Originally Posted by LouisXIV
What difference does the sensor position make? Shouldn't the tracking be the same, only relative to a different starting point?
Well tracking quality does not obviously change, no one claimed that.
But think about it or test it yourself: squeeze a pencil between the tips of your index and middle fingers and put your hand on a paper. Rotate your wrist from maximum left to maximum right while drawing a curve to the paper. Do the same again by squeezing the pencil close to the palm. Measure the curves.
You cannot compensate this distance difference by changing the sensitivity unless you play strictly by using the rotation from your wrist. If you combine shoulder, elbow and wrist movement, the sensor position plays a big role in how it feels. I'm used to ~G100s position and for my personal aimstyle, it just feels better. I noticed this when I used the original FK (high sensor position) for over a year and I played better with Kinzuadder almost immediately after switching, not even needing really any transition time. Same for KPM (high sensor position) -> Rival 100. Immediately better results in tracking. And I really like the FK shape so I doubt it's because a non-compatible shape.
What I am really saying is that a lower sensor position allows me to play with a higher overall sensitivity while having increased wrist control accuracy. I track with wrist, turn with elbow and shoulder. The closer the sensor is to the wrist, the more wrist rotation is required for same amount of angular rotation in-game. Wrist sensitivity, if you will. Edited by trism - 8/22/16 at 1:16am