gba sp gave backlight, the DSI added camera functionality. the "new" 3ds is in this category, which is encompased by the system known as the 3ds.

sony's and microsofts upcoming neo and scorpio is in the same ballpark. it isn't a new generation, as a majority of the games will simply be ps4 or xbox one games. the higher versions just have extra functionality, but do not constitute a new console generation.
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post #123 of 406
Sounds like a Nintendo branded Nvidia Shield tablet. Hopefully it at least uses a 16FF SoC.
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post #124 of 406
Quote:
Originally Posted by Vesku View Post

Sounds like a Nintendo branded Nvidia Shield tablet. Hopefully it at least uses a 16FF SoC.

there's a chance at it, as part of the rumor is that the dev models are overclocked X1's using an active cooling solution (fan). Fan's don't jive well with handheld devices which led to some speculation that pascal could potentially be on the end product (as it would bode well for both performance and battery life). Like Nintendo, Nvidia probably doesn't want to officially endorse the new product until an agreement to do so between the companies happen. Whether you eat that rumor is up to you. Just take all of the information today as a grain of salt, and keep in mind that the concept is there.
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post #125 of 406
The best case scenario that I can hope for is a 16nm Parker-based Tegra X2 that downclocks in handheld mode but clocks up to full speed + boost when docked to the console base station. 720p60 for handheld and 1080p60 while docked. By not having to split development teams between the usual console and handheld games, Nintendo can focus on a single platform and keep a steady stream of releases going instead of having droughts that plagued the Wii U.

This will likely be an instant buy for me as I love Nintendo's handhelds and play my 3DS much more than my Wii U. I never cared that Nintendo didn't make a direct competitor to Sony or Microsoft the last few gens because if I wanted to play shiny AAA games, I have my gaming PC. There's no room for yet another console that is roughly the same spec as the current 2 "next-gen" consoles, especially not one releasing mid-generation.
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post #126 of 406
Quote:
Originally Posted by AmericanLoco View Post


A Tegra will not be playing a modern game at 1080p. The best Tegra availble has about the same or a little less GPU power than the WiiU.

 

My benchmark game for the Wii U is Zelda The Wind Waker HD.

 

It runs at 1080p throughout most of the game unless performance drops, at which point it switches almost seamlessly (as you can see the screen turns a little blurrier) to 720p.

 

Now, it's a special scenario as the game doesn't make use of ekther (what does that word even mean?) excessively complex models or vast high-res textures, rather it relies on the lighting engine and the cleanliness of its artistic style to deliver good image quality.


Edited by Artikbot - 7/27/16 at 3:59am
   
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post #127 of 406
I think Super Smash Bros, Monster Hunter and Zelda Twilight Princess HD also run at 1080p native. I'm sure there are a few others but games like Mario Kart 8 and Donkey Kong run at 720p and are arguably two of the most beautiful games of this generation (at least artistically and stylistically).
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post #128 of 406
Quote:
Originally Posted by tajoh111 View Post

What's to stop Nvidia's hardware from working better if there was an API design specifically for it? AKA not a mantle derivative.

Directx 11 is not the best working environment because the OS has lots of overhead. The fact that Nvidia manages so well on it should not be a strike against NV hardware itself. Just because Nvidia hardware doesn't get much benefit on directx12 doesn't mean it cannot get benefits from a low level API. GCN derived Mantle based API's not giving much performance to Nvidia titles should not be much of a surprise. That's like expecting AMD to run gameworks features especially well.

It likely means it just needs a different API thatis more tailored for it's hardware rather than GCN. And this is why Nvidia wants to do business with Nintendo.

The only reason, Nvidia would want to do business with a lower margin product would be to get it hardware in a larger installed base and to get game developers to program using it. So why not make an API that similar to the NX programming environment. One that would make games run better and faster on Tegra hardware or atleast their GPU's so that game developers can port scaled down versions of console games onto tablets and eventually cellphones.

I am guessing what Nvidia wants is for PS4 and Xbox one games to get ported to the NX. Once these games get ported to ARM and to tegra, software developers will consider porting these games to tablets and cellphones and this is where Nvidia makes money. Basically if Nvidia can have ps4 and xbox one games ported to tablets and consoles, even companies like apple will think about using Nvidia graphics in their tablets and phones and that equals big money in the long run.

The consoles being so underpowered in the first place is what makes this all possible. A 1 tflop to 1.3 tflop chip should be possible even in mobile form. As someone mentioned before, a tegra chip can easily exceed the power of an xbox one if given access to 40 watts of power. In that toms review, the gtx 1060 can achieve 3.8tflops for 60 watts and the xbox one only has 1.3 tflops of power.

Like I said with other occasions you clearly try every time to make negative assumptions regarding AMD and positive assumptions regarding Nvidia no matter what.
X1 is already old and developers are more familiar with this console so even if the NX is close in power it would take a little time before they are able to match the X1.

Anyway it doesn't sound very good, a new console will barely matched the underpowered X1 that is 4 years old.
The funny thing Joel Hruska from extreme tech said there are rumors than Nvidia paid Nintendo to use their hardware.
The PS4 was more successful particularly because it had better hardware than X1 and at least Microsoft has learn their lesson and Scorpio won't be underpowered in comparison to the PS.
And now Nintendo comes along and makes the same mistake Microsoft made 4 years ago. Mind blowing nooo?
post #129 of 406
Quote:
Originally Posted by cib24 View Post

I think Super Smash Bros, Monster Hunter and Zelda Twilight Princess HD also run at 1080p native. I'm sure there are a few others but games like Mario Kart 8 and Donkey Kong run at 720p and are arguably two of the most beautiful games of this generation (at least artistically and stylistically).

 

Really? Now that's good news. I still haven't opened mine as I don't have a TV atm (sorting that out as I type), but that's really good news! I assumed it ran 720p as most of the 'prettier' latest releases run on 720p.

   
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post #130 of 406
Quote:
Originally Posted by AmericanLoco View Post

The Wii had the controller gimmick. The WiiU didn't have as good a gimmick, didn't have the hardware and it was a failure.
The wii U sold quite well to nintendo fans who wanted an updated console with some new games for it, it was not overly expensive and the games were really selling the console, like they always do.
If failure to you is that they didn't sell as many consoles as MS or sony, than maybe. But they sold more than enough for them. They are not targeting the FPS high realistic market. They never were.
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