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[TweakTown]DirectX 12 mGPU and Vulkan Support on the way for Cryengine - Page 10

post #91 of 112
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Quote:
Originally Posted by KyadCK View Post


He isn't complaining about Vulkan itself. He's saying you nor anyone else has proper data except Talos, and there is nothing, absolutely nothing to show Vulkan is superior to DX12 in any way.
Mantle benchmarks? because most of code into Vulkan was mainly Mantle
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post #92 of 112
Quote:
Originally Posted by PontiacGTX View Post

Quote:
Originally Posted by KyadCK View Post


He isn't complaining about Vulkan itself. He's saying you nor anyone else has proper data except Talos, and there is nothing, absolutely nothing to show Vulkan is superior to DX12 in any way.
Mantle benchmarks? because most of code into Vulkan was mainly Mantle

Are not applicable. Not only does Mantle not apply to nVidia at all, but no games have both Mantle and DX12.
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post #93 of 112
Quote:
Originally Posted by KyadCK View Post

Preeeety sure Glide was, by design, cut down and very much vendor specific.

Preeety sure you dind't know this: https://en.wikipedia.org/wiki/Glide_(API)

Hope this isn't what Vulcan ends like either
post #94 of 112
Quote:
Originally Posted by pokerapar88 View Post


Preeety sure you dind't know this: https://en.wikipedia.org/wiki/Glide_(API)

Hope this isn't what Vulcan ends like either

 

One difference would be the fact that Vulkan doesn't only target video games.

post #95 of 112
Quote:
Originally Posted by pokerapar88 View Post

Quote:
Originally Posted by KyadCK View Post

Preeeety sure Glide was, by design, cut down and very much vendor specific.

Preeety sure you dind't know this: https://en.wikipedia.org/wiki/Glide_(API)

Hope this isn't what Vulcan ends like either

Oh... You mean this part?:
Quote:
Glide emulator development has been in progress since the late 1990s. During 3dfx's lifetime, the company was aggressive at trying to stop these attempts to emulate their proprietary API, shutting down early emulation projects with legal threats.

Glide was not for everyone. It was for VooDoo. They gave it away when they went out of business and not a moment before.

EDIT: We want to boosts Glide provided, not Glide itself. Mantle was Glide, how well did it work on nVidia cards?
Edited by KyadCK - 8/27/16 at 9:00am
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post #96 of 112
Quote:
Originally Posted by KyadCK View Post

Oh... You mean this part?:
Glide was not for everyone. It was for VooDoo. They gave it away when they went out of business and not a moment before.

EDIT: We want to boosts Glide provided, not Glide itself. Mantle was Glide, how well did it work on nVidia cards?

Yeah, you are right, it started as a brand-oriented solution. But it was exceptionally faster than DX and OpenGL at the time. Unfortunately, it never got enough attention. Mantle is Glide's approach brought to a new era, unfortunately it was also brand oriented, though you could actually use it in other gfx cards. It would seem that Vulcan is the real open source solution, not married to any brand in particular. The question is: will it triumph or will it fail like their predecessors?
post #97 of 112
Quote:
Originally Posted by TFL Replica View Post

One difference would be the fact that Vulkan doesn't only target video games.

You are correct! It would seem that Vulkan is quite a well-rounded API. Hope it delivers and gets widespread.
post #98 of 112
vulkan improved nothing within dota, some developers stated that they just poorly optimized on open gl and worked hard on the vulkan patch, not every game can even hit a small gain let alone this massive gap
[Directed to all the people referencing the massive doom performance boost]
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post #99 of 112
https://msdn.microsoft.com/en-us/library/windows/desktop/mt661819%28v=vs.85%29.aspx
^-- DirectX 11.4

https://msdn.microsoft.com/en-us/library/windows/desktop/mt733232%28v=vs.85%29.aspx
^-- Shader Model 6, Superscalar to SIMT.

https://msdn.microsoft.com/en-us/library/windows/desktop/dn913195%28v=vs.85%29.aspx
^-- DirectX 11 on 12.

Awkward additions people possible didn't see or notice. (Upgrade to Windows 10 Redstone or get stuck with GLSL *cringe*)
Edited by Seronx - 8/29/16 at 12:50am
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post #100 of 112
Does this mean...

"will it run Crysis...4" is back?

I remember Glide back during the 3dFX days and the attempts at emulation of that API. DX12 would help in regards (one of the things MS does well) of standard (for the OS) APIs and calls. of this locks the dev to the OS (which is what now a days? PC and XBOX 360/One?)

Vulcan, no OS or gFX lock but how is the support for it? Let me guess, Sony pushing for this one?
Edited by figgie - 8/29/16 at 8:15am
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