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[Sponsored] Logitech G Pro Gaming Mouse Review - by Ino - Page 97

post #961 of 3551


rip :\

Sadly logitech's website doesn't ship to the middle east, or I would've ordered it from there.
post #962 of 3551
Quote:
Originally Posted by maddada View Post



rip :\

Sadly logitech's website doesn't ship to the middle east, or I would've ordered it from there.

Feelsbadman

Sent from my SM-N910V using Tapatalk
post #963 of 3551
Quote:
Originally Posted by maddada View Post

rip :\

Sadly logitech's website doesn't ship to the middle east, or I would've ordered it from there.

Edited by popups - 8/29/16 at 1:11pm
post #964 of 3551
There is minimally perceptible tearing at 144hz and > 144fps. The higher the framerate goes, the less perceptible it becomes. In practice, the innate motion blur of LCD sample-and-hold technology makes it hard to see any any tearing at 200+ fps.

While Gsync can't introduce noticeable input lag, it can hold you back from the lowest possible input lag, since gsync only works up to the refresh rate. A framerate higher than the refresh rate can, on average, present a newer frame faster.

Edit: I'll check out Source when I get home. I think I remember it being worse there than in OW. Probably something to do with the single pre-rendered frame Blizzard uses to multi-thread their rendering.
Edited by Demi9OD - 8/29/16 at 1:11pm
post #965 of 3551
tearing on the asus vg248qe @144 is very present and apparent.
never tried g-sync, but i wasn't a fan of lightboosting because of the added delay. the ghosting is pretty nasty but i can't really be bothered with CRT monitors anymore (searching, transferring, repairing..)
Quote:
Originally Posted by maddada View Post

rip :\

Sadly logitech's website doesn't ship to the middle east, or I would've ordered it from there.

yep, that's nasty
Edited by Bucake - 8/29/16 at 1:13pm
post #966 of 3551
Quote:
Originally Posted by Bucake View Post

tearing on the asus vg248qe @144 is very present and apparent.
never tried g-sync, but i wasn't a fan of lightboosting because of the added delay. the ghosting is pretty nasty but i can't really be bothered with CRT monitors anymore (searching, transferring, repairing..)

I got a Sony GDM-5402 for $50 and used it for almost a year, then when we moved house I didn't have enough room on my desk anymore for it so I ended up storing it away in the shed, it was a relatively big CRT, around 21.5" iirc, it could do 1920x1440 at 75Hz, 1600x1200 at 96Hz, and 1024x768 at 150Hz (I usually played games on 1024 cause 120Hz at 1280x960)
    
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post #967 of 3551
Quote:
Originally Posted by Bucake View Post

tearing on the asus vg248qe @144 is very present and apparent.
never tried g-sync, but i wasn't a fan of lightboosting because of the added delay. the ghosting is pretty nasty but i can't really be bothered with CRT monitors anymore (searching, transferring, repairing..)
yep, that's nasty
Doesn't lightboost lower the brightness but decrease input lag? I'm almost sure lightboost/benq blur reduction systems (both are rather equal) rather decrease input latency.
post #968 of 3551
decrease input lag? i wish biggrin.gif
i had to get a color profile specific for a lightboosted vg248qe because it completely messes up the settings. not that the monitor looks that pretty otherwise, heh
Quote:
Originally Posted by Alya View Post

I got a Sony GDM-5402 for $50 and used it for almost a year, then when we moved house I didn't have enough room on my desk anymore for it so I ended up storing it away in the shed, it was a relatively big CRT, around 21.5" iirc, it could do 1920x1440 at 75Hz, 1600x1200 at 96Hz, and 1024x768 at 150Hz (I usually played games on 1024 cause 120Hz at 1280x960)

shame, i feel like i miss my old CRT more and more. the only reason i got rid of it is because it was big and heavy, thinking LCD was a straight upgrade. clueless!
Edited by Bucake - 8/29/16 at 1:32pm
post #969 of 3551
Lightboost has at minimum 1 frame of extra input lag, depending on location on the screen, due to where the strobe singal starts, in addition to processing lag (which is less than a frame) from the electronics.
Benq blur reduction can vary from 1 frame of extra input lag, to just base processing lag (probably less than half a frame), depending on the Strobe Phase (Area) setting.
Benq blur reduction's input lag is about equal to Lightboost if a Strobe Phase of 000 is used (but less crosstalk covers the bottom of the screen).
If a maximum strobe phase of 100 is used (this value is less if a Vertical Total tweak is active), then up to 1 frame of input lag is removed, thus faster response time overall, but this starts at the top of the screen (drawback to high strobe phase=more crosstalk at the bottom of the screen).
Edited by Falkentyne - 8/29/16 at 1:31pm
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post #970 of 3551
If you can't get the Pro before October that would be greatly disappointing.
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