Originally Posted by GorillaSceptre
i understood what he meant.
But as i pointed out, that's when you compare them with PC ports under DX11. It's a different story with fixed hardware in the console space, console devs squeeze every drop they can out of the hardware.
Speedy beat me to it.
What's to stop Nvidia's hardware from working better if there was an API design specifically for it? AKA not a mantle derivative.
Directx 11 is not the best working environment because the OS has lots of overhead. The fact that Nvidia manages so well on it should not be a strike against NV hardware itself. Just because Nvidia hardware doesn't get much benefit on directx12 doesn't mean it cannot get benefits from a low level API. GCN derived Mantle based API's not giving much performance to Nvidia titles should not be much of a surprise. That's like expecting AMD to run gameworks features especially well.
It likely means it just needs a different API thatis more tailored for it's hardware rather than GCN. And this is why Nvidia wants to do business with Nintendo.
The only reason, Nvidia would want to do business with a lower margin product would be to get it hardware in a larger installed base and to get game developers to program using it. So why not make an API that similar to the NX programming environment. One that would make games run better and faster on Tegra hardware or atleast their GPU's so that game developers can port scaled down versions of console games onto tablets and eventually cellphones.
I am guessing what Nvidia wants is for PS4 and Xbox one games to get ported to the NX. Once these games get ported to ARM and to tegra, software developers will consider porting these games to tablets and cellphones and this is where Nvidia makes money. Basically if Nvidia can have ps4 and xbox one games ported to tablets and consoles, even companies like apple will think about using Nvidia graphics in their tablets and phones and that equals big money in the long run.
The consoles being so underpowered in the first place is what makes this all possible. A 1 tflop to 1.3 tflop chip should be possible even in mobile form. As someone mentioned before, a tegra chip can easily exceed the power of an xbox one if given access to 40 watts of power. In that toms review, the gtx 1060 can achieve 3.8tflops for 60 watts and the xbox one only has 1.3 tflops of power.Edited by tajoh111 - 7/26/16 at 1:27pm