I've been increasingly more curious at how a decently overclocked X99 platform stacks up to the latest Z170 Skylake offerings. I've deiced to run some benchmarks over the course of the last few days. There are very few benchmarks available in 3440x1440. There are exactly 0 benchmarks that are available for a z170 platform that are in x16 sli across both GPU's, up until now that is. x8/x8 benchmarks on a z170 platform are next and if it's any indication on the previews I'm seeing it makes a difference.
Test System:
CPU - 6700K @ 4.8 / 5960X @ 4.6
Motherboard - Gigabyte z170 Gaming G1 / Gigabyte x99 UD3P
RAM - G.Skill Trident Z DDR4 3200mhz 4x8GB @ 14-14-14-34
Storage - Intel 750 1.2TB Pcie SSD
GPU - EVGA GTX 1080 Hybrid @ 2050 in sli (Both platforms at x16 across both GPU's thanks to the PLX chip on the z170 board). Using the HB bridge.
Drivers used were the 369.09 available as part of the Win 10 Anniversary update.
All tests ran at 3440x1440 and same settings (max preset including AA) across both platforms. All of the tests have been ran 3 times each and the results have been averaged for consistency. Since I found heaven/valley and ashes so difficult to parse, I've used the last out of three results to make sure that the gpus would be warmed up and at their lowest daily clocks.
Screen Size: 3440x1440
Screen Mode: Full Screen
DirectX Version: 11
Graphics Presets: Maximum
General
-Wet Surface Effects: Enabled
-Occlusion Culling: Disabled
-LOD on Distant Objects: Disabled
-Real-time Reflections: Highest Quality (DirectX 11 Only)
-Edge Smoothing (Anti-aliasing): FXAA
-Transparent Lighting Quality: High
-Grass Quality: High
-Background Tessellation: High Quality
-Water Tessellation: High Quality
Shadows
-Self: Display
-Other NPCs: Display
Shadow Quality
-LOD on Shadows: Disabled
-Shadow Resolution: High - 2048p
-Shadow Cascading: Best
-Shadow Softening: Strong
Texture Detail
-Texture Filtering: Anisotropic
-Anisotropic Filtering: x16
Movement Physics
-Self: Full
-Other NPCs: Full
Effects
-Limb Darkening: Enabled
-Radial Blur: Enabled
-Screen Space Ambient Occlusion: HBAO+: High Quality (DirectX 11 Only)
-Glare: Normal
Cinematic Cutscenes
-Depth of Field: Enabled
I'm posting this fairly late my local time, so there's a good chance I've messed something up or forgot about something. Any constructive criticism is welcome and as I'm not a professional reviewer.
Test System:
CPU - 6700K @ 4.8 / 5960X @ 4.6
Motherboard - Gigabyte z170 Gaming G1 / Gigabyte x99 UD3P
RAM - G.Skill Trident Z DDR4 3200mhz 4x8GB @ 14-14-14-34
Storage - Intel 750 1.2TB Pcie SSD
GPU - EVGA GTX 1080 Hybrid @ 2050 in sli (Both platforms at x16 across both GPU's thanks to the PLX chip on the z170 board). Using the HB bridge.
Drivers used were the 369.09 available as part of the Win 10 Anniversary update.
All tests ran at 3440x1440 and same settings (max preset including AA) across both platforms. All of the tests have been ran 3 times each and the results have been averaged for consistency. Since I found heaven/valley and ashes so difficult to parse, I've used the last out of three results to make sure that the gpus would be warmed up and at their lowest daily clocks.
Screen Size: 3440x1440
Screen Mode: Full Screen
DirectX Version: 11
Graphics Presets: Maximum
General
-Wet Surface Effects: Enabled
-Occlusion Culling: Disabled
-LOD on Distant Objects: Disabled
-Real-time Reflections: Highest Quality (DirectX 11 Only)
-Edge Smoothing (Anti-aliasing): FXAA
-Transparent Lighting Quality: High
-Grass Quality: High
-Background Tessellation: High Quality
-Water Tessellation: High Quality
Shadows
-Self: Display
-Other NPCs: Display
Shadow Quality
-LOD on Shadows: Disabled
-Shadow Resolution: High - 2048p
-Shadow Cascading: Best
-Shadow Softening: Strong
Texture Detail
-Texture Filtering: Anisotropic
-Anisotropic Filtering: x16
Movement Physics
-Self: Full
-Other NPCs: Full
Effects
-Limb Darkening: Enabled
-Radial Blur: Enabled
-Screen Space Ambient Occlusion: HBAO+: High Quality (DirectX 11 Only)
-Glare: Normal
Cinematic Cutscenes
-Depth of Field: Enabled
I'm posting this fairly late my local time, so there's a good chance I've messed something up or forgot about something. Any constructive criticism is welcome and as I'm not a professional reviewer.