Originally Posted by Cyro999
There's a performance bug with shadows in WoW, you'll see FPS increase by 50-300% if you set shadows to the lowest setting
This "Bug" has been around ever since WoW introduced well... Shadows and it isn't a bug. I know that reducing the Shadows hugely increases performance, even with my incredible gaming 4.8GHz 4790K yadda yadda 1070 I still can't max out the shadows, but it isn't a bug, it's because these shadows greatly increases the draw calls needed for an scene, if you disable shadows completely you're basically halving the draw calls needed for the same scene with shadows enabled because each asset must cast another draw call for their shadow.
This game will bottleneck any CPU because of DX11, be it a Bulldozer or Skylake 6700K, the only benefit from having a 6700K over a bulldozer on this game is that you can cram up the shadows more on the i7 CPU and still have the same result.
Originally Posted by EightDee8D
In nvcp, pre render frames , what have you set it to ? Use more than 2 and you will see the difference. Forget that input lag thingy its a myth and with low fps you will get high latency anyway.
Although you are right, with low FPS I will get high input lag anyway, that really means that setting that to 2 will increase input lag relative to the amount of time those 2 frames take to render, on the case of 20 FPS output by increasing the amount of pre rendered frames to 3 I will be increasing input lag by a whooping 100ms extra, thanks for the recommendation but nope!.
But yes, I don't go the extra mile and set it to 1, I let the application decide as some games like Overwatch don't really like it for some reason, and they have some type of "Dynamic Pre Render" thingy that adjust itself depending on the GPU load, which is why capping the In-Game FPS setting with the built in tool on "Display Based" gives the absolute best input lag results.
Originally Posted by Dragonsyph
And you wanna keep draw calls down? Im not to up on this sort of thing. So high draw calls can be a bottleneck?
The more Draw Calls the more things to render on screen, a game with little draw calls will be a game based inside a 4x4 BOX with nothing but emptiness. DirectX 11 have historically sucked with this, DX12 and Vulkan are 10 times faster.
OFF TOPIC: Does anyone knows how the blup to disable the Windows 10 Anniversary Game Bar?
I'm just frustrated at this point.Edited by Dargonplay - 8/19/16 at 9:40pm