Sega wasn't just a matter of "not having enough money".
They released five pieces of home console hardware in a period of ten years (89-99).
Not to mention Shenmu was a 50 Million dollar game at a time when 50 million dollar games did not exist.
Oppositely Nintendo has not deviated from their 5 year release cycle by more than 1 year, even with their worst performing home console ever, and it's not insignificant that they were the most successful "hardware manufacturer" of last generation.
If you include the lifetime sales of last gen with current consoles, Nintendo has 114 Million units sold and Sony has 127 Million units sold.
Sony is doing better, but not by a lot.
Nintendo made one
big mistake, and that was mostly just the name "Wii U". The hardware itself isn't even the biggest problem with that console.
The point that Nintendo has never made a "no compromise" "pure performance" console is true, maybe they would do well with that kind of design, but again it's far from insignificant that ten years ago they invented hardware that was effectively a license to print money.
Nintendo's history is not a long string of failures, it's a rollercoaster of extreme highs and lows. They're in a low spot, and we haven't seen their correction yet.
Maybe a year from now you might have reason to talk about Nintendo repeatedly making mistakes, but we aren't at that point yet.Edited by ILoveHighDPI - 9/28/16 at 9:54pm