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[Sponsored] Logitech G Pro Gaming Mouse Review - by Ino - Page 73

post #721 of 3556
Quote:
Originally Posted by popups View Post

These days I don't have much trouble taking a long time away from gaming in terms of skill. I do have trouble physically when I start to play again if I took too much time away from gaming. So certain shapes of mice can make it hard to take time off.

I guess I'm probably the polar opposite of you. I use the same sensitivity in every game (give or take within a margin of 95%) and probably rely a lot on muscle memory, etc. After some time on a TDM I could twitch flick headshot people with a scout (no crosshair as you mentioned), but it was basically the same flick and twitch to the head over and over, so that probably falls under the category of muscle memory.

It's that last "twitch" however I always found annoying to do with 3310/3090 mice. It made me switch between a Zowie FK2 or Sensei Raw depending on the game (depending on whether consistency or precision was more important).
Edited by CorruptBE - 8/24/16 at 2:35pm
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post #722 of 3556
Quote:
Originally Posted by CorruptBE View Post

I once had a moment in CS where I stood in the middle of nuke bottom bomb area and it took 4 people multiple clips to deal with me and during that time I took out 2 of them. Even my teammate was like: "Corrupt you regless son of..."

No offense but this just sounds like a normal silver game.
post #723 of 3556
Quote:
Originally Posted by SEJB View Post

No offense but this just sounds like a normal silver game.

^
Hitreg doesn't miss several magazines on a single target, it just doesn't happen, the worst that can happen is you not having turned enough for your animation state to update and it messing up your head hitbox, which seems to happen when defusing quite a bit.
    
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post #724 of 3556
Quote:
Originally Posted by chr1spe View Post

I feel like that one is kind of specific to CS:GO though. I DMed without a crosshair for a while just off my own hunch that it would be better spray training because I would be paying attention to where the bullets were actually going on my screen instead of my crosshair and it seemed like it worked fairly well for that to me. At one point I was even considering using a bind to turn my crosshair off while holding fire all the time. I find the crosshair is just distracting for sprays.

In current day GO the bullet impacts are not 100% accurate. Valve changed the recoil seed to be controlled server side, which means the bullet impacts you see are not perfectly representative. So you should learn how to center targets on screen without assistance when you use hitscan weapons -- that is technique -- which is useful for many FPS games. A lot of people will use the crosshair to point at a specific place during a spray -- I consider this "muscle memory."

When I watched Scream play I could tell he was using "muscle memory" for most of his shots because he would hesitate to fire sometimes and he would use predetermined/measured placements. People have asked him if he focuses on his crosshair or the target, he didn't really have a solid answer to give at the time because it was confusing to think about. Recently someone asked him the question again, he said that he focuses on both, which means he is not solely relying on "muscle memory" anymore.
post #725 of 3556
I'm currently in master league faceit, had my first global 2 years ago, and the issue I see with people that complain about hitregs all the time is they are usually expecting the game to be perfect.. that how the bullets are supposed to hit, they look at it like they are watching a movie.

You need to realise sooner or later that the game is not perfect in terms of hitting and is not going to be for a long time, there is the certain inaccuracies in the game for each weapon that you need to adapt to, aswell as perfecting your shooting technique to the one that works best in the game. A slight movement to the left while shooting could either give you the kill, or make you miss completely.

This is the exact reason why pros spend thousand of hours on deathmatch, it's not only for warmup, but also to get the shooting game on point. There is a reason players like former fnatic were unbeatable at every sense, they do not miss the shots they need to have, they know how the game feels enough to make sure it's a confirmed kill. They don't rely on valve's RNG then complain about the hitreg. (though of course certain **** ups are bound to happen now and then, but not consistently enough to be a problem.)

There will be a certain time in the game where you will get the feeling of how the game is played, your muscle memory is going to guide you through it based on experiences. Having the recoil control spray on point is what everybody need to minimize the possibilities of whiffing. The hitbox is not the reason you're not getting your kills, its your technique of shooting.

I can write books about it, but I can't say it better than an actual pro: https://www.youtube.com/watch?v=G3jAOcjIBfk
Edited by Aymanb - 8/24/16 at 3:15pm
post #726 of 3556
Quote:
Originally Posted by popups View Post

In current day GO the bullet impacts are not 100% accurate. Valve changed the recoil seed to be controlled server side, which means the bullet impacts you see are not perfectly representative. So you should learn how to center targets on screen without assistance when you use hitscan weapons -- that is technique -- which is useful for many FPS games. A lot of people will use the crosshair to point at a specific place during a spray -- I consider this "muscle memory."

When I watched Scream play I could tell he was using "muscle memory" for most of his shots because he would hesitate to fire sometimes and he would use predetermined/measured placements. People have asked him if he focuses on his crosshair or the target, he didn't really have a solid answer to give at the time because it was confusing to think about. Recently someone asked him the question again, he said that he focuses on both, which means he is not solely relying on "muscle memory" anymore.

It wasn't the recoil that was changed, it was the spread, the seed for weapon spread is generated serverside but the inaccuracy applied to shots is still synced so you can "guess" when a shot will be accurate thanks to the m_flInaccuracy networked variable. Recoil is perfectly fine in CS:GO besides being compressed, it just has variance. The problem with recoil not being synchronized that you talk about exists in only 1.6.
    
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post #727 of 3556
Quote:
Originally Posted by nyshak View Post

I just want this bugger already wink.gif
Sensor position 1mm up or down won't break it.

If it was only 1 mm we wouldnt be talking. Sensor postion 5,3cm (zalman m600R reference) vs 6,0 (new logitech pro) .I guess the g100s was something inbetween.
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post #728 of 3556
Quote:
Originally Posted by Alya View Post

It wasn't the recoil that was changed, it was the spread, the seed for weapon spread is generated serverside but the inaccuracy applied to shots is still synced so you can "guess" when a shot will be accurate thanks to the m_flInaccuracy networked variable. Recoil is perfectly fine in CS:GO besides being compressed, it just has variance. The problem with recoil not being synchronized that you talk about exists in only 1.6.

Yeah, I meant the spread seed. I typed the wrong word because I was thinking about spraying/recoil after reading his comment. Obviously, I meant spread seed. They did that because psilent cheats were being used by pro players.

Quote:
Originally Posted by Aymanb View Post

I'm currently in master league faceit, had my first global 2 years ago, and the issue I see with people that complain about hitregs all the time is they are usually expecting the game to be perfect.. that how the bullets are supposed to hit, they look at it like they are watching a movie.

You need to realise sooner or later that the game is not perfect in terms of hitting and is not going to be for a long time, there is the certain inaccuracies in the game for each weapon that you need to adapt to, aswell as perfecting your shooting technique to the one that works best in the game. A slight movement to the left while shooting could either give you the kill, or make you miss completely.

This is the exact reason why pros spend thousand of hours on deathmatch, it's not only for warmup, but also to get the shooting game on point. There is a reason players like former fnatic were unbeatable at every sense, they do not miss the shots they need to have, they know how the game feels enough to make sure it's a confirmed kill. They don't rely on valve's RNG then complain about the hitreg. (though of course certain **** ups are bound to happen now and then, but not consistently enough to be a problem.)

There will be a certain time in the game where you will get the feeling of how the game is played, your muscle memory is going to guide you through it based on experiences. Having the recoil control spray on point is what everybody need to minimize the possibilities of whiffing. The hitbox is not the reason you're not getting your kills, its your technique of shooting.

I can write books about it, but I can't say it better than an actual pro: https://www.youtube.com/watch?v=G3jAOcjIBfk

I don't see many pro players spending a lot of time in DM servers. When they come into the DM I am in they stay for 30-60 minutes in total. They spend more time playing gathers/pugs and scriming.

I have been in Jordan's chat while he was talking about aiming and using a mouse. I probably was in the chat for the stream you linked. As you can see in that video he doesn't know how to explain the technique, he mentions "feel" and most of his speech has to do with muscle memory. I know he has read some of my comments from the chat... In later streams he mentions things I have talked about in his previous streams; such as crosshair settings for better peripheral vision aiming, centering targets without crosshair dependency, etc.

https://www.youtube.com/watch?v=u4wwkLF1cxQ

The last few games Jordan has played people have said he has been whiffing and that he should be kicked because of it. That could be because he can't physically handle the Pro like he can handle the G100s or he doesn't fully understand the techniques to reach his potential after switching. I know he didn't switch to the Pro before their vacation, I assume that is because he is reliant on muscle memory considering the shape is very similar to the G100s.
Edited by popups - 8/25/16 at 1:23pm
post #729 of 3556
Quote:
Originally Posted by popups View Post

Yeah, I meant the spread seed. I typed the wrong word because I was thinking about spraying/recoil after reading his comment. Obviously, I meant spread seed. They did that because psilent cheats were being used by pro players.

The hack Kqly used would bruteforce the command_number and trace the forward vector of his spread until it hit the other clients, allowing for 100% accuracy at the press of a key. wink.gif
    
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post #730 of 3556
Can't wait to get mine. I just cannot get used to the shape of the Mionix Castor I have and the scroll wheel is already wearing out after only a few months.
 
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