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[reddit] Denuvo v3 has been cracked - Page 4  

post #31 of 154
Quote:
Originally Posted by xioros View Post

LOL so true.
post #32 of 154
Quote:
Originally Posted by MuscleBound View Post

Quote:
Originally Posted by andrews2547 View Post

Except at $10, they won't make profit. Game development isn't cheap. A lot of games rival large movies as far as development costs go.
Cheaper they are more can afford it and more will buy it instead bothering with torrents and cracking etc. I will guarantee it.
Devs need to get their thumb out of their rear and wake up and smell the reason for declining profits.

Very well then. Please assure some studios then so that we can have cheaper products. thumb.gif
On one hand, game development is expensive. On the other hand, prices are inflated, too. However I don't think many people account for the marketing that also takes place (which, to be objective, often goes overboard, too).

However to be blunt with you, you are being absolutely ridiculous with your statement and your words have absolutely zero value in practice. This model hasn't established itself overnight - it's a gradual process; and guess what - it works. When you bring the price up 10% and lose 5% playerbase, you still net a profit. Sadly, this is reality.
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post #33 of 154
Not only games are so expensive they require 50GB downloads. Most of the world don't have unlimited broadband.
If you get a complete game on DVD from a store like a few years back, for $10, developers will make lot more profit.
post #34 of 154
Quote:
Originally Posted by MuscleBound View Post

Not only games are so expensive they require 50GB downloads. Most of the world don't have unlimited broadband.
If you get a complete game on DVD from a store like a few years back, for $10, developers will make lot more profit.

That's not at all how it works.


Edited by andrews2547 - 8/9/16 at 7:11am
post #35 of 154
Thread Starter 
Quote:
Originally Posted by MuscleBound View Post

Not only games are so expensive they require 50GB downloads. Most of the world don't have unlimited broadband.
If you get a complete game on DVD from a store like a few years back, for $10, developers will make lot more profit.

That's not how any of this works.

Also, to get back to the 10$ you said before:

Lets say a studio developed a game and published/released it. All dandy right? Now, of course they had costs making the game and they want to make profit too. Lets take the imaginative number of 1.000.000 $ they want/need to make, minimum.

1.000.000/10=100.000 customers that need to buy the game at 10$ per buy/game
1.000.000/50= 20.000 customers that need to buy the game at 50$ per buy/game

It's way easier finding 20.000 customers willing to spend 50$ for this game than it is to find 100.000 customers willing to pay 10$. See the problem?
That's only 1/5 the amount of customers you need. That's a huge difference.

I took the 50$ for this example as this gives clean numbers.
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post #36 of 154
Quote:
Originally Posted by Nestala View Post


That's not how any of this works.

Also, to get back to the 10$ you said before:

Lets say a studio developed a game and published/released it. All dandy right? Now, of course they had costs making the game and they want to make profit too. Lets take the imaginative number of 1.000.000 $ they want/need to make, minimum.

1.000.000/10=100.000 customers that need to buy the game at 10$ per buy/game
1.000.000/50= 20.000 customers that need to buy the game at 50$ per buy/game

It's way easier finding 20.000 customers willing to spend 50$ for this game than it is to find 100.000 customers willing to pay 10$. See the problem?
That's only 1/5 the amount of customers you need. That's a huge difference.

I took the 50$ for this example as this gives clean numbers.

This.

 

Also if selling games at $10 each really would make them a lot more profit, they would sell games at $10 each, not $60. The developers and publishers exist for one reason. To make a profit. Therefore, if they would make more profit at $10 each, the games would be $10 each. They don't care about customer loyalty or you as a person, they care about your money.

 

Selling games at $60 each is obviously successful, since 1) they keep doing it, and 2) profits in the gaming industry are at an all time high and have been continuing to climb, even during the 2007/2008 worldwide recession.

post #37 of 154
Thread Starter 
Quote:
Originally Posted by andrews2547 View Post

Quote:
Originally Posted by Nestala View Post

That's not how any of this works.


Also, to get back to the 10$ you said before:


Lets say a studio developed a game and published/released it. All dandy right? Now, of course they had costs making the game and they want to make profit too. Lets take the imaginative number of 1.000.000 $ they want/need to make, minimum.


1.000.000/10=100.000 customers that need to buy the game at 10$ per buy/game

1.000.000/50= 20.000 customers that need to buy the game at 50$ per buy/game


It's way easier finding 20.000 customers willing to spend 50$ for this game than it is to find 100.000 customers willing to pay 10$. See the problem?

That's only 1/5 the amount of customers you need. That's a huge difference.


I took the 50$ for this example as this gives clean numbers.
This.

Also if selling games at $10 each really would make them a lot more profit, they would sell games at $10 each, not $60. The developers and publishers exist for one reason. To make a profit. Therefore, if they would make more profit at $10 each, the games would be $10 each. They don't care about customer loyalty or you as a person, they care about your money.

Selling games at $60 each is obviously successful, since 1) they keep doing it, and 2) profits in the gaming industry are at an all time high and have been continuing to climb, even during the 2007/2008 worldwide recession.

Yeah. You wouldn't believe it @MuscleBound, but they have business analysts for that wink.gif.
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post #38 of 154
Games have been $60 for over a decade, yet the dollar has inflated a good amount. So really games are cheaper then ever.

If you can't afford full price for a game, maybe you shouldn't be buying video games. There is always places like g2a as well.

Most pirates would not have bought the game anyways or are to broke. The publishes are wasting money trying to fight it.
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post #39 of 154
Quote:
Originally Posted by MuscleBound View Post

Not only games are so expensive they require 50GB downloads. Most of the world don't have unlimited broadband.
If you get a complete game on DVD from a store like a few years back, for $10, developers will make lot more profit.
Are you ok, friend? You seem a bit disoriented.
    
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post #40 of 154
Quote:
Originally Posted by andrews2547 View Post

They don't care about customer loyalty or you as a person, they care about your money.

Don't treat every developer as if they had no legitimate concern with making art before money, of as if they all saw customers as idiots to be milked. And by art I don't mean anything 2deep, but a quality product that values satisfaction first, maximizing profit second. You could argue that the former promotes the latter, e.g hardcore pirates who buys a game like The Witcher 3 exclusively because of its business model (no DRM and a good DLC model).

Also, bizniz = monies is typical MBA garbage. Value is not ONLY money. Customer loyalty IS a good thing.
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