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Logitech G Pro Gaming Mouse announced - Page 44

post #431 of 1545
Quote:
Originally Posted by geForZ View Post

Off topic, does OW have a good crosshair like Counter Strike? As in, in console and such?

It has like 5 crosshairs to choose from, the ability to show crosshair spread from recoil, and a few colors to choose from

Better than a lot of other games, personally I want my natural selection crosshair which is a thick white dot surrounded by a green circle - works great for single shot weapons and spread (shotgun weapons) - plus you can't lose sight of it tongue.gif
post #432 of 1545
Quote:
Originally Posted by ncck View Post

Ow has a Little delay on shooting that you need to learn when flicking fast, uh can't really explain it but you learn the timing on when to fire in the practice range

Never played it but do you mean like the Q3 Railgun?
Quote:
Originally Posted by ncck View Post

You need to practice muscle memory - but actually practice it.. Best way to do this is in game of choosing go into training maps (if offered) or into FFA's or matches that mean nothing - and instead of trying to get your shot off 'fast' instead aim at the target and MAKE SURE the shot will hit - even if you die just keep repeating. This builds muscle memory because you're ensuring you're landing on the target and your brain is remember the distance you moved to get to that target - after doing that for so long you'll be able to get to those targets QUICKER and still being ACCURATE.. I use to struggle with aiming until I really began practicing it.. not just by playing but actually practicing - it's how I got good at awping, I stopped going for quick flicks and all that crap and just went into FFA DM and made sure the crosshair was on target before firing always - also always FOCUS on your crosshair.. don't go into 'auto pilot' mode where you're just gaming.. focus on where the crosshair is while also making sure it's on target

Do this while not changing sensitivities/mouse/mousepad and you will see BIG improvements in 1-2 months.. of course there's more to the games than aiming but once you have aiming down you can work on mechanics like positioning/movement and so fourth

Listen to this man.

Also, once you get that down, find yourself a practice regime that puts you "in the zone". Before every CSGO match back when I still played competitive, I would play UT3 in a circular map with instagib vs godlike bots. Enough bots beyond a threshold that I could not handle without basically snapping into what I can only describe "the zone" aka when for some reason you just start landing EVERY DAMN SHOT and you're just obscenely focused.

Then I did not take a break, but instead I drank a cup of coffee I had on the ready, breathed in and out and went into the CSGO match.

Noone understood this regime back when I played BF or CS, but it worked for me.

Though I'd say you have to find your own regime for this, it's a bit different for everyone.

Funny, how that now after all these years I'm slowly losing my interest in competitive gaming, I'm finally getting the mouse that I've always wanted :x

Back when I still played CSGO I would also play TDM and single tap with the AK and only go for headshots. But in matches I sprayed like hell. Yet that practice helped make sure my first shot had a lot more potential of being a headshot.

Like ncck said, practice and consistency. I've switched tons of mice, but I have never switched my sensitivity in years.
Edited by CorruptBE - 8/23/16 at 3:56pm
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post #433 of 1545
You could say it's like a railgun, it's weird to put into words but it's a 'feeling' (just like CSGOs recoil) when you have control of recoil in csgo it's as if you 'feel' it - so as mccree have your crosshair OFF of the target you want to shoot and then flick to it - you'll probably miss several times before landing it .. I think it's easier to figure out pharahs rocket first and then go to mccree cause the delay feels extremely similar

Anyway no point in going further just go into the practice range and get shooting ranger.. always do the practice range bots with your most played characters before gaming - day by day you slowly improve

Here's taimou doing basically what I'm talking about with flicks: https://www.youtube.com/watch?v=VysgMqzU3Qk
So what he's doing here is the opposite of what you want to do starting off - you want to do what he's doing once you have muscle memory down to a good point. He's just flicking and going for a super fast shot - you want to aim directly at the bots head and make sure 100% you will land the headshot and keep repeating that - eventually you speed up and are able to do what he's doing. I can do everything he does besides the 180/360 shots which I don't see as a big deal cause it's rare you'd land that in-game, he's only landing those cause he knows where the bot is standing

I constantly have to play against this guy in solo ranked.. won't lie he's a pain to face tongue.gif
Edited by ncck - 8/23/16 at 4:45pm
post #434 of 1545
Quote:
Originally Posted by chr1spe View Post

I'm confused by what you mean. If you are asking if it is linear than yes. There is no DPI in a 3d game. When people say eDPI or whatever that is just what DPI you would need to have 1 sens in game and the same cm/360. For any game with linear sensitivity that means 5 at 1000 DPI = 5000eDPI even if that is 3cm per 360 or 3000cm per 360. The conversion factor from CS to OW is OW = CS*3.33
how is it any different from cs then if 1k dpi with 1 sens on csgo is 1k dpi, and 1k dpi with 1 sens on overwatch is 1k dpi. 1k dpi with 5 sens on both cs and overwatch is 5k dpi, etc.. i dont get how overwatch is different
post #435 of 1545
Quote:
Originally Posted by Dylan Nails View Post

how is it any different from cs then if 1k dpi with 1 sens on csgo is 1k dpi, and 1k dpi with 1 sens on overwatch is 1k dpi. 1k dpi with 5 sens on both cs and overwatch is 5k dpi, etc.. i dont get how overwatch is different

DPI is not a measure of angular movement in game. For 1 count at 1 sensitivity you can move at a different angle in different games, but it has nothing to do with DPI.
post #436 of 1545
imagine if sens was coded like that rolleyes.gif
a pixel multiplier with a static in-game angle rotation
post #437 of 1545
I like everything about the mouse except those tiny mouse feet
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post #438 of 1545
Quote:
Originally Posted by sammkv View Post

I like everything about the mouse except those tiny mouse feet

I am fine with them. I would use smaller ones.
post #439 of 1545
RJN's review is out.

post #440 of 1545
Quote:
Originally Posted by gunit2004 View Post

RJN's review is out.


Ah, at last. The entertainment begins. Cringe and giggle at every comment. Need to get my popcorn.
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