Originally Posted by mouacyk
Do you really think today's games can't look any better? Tim Sweeney of Epic Games estimates we'll need around 5,000 Teraflops to achieve realistic 3D rendering in real-time. At 12TF with maxed out Titan XP, that's still like 500X away.
We might actually have these nice looking things to saturate a TXP at 1080p when Volta comes with true Async Compute and full DX12 compliance.
To me the biggest hurdle in the way of true photorealism is the amount of man hours it takes to model and animate photo realistic graphics. We've already seen what today's graphics have done to the scope of games. You compare Morrowind, the first 3d main Elder Scrolls game (not talking about side entries like Redguard) to the more graphically sophisticated Skyrim. Much fewer NPC's, locations, buildings, and places and things to explore. Compare Daggerfall, the last 2d main branch Elder Scrolls game and it was significantly larger than Morrowind.
There are plenty of examples of this today, games that look great but are extremely linear and short. I think The Order 1886 is a great example. If we are going to get games that continue to see leaps in graphical fidelity we are going to need new development technologies and methodologies to keep up.