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[Motley Fool] NVIDIA Corporation's Volta Rumored to Be a Monster - Page 19

post #181 of 187
Quote:
Originally Posted by TUFinside View Post

When can we expect to see the Volta chips on the shelves ?

May, 2017 biggrin.gif
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post #182 of 187
No way ! biggrin.gif
post #183 of 187
Isn't 1080TI strong enough? they should just make 1 GPU with 4 chips on there and 16GB HBM+ memory.
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post #184 of 187

A little further evidence to support my previous assertion that nvidia's gpu development now is being driven by supercomputer development, not gaming.  In this link, nvidia takes Intel to task for their claim that Xeon Phi outperforms nvidia in compute processes.  Notice that nvidia isn't particularly concerned with what AMD is up to right now, but when challenged by Intel in the compute segment nvidia claps back violently in under 24 hours.

 

https://blogs.nvidia.com/blog/2016/08/16/correcting-some-mistakes/

post #185 of 187
Quote:
Originally Posted by FattysGoneWild View Post

I hope that is a poor troll attempt. But, if not. Wow.

It just sounds like lunacy to get angry for NVIDIA releasing new GPUs.
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post #186 of 187
Quote:
Originally Posted by mouacyk View Post

Do you really think today's games can't look any better? Tim Sweeney of Epic Games estimates we'll need around 5,000 Teraflops to achieve realistic 3D rendering in real-time. At 12TF with maxed out Titan XP, that's still like 500X away.

We might actually have these nice looking things to saturate a TXP at 1080p when Volta comes with true Async Compute and full DX12 compliance.

To me the biggest hurdle in the way of true photorealism is the amount of man hours it takes to model and animate photo realistic graphics. We've already seen what today's graphics have done to the scope of games. You compare Morrowind, the first 3d main Elder Scrolls game (not talking about side entries like Redguard) to the more graphically sophisticated Skyrim. Much fewer NPC's, locations, buildings, and places and things to explore. Compare Daggerfall, the last 2d main branch Elder Scrolls game and it was significantly larger than Morrowind.

There are plenty of examples of this today, games that look great but are extremely linear and short. I think The Order 1886 is a great example. If we are going to get games that continue to see leaps in graphical fidelity we are going to need new development technologies and methodologies to keep up.
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post #187 of 187
Quote:
Originally Posted by Mygaffer View Post

To me the biggest hurdle in the way of true photorealism is the amount of man hours it takes to model and animate photo realistic graphics. We've already seen what today's graphics have done to the scope of games. You compare Morrowind, the first 3d main Elder Scrolls game (not talking about side entries like Redguard) to the more graphically sophisticated Skyrim. Much fewer NPC's, locations, buildings, and places and things to explore. Compare Daggerfall, the last 2d main branch Elder Scrolls game and it was significantly larger than Morrowind.

There are plenty of examples of this today, games that look great but are extremely linear and short. I think The Order 1886 is a great example. If we are going to get games that continue to see leaps in graphical fidelity we are going to need new development technologies and methodologies to keep up.
To get more realistic content into games - yes more man hours are needed. The same isn't necessarily true for graphics. Things like global ambient occlusion, reflections, lighting, and tesselation are closer to a toggle switch and will do wonders for photo realism. All games restrict these features or do tricks to render only in a local scene boundary to spare performance. Even partial ray tracing that can be done on a GPU will contribute. These are graphical features that will push a TXP even on <1080p.
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