Originally Posted by MuscleBound
Not only games are so expensive they require 50GB downloads. Most of the world don't have unlimited broadband.
If you get a complete game on DVD from a store like a few years back, for $10, developers will make lot more profit.
That's not how any of this works.
Also, to get back to the 10$ you said before:
Lets say a studio developed a game and published/released it. All dandy right? Now, of course they had costs making the game and they want to make profit too. Lets take the imaginative number of 1.000.000 $ they want/need to make, minimum.
1.000.000/10=100.000 customers that need to buy the game at 10$ per buy/game
1.000.000/50= 20.000 customers that need to buy the game at 50$ per buy/game
It's way easier finding 20.000 customers willing to spend 50$ for this game than it is to find 100.000 customers willing to pay 10$. See the problem?
That's only 1/5 the amount of customers you need. That's a huge difference.
I took the 50$ for this example as this gives clean numbers.