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[Sponsored] Logitech G Pro Gaming Mouse Review - by Ino - Page 72

post #711 of 3551
Quote:
Originally Posted by Alya View Post

A filter is a no go for me since I don't want the extra motion latency (it's why I avoided the G400s) but acceleration is something I've used for a long time on and off, and I have no problem with it. I even used the Kinzu v1 with negative acceleration at the 400 (actually 500) DPI step without a problem.

My bad , i forgot the Kappa at the end, apparently it wasn't blatant enough.
post #712 of 3551
Quote:
Originally Posted by Athrutep View Post

My bad , i forgot the Kappa at the end, apparently it wasn't blatant enough.

Sarcasm over text doesn't work very well, especially when what you said is actually what some people are willing to believe. thumb.gif
    
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post #713 of 3551
Quote:
Originally Posted by Athrutep View Post

Damn son, people ignoring muscle memory and dodging fire from 4 enemies at once standing out in the open.

Screw modern mice and all that nonsense , just give me a ballmouse and teach me your ways. Apparently some people in here transcended past all that, perfect mouse without filters and accel , shape and buttons and sensor and all that. With the right technique you can even play with a mouse that changes its dpi every 2 seconds.



I really appreciate to have guys like Ino here in this forum. Because some of you guys, holy crap rolleyes.gif

It's impossible to pull of with a 100% success ratio though tongue.gif But just play some UT instagib and work with the dodge moves vs a friend or teammate of yours and actually don't fire at him but dodge. If you pay attention, you'll notice he'll take X amount of time to line up his shots and you can time this. Though eventually you'll make a miss step or he'll adapt.

But have you never come across players that you found tougher to kill then others? Like not per se better, but just harder to take down?

It's more about playstyle, 1 person will excel at positional play, 1 will excel at pure aiming and others will excel at dealing with clusterf... situations. The latter was my type of thing, but I was pretty bad at 1vs1 clutches, I really lack the patience.
Edited by CorruptBE - 8/24/16 at 1:04pm
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post #714 of 3551
Quote:
Originally Posted by Conditioned View Post

What's the difference?

People will try to memorize movements (so to speak) instead of having a system/technique to rely on. So they will need a specific sensor position, sensitivity, crosshair, resolution, etc... Using technique you can switch mice, resolutions, take a long time away from gaming, etc and still perform as nothing changed.

If you use technique only you can transfer your success into other FPS games.

If you used to be a great AWPer in CS or Source but suck in GO you are not relying on technique. If the scope blur and bobble cause you to not be as good as you were in CS or Source you are relying on "muscle memory" more than anything else, thus changes to the AWP will cause a drop in your performance.

You could do a simple test to see if you are relying on technique or muscle memory. Basically, play GO without the crosshair/HUD. You might also want to switch mice within the same play session.

Quote:
Originally Posted by Athrutep View Post

Damn son, people ignoring muscle memory and dodging fire from 4 enemies at once standing out in the open.

Screw modern mice and all that nonsense , just give me a ballmouse and teach me your ways. Apparently some people in here transcended past all that, perfect mouse without filters and accel , shape and buttons and sensor and all that. With the right technique you can even play with a mouse that changes its dpi every 2 seconds.

I really appreciate to have guys like Ino here in this forum. Because some of you guys, holy crap rolleyes.gif

I once gave qsxcv some advice for GO, which also applies to every FPS game.

One of the things I said to him was, "The easiest way to get good is to learn how to shoot without a crosshair."

He replied with, "i thought you were crazy but this actually works thumb.gif literally one weird trick."
Edited by popups - 8/24/16 at 1:25pm
post #715 of 3551
Idk if I take a long break I often need to relearn how to sync my movement with my shooting again. Especially in games like CS with counter-strafing, etc.
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post #716 of 3551
Thread Starter 
Quote:
Originally Posted by qsxcv View Post

there is no universally optimal position since everyone has a different grip, hand size, arm lenghth, etc...

but it's not something that can be compensated by a change in sensitivity unless you never change your pivot point when using the mouse. which obviously doesn't apply to anyone

so it's not the same as 450 vs 400dpi, because in that case you can compensate by changing in-game sens.

That first paragraph is my main point, there not being a universally optimal sensor position.

The argument with arc length being similar to CPI was just for the simplified calculations done in that thread. Obviously real motions pivot around many points at the same time mostly (fingers, wrist, elbow, shoulder,...)

Also if a difference of a few millimeters makes it impossible to use for someone I'd recommend lowering sens slightly at least.
Or go acid_reptiles way and mod every mouse.
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post #717 of 3551
Quote:
Originally Posted by CorruptBE View Post

Idk if I take a long break I often need to relearn how to sync my movement with my shooting again. Especially in games like CS with counter-strafing, etc.

These days I don't have much trouble taking a long time away from gaming in terms of skill. I do have trouble physically when I start to play again if I took too much time away from gaming. So certain shapes of mice can make it hard to take time off.
post #718 of 3551
I just want this bugger already wink.gif
Sensor position 1mm up or down won't break it.
post #719 of 3551
Quote:
Originally Posted by nyshak View Post

I just want this bugger already wink.gif
Sensor position 1mm up or down won't break it.

I do care about the sensor position and I don't care about the "perfect" sensor position. I don't use masonic math and/or astrology to come up with the perfect sensor location. I simply want a mouse to give me more range when I use my wrist.
post #720 of 3551
Quote:
Originally Posted by popups View Post


One of the things I said to him was, "The easiest way to get good is to learn how to shoot without a crosshair."

I feel like that one is kind of specific to CS:GO though. I DMed without a crosshair for a while just off my own hunch that it would be better spray training because I would be paying attention to where the bullets were actually going on my screen instead of my crosshair and it seemed like it worked fairly well for that to me. At one point I was even considering using a bind to turn my crosshair off while holding fire all the time. I find the crosshair is just distracting for sprays.
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