Originally Posted by mushroomboy
A crap ton of f2p games, as well as a ton of games where the mp wasn't a focus ( or the whole game sucked ).
Quake was the defacto so long I don't thknow no anyone can easily fill that gap. Q4 had amazing multiplayer, just couldn't take off
My biggest issue is, many games had chance but didn't get one of the most important tools. Mods, due to consoles not having them. Mods are what made quake good, server and client side. That is a must for a classic arena shooter to survive.
This is the main issue. Devs know how to make a great arena shooter, but the audience has moved on to other FPS genres and are no longer interest in simply learning the perfect movement and precise aim. Just look at the SteamSpy data for Reflex and Squad, which are both Indie and Early Access at the moment:
You would think that a military sim would be less popular due to its more hardcore nature and tougher learning curve, but over 200K owners for Squad vs less than 40k in Reflex paints a different picture + Reflex has been available for 13 months more and is much cheaper. This falls in line what I've been saying that true arena shooters are not likely to make a comeback, as average player wants more depth, complexity and knowledge in their games to keep them playing.
Totally agree on mod support. One of the main reasons i love Quake 3 is for its amazing mod support, especially total overhauls