Originally Posted by ToTheSun!
Hit detection in BF4 in 60-120 Hz tickrate servers is absolutely perfect. If you're having problems, don't blame the engine or the game; blame the specific servers you're frequenting or your internet connection.
But BF3's, indeed, was pretty lousy, at 10 Hz client and 30 Hz interpolated server. Pretty sure previous titles were similar, so you probably just played on servers that had no difficulty handling the simplicity of older games.
On the topic of "lousy", BF4 is now much better balanced than any previous iteration of the franchise, including the mess that was BF2. BF1 is simply a marvel of game development. Graphics are revolutionary, sound is impeccable, hitreg is very good, and the alpha ran more issue free than most full release games coming out recently.
I agree that hit detection improves greatly with 60Hz servers (haven't played on a faster one yet), but it is not perfect. There is still a "sweet spot" of ping / latency (in the 100-130 ping range afaik) that does have an advantage over faster pings...people that know how to move under this latency have a clear advantage, especially when themselves are using the usual AEK / G18 combo....Japanese players often dominate West Coast servers abusing this fact and end up with 6:1 KD ratios when their track record doesn't seem to justify it.
We are splitting hair here, but it does help an already good player, become untouchable under certain situations.
I am always talking TDM & close quarter battles.