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[TweakTown]DirectX 12 mGPU and Vulkan Support on the way for Cryengine - Page 8

post #71 of 112
Would love a new shooter from Crytek.. Built ground up for DX12 or Vulkan.
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post #72 of 112
Witcher 3 on Linux thanks to vulkan would be marvelous.
Does anyone with knowledge know how vulkan compares to opengl when it comes to linux porting? Is it much easier our about same?
post #73 of 112
Quote:
Originally Posted by PontiacGTX View Post

Then Now Crytek canrrelease a Crysis Redux/Remastered and include most of benefit from Vulkan and/or Directx 12 SFR, EMA,shared Multi memory pool,,Asynchronous shaders,shader intrinsic functions and the advantages of Cryengine V with lower overhead,improved physics and also improve graphics with the preformance gains of using a low level APIs and shader intrinsic functions

that's what we need, more developers pushing the boundaries of hardware.

All the while MT./HT is this elusive dragon, which doesn't exist if you build the engine for the purpose of threading. So we get into this grey area, stagnation vs stability. We would rather stagnate and keep stability than progress into instability. Which sucks because either way the pc gets screwed, the console gets glorified and development gets pushed back years.

Screw that, seriously screw that. We need to demand developers use threading technology or don't buy their game. It's 2016, almost 2017, what are we doing!? We have had dual core for how long, and quad? Are we going backwards with software and forwards with hardware? I'm sorry but crytek pushes what should be done and not even close to what needs to be done. I'm not disagreeing with you pontiac, just it urks me.
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post #74 of 112
API Patches: Bringing todays games to you tomorrow. Pay now, play later.
post #75 of 112
Quote:
Originally Posted by Imglidinhere View Post

DOOM doesn't need SLI. You can max it out comfortably on an RX 470 at 60 FPS constant without Vulkan running. tongue.gif It's a super optimized game.

We need 144 frames now. wink.gif
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post #76 of 112
Quote:
Originally Posted by ToTheSun! View Post

I was actually talking about DX11 vs Vulkan. I guess i misread your post.

But whether or not Vulkan is better than DX12 comes down to adoption and support. You make it seem like it's set in stone that one is better than the other, with only data to eventually show which one. But it's really all about which gets to be the most normative.

Which get to me more used is tbh more of a political/ manufacture influence / someone personal decision ( like doom for example).

I would love to see if vulkan has an added value compared to dx12.
If for example developers move to vulkan and as a result we get less visuals or worse third party plug in support or issues, or even 10% less performance, even if it is free, i would not want it.

That is my issue.
Vulkan potentionally can do a lot of stuff, but will it be implemented well enough, or developers will blunder around it?

So to answer that question, we need time to see how this develops.
For that reason, i'm all against people who claim on such confidence about it without any proof on the matter. It can still go both ways.
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post #77 of 112
With vulkan you can go closer to the hardware than dx12 and with spir-v and specific vendor extensions there are more advantages to vulkan. There is nothing to debate there are so many informations out there. Now we just need vulkan games
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post #78 of 112
Quote:
Originally Posted by PontiacGTX View Post

Then Now Crytek canrrelease a Crysis Redux/Remastered and include most of benefit from Vulkan and/or Directx 12 SFR, EMA,shared Multi memory pool,,Asynchronous shaders,shader intrinsic functions and the advantages of Cryengine V with lower overhead,improved physics and also improve graphics with the preformance gains of using a low level APIs and shader intrinsic functions

actually I don't believe they could because EA owns Crysis so unless EA wants to it probably wont happen.
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post #79 of 112
Quote:
Originally Posted by vodkapl View Post

Witcher 3 on Linux thanks to vulkan would be marvelous.
Does anyone with knowledge know how vulkan compares to opengl when it comes to linux porting? Is it much easier our about same?

vulkan I hear is easier to use than OGL, but you have to port more than the graphics when you port a game so that's only one stepping stone.
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post #80 of 112
Quote:
Originally Posted by Defoler View Post

Which get to me more used is tbh more of a political/ manufacture influence / someone personal decision ( like doom for example).

I would love to see if vulkan has an added value compared to dx12.
If for example developers move to vulkan and as a result we get less visuals or worse third party plug in support or issues, or even 10% less performance, even if it is free, i would not want it.

That is my issue.
Vulkan potentionally can do a lot of stuff, but will it be implemented well enough, or developers will blunder around it?

So to answer that question, we need time to see how this develops.
For that reason, i'm all against people who claim on such confidence about it without any proof on the matter. It can still go both ways.

You have this confidence to fantasize anything you want and yet you can't/don't provide any actual proof to support it.
I've yet to hear from a single developer claiming that Vulkan is worse than DX12.
Edited by sumitlian - 8/26/16 at 12:10am
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