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[TweakTown]DirectX 12 mGPU and Vulkan Support on the way for Cryengine - Page 7

post #61 of 112
Quote:
Originally Posted by looniam View Post
 
Quote:
Originally Posted by Liranan View Post

You have lowered us down to your level and beaten us to pulp with experience.

so i should not use, "you're making an ignorant assumption" stick?

It's been explained to you several times already. That you keep going on about your non-points and have dragged several people into a nonsensical argument makes me facepalm.

 

This whole discussion is pointless as you have achieved what I said. Now you can go back to that bridge of yours.
 

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post #62 of 112
Quote:
Originally Posted by Liranan View Post

Warning: Spoiler! (Click to show)
Quote:
Originally Posted by looniam View Post

 
Quote:
Originally Posted by Liranan View Post

You have lowered us down to your level and beaten us to pulp with experience.


so i should not use, "you're making an ignorant assumption" stick?
It's been explained to you several times already. That you keep going on about your non-points and have dragged several people into a nonsensical argument makes me facepalm.

This whole discussion is pointless as you have achieved what I said. Now you can go back to that bridge of yours.

oh. so AMD developing mantle has everything to do with it's performance compared to DX11 in TTP.

got it. rolleyes.gif
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post #63 of 112
yay!
post #64 of 112
Quote:
Originally Posted by Baasha View Post

I hope this means SLI for DOOM ?

DOOM doesn't need SLI. You can max it out comfortably on an RX 470 at 60 FPS constant without Vulkan running. tongue.gif It's a super optimized game.
     
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post #65 of 112
I wonder if this possibly will wind up integrating into Star Citizen.
post #66 of 112
What Khronos is working on for next Vulkan update


EDIT: Vulkan vs DX12 makes me think of LOTR.
Sauron (Micro) with the ring (DX) that binds us (to W10).
Khronos group could be the fellowship.
Edited by vodkapl - 8/21/16 at 3:49pm
post #67 of 112
Quote:
Originally Posted by Imglidinhere View Post

DOOM doesn't need SLI. You can max it out comfortably on an RX 470 at 60 FPS constant without Vulkan running. tongue.gif It's a super optimized game.

Indeed, but only with Vulkan can you play it at 60+ minimum fps with any CPU at default clock, no overclocking needed at all. thumb.gif
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post #68 of 112
Quote:
Originally Posted by looniam View Post

well yeah and that's why AMD went to johan andersson @DICE to help develop mantle. did anyone see anyone from AMD at conferences when presenting mantle?

NO. they saw and heard johan; it was only later that robert hallok started working with other developers to incorporate mantle in their game engines.

*sigh* its always the same in vulkan/dx12 discussions; it always degenerates into another mantle history lesson . .

so yeah on topic -
great. crytek going to have a bunch of free to play games with vulkan and dx12 . . . yay. well more implementation would hopefully lead to better performance.
their beta implementation is 6 months and several patches old. one can always check the steam discussions for the improvements since it was released as some post their benchmarks each patch/driver such as:
http://steamcommunity.com/app/257510/discussions/0/412447331651720139/?ctp=21#c360670708777165667:

You think mantle was the first name. They had some hefty "mantle" options already in micro code for the die. You don't just all of a sudden have hardware do an unintended function. Many of the base mantle functions are done because the gpu can, which means they were already planning on something along those lines.

So AMD had ideas, that weren't in an API but they were already developing them. And that's what you would do if a new API is to be pushed. You develop hardware that can do what the API needs first. Then I'd build a driver base, all of this taking a lot of time. Then you start hashing out an API. Without hardware to test, what good is a theoretical API?
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post #69 of 112
Quote:
Originally Posted by vodkapl View Post

What Khronos is working on for next Vulkan update


EDIT: Vulkan vs DX12 makes me think of LOTR.
Sauron (Micro) with the ring (DX) that binds us (to W10).
Khronos group could be the fellowship.
brilliant !! thumb.gif
post #70 of 112
Thread Starter 
Then Now Crytek canrrelease a Crysis Redux/Remastered and include most of benefit from Vulkan and/or Directx 12 SFR, EMA,shared Multi memory pool,,Asynchronous shaders,shader intrinsic functions and the advantages of Cryengine V with lower overhead,improved physics and also improve graphics with the preformance gains of using a low level APIs and shader intrinsic functions
Edited by PontiacGTX - 8/22/16 at 11:16am
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