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Looking for high performance gaming mouse with good ergonomics to replace M500 - Page 2

post #11 of 31
Different things. My G303 has 12000 CPI, I only use 400 with 2.2 sensitivity in source games.
Obsidian
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Obsidian
(17 items)
 
  
CPUMotherboardGraphicsRAM
Intel Core i7 3770K 4.5 @ 1.15v P8Z77-V PRO Gigabyte GTX 970 G1 Crucial 16Gb 
Hard DriveHard DriveCoolingOS
Samsung 840 Pro 128Gb WD Caviar Blue 500Gb Be Quiet! Dark Rock Pro 3 Windows 10 Enterprise LTSB 
MonitorMonitorKeyboardPower
BenQ XL2411T Acer S220HQL CM Storm Quickfire Rapid EVGA Supernova G2 650W 
CaseMouseMouse PadAudio
Corsair Obsidian 550D Logitech G403 Wireless Artisan Zero XSoft Large Audinst HUD-MX2 
Audio
Beyerdynamic DT 770 Pro 250 ohm 
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post #12 of 31
Quote:
Originally Posted by dvdvideo123 View Post

WOW Sensitivity 2000 that's a little too much, as I play Half-life 2 Deathwatch with sensitivity of 2 is quite a lot for me biggrin.gif ( Or maybe we are taking about different things )

My monitor is currently 26" Cold you guys recommend me decent DPI rating biggrin.gif

Thanks !

With Sensitivity I mean DPI of course... Guess most of Gamers using something between 800 and maybe 2300 DPI
post #13 of 31
Don't look at DPI/CPI as a "value" for anything. The higher the DPI/CPI does not make it "better", essentially it is just a number. You will see most FPS gamers use a rather low DPI between 400-800 range. I am much more of a wrist-ish player with a palm/claw grip. This works best for me as my hands are pretty big, but not fat, kind of lanky if that makes sense, so I have also used decently sized mice. I was going to get the Zowie EC1-A but decided to get the smaller version EC2-A and couldn't be happier. It is slightly smaller than anything I am use too but the fit in the palm area is near perfect and it works great for my grip. It has a huge range of DPI if you really care for it, but i just use the 800DPI

I used to play a lot of competitive CS but not so much anymore, I kind of transitioned into a casual try hard. I play on a 27" 1440p monitor with the settings usually max'd out. In games like Overwatch for instance, I keep my mouse at 800 DPI, and I play with an ingame sensitivity of ~11 to ~14 depending on the hero.
Edited by drazah - 8/10/16 at 5:48am
post #14 of 31
Quote:
Originally Posted by dvdvideo123 View Post

Yes, there a lot of customization mice, but I am just collecting opinions biggrin.gif Thanks again for sharing smile.gif

So why people buy mice with more DPI then ?

My personal experience is, don't use higher DPI than 800 unless you play on very high resolutions. Been testing mice for over a decade - differences, performance wise, comparisons etc, and you will play worse, aim worse, have less control as the mouse overread pixels. Having 6000 DPI is just insane from a performance perspective playing shooters, well any game lol (and very impractical in general for various reasons). As people have been mentioning = you are just fooled by the marketing trick by the companies as teenies buy high DPI mice for the sole reason to brag about it.
Edited by Karz - 8/10/16 at 5:55am
post #15 of 31
Quote:
Originally Posted by Karz View Post

My personal experience is, don't use higher DPI than 800 unless you play on very high resolutions. Been testing mice for over a decade, and you will play worse, aim worse, have less control as the mouse overread pixels. Having 6000 DPI is just insane from a performance perspective playing shooters, well any game lol.

Also If i may add my own personal experience to this, I currently play a lot of Comp Overwatch with decent players (Rank 74+) and I play a lot of Duo with a good friend of mine whos a higher rank than me. We just got to talking about computer stuff and mice (he is not too smart of that end) and told me that he was playing at something like 2400 DPI with a low in-game sensitivity. I just told him to try out his mouse on its lowest DPI setting (800) and raise his in-game sensitivity to match and see if that feels better for him, Now it may be placebo but since then he always mentions how much "smoother" the transition feels when going from one target to another and he feels like he is aiming much better.
post #16 of 31
Quote:
Originally Posted by drazah View Post

Also If i may add my own personal experience to this, I currently play a lot of Comp Overwatch with decent players (Rank 74+) and I play a lot of Duo with a good friend of mine whos a higher rank than me. We just got to talking about computer stuff and mice (he is not too smart of that end) and told me that he was playing at something like 2400 DPI with a low in-game sensitivity. I just told him to try out his mouse on its lowest DPI setting (800) and raise his in-game sensitivity to match and see if that feels better for him, Now it may be placebo but since then he always mentions how much "smoother" the transition feels when going from one target to another and he feels like he is aiming much better.

Yepp, that's correct. I can assure you it's not placebo, it's a fact lol. You subdivide the original resolution by higher DPI values and gain nothing but spurious motion, which makes the mouse floaty. It's not a coincidence that most "pros" use DPI values of 400-800 and very very rarely go above those values (as you mentioned above as well) and even though 95% of the pros don't have a clue about mice in general, they are were they are because they can physically tell the difference of what works and what dosen't, which indeed is justified.
Edited by Karz - 8/10/16 at 6:40am
post #17 of 31
Basically you guys made a lot of posts and still do not explain to the author why higher dpi/cpi does not mean better tracking.
It may be called 'marketing' but higher dpi value does not make you tack better, as someone already mentioned.
Without all this technical stuff, higher dpi means your cursor will traverse longer distance with the same hand movement on the mousepad. You may simplify it just to cursor speed on the screen.
post #18 of 31
Quote:
Originally Posted by Karz View Post

Yepp, that's correct. I can assure you it's not placebo, it's a fact lol. You subdivide the original resolution by higher DPI values and gain nothing but spurious motion, which makes the mouse floaty. It's not a coincidence that most "pros" use DPI values of 400-800 and very very rarely go above those values.

Then that answers it, I am not very sure why I used the term placebo as I always knew this to be fact but I guess I never really understood the difference between running a High DPI vs Low DPI. Your explanation actually gives meaningful word to back how I tried to explain it to my friend... "Try playing on native DPI and turning your ingame sensitivity up, I have read that your mouse sensor will read better and its supposed to give you a much truer feeling" but obviously at the time I really did not know what was ACTUALLY going on. +Rep
post #19 of 31
newer sensors are still pretty damn accurate at ~2400cpi though. i'm sure i could use the 3366 at 2400 in any 3D game as long as it has a good(normal) sensitivity slider, like in source games.
it only gets floaty if smoothing goes up, like with some 3988 / 3360 mice.
older sensors at higher cpi steps just get substantial ripple. they don't go floaty but just become inaccurate (physical movement vs cursor path)
post #20 of 31
Quote:
Originally Posted by Crack View Post

Basically you guys made a lot of posts and still do not explain to the author why higher dpi/cpi does not mean better tracking.
It may be called 'marketing' but higher dpi value does not make you tack better, as someone already mentioned.
Without all this technical stuff, higher dpi means your cursor will traverse longer distance with the same hand movement on the mousepad. You may simplify it just to cursor speed on the screen.

What higher DPI does, is that i subdivide pixels that are already determined. Say you have 1 pixel, higher DPI will then subdivide that pixel (process that image - processed resolution) into smaller slices or whatever you want to call it. The higher the DPI, the more will the sensor split that pixel (still the same pixel) and as a result the valid signals picked up for reading is then hard to interpet with a low enough resolution which can cause resolution error versus speed, cursor ripple etc., but most of all inconsistency and floaty feeling. One gets basically no gain in accuracy whatsoever other than the fact it gets more sensitive to perform the same task you would with a lower DPI value within the same Pixel count.
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