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[YT/TWITCH] Star Citizen Debuts Planet Gameplay - Page 8

post #71 of 138
Quote:
Originally Posted by andrews2547 View Post

They aren't tech demos.
(citation needed)
post #72 of 138
Quote:
Originally Posted by Mand12 View Post


(citation needed)

A tech demo is something that shows off what the technology can do. For example, nVidia FaceWorks demo or those Unreal Engine 4 apartments.

 

The demos that Cloud Imperium Games shows are gameplay demos. They even said in the video that everything you can see there will be in update 3.0.

post #73 of 138
Looks great - when (if tongue.gif) it releases I'm sure I'll play the crap out of it.

For the ED - SC comparison... le sigh. ED and SC both have their similarities and their own unique directions, they are not the exact same game. I think of the arguments like someone buying an SUV because it can carry their family and then whining that it sucks at track days.
Warning: Spoiler! (Click to show)
Scope wise they both want to be fully fledged galaxy simulators, with SC being a scaled down galaxy of handcrafted systems and ED being a procedurally generated reproduction, with best guesses based on known astronomical data, of the Milky Way. Scale versus detail, there are arguments for both.

From a development standpoint ED chose to go the route of releasing the base game and building on that over time with modules, SC chose to go the route of finishing everything first before releasing it. On ED's part this was partly based on funding reasons, and partly because they wanted to release 30 years after the original Elite game came out (1984). SC has the funding to hold off for a full release, and had no particular release target. Neither game is fully realised yet.

From a design standpoint - ED wants to build on the old Elite games, which were totally open world, little to no story line, sandbox galaxy. The original Elite didn't even ship with a manual - the whole idea was that you were thrown into the galaxy to fend for yourself. SC wants to put you in a galaxy and let you take part in a story. Both approaches are great depending on what you want out of the game.

ED does have plans to do most if not all of what you see in that video eventually - they plan on having walking round ships, persistent NPCs (already exist) that you can meet face to face (currently just pictures), stealing ships, exploring cities... the works. These features are in various stages of development, but are not released yet.

SC plans to release the game, eventually.

TL:DR - both games have their ups and downs, both suit slightly different play styles, both are worth playing for fans of the space sim genre, and picking features of either game to look down on another is pointless - what you see as a drawback others might see as a plus.

Edited by GingerJohn - 8/23/16 at 10:14am
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post #74 of 138
Quote:
Originally Posted by EightDee8D View Post

How many men's sky is this ?

LOL Many Men's Sky. It's RAINING MEN! HALLELUJAH!
post #75 of 138
I don't care about the graphics but how many inventory slots we get?
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post #76 of 138
This looks really nice, I am looking forward to the singleplayer campaign, and will probably pick it up then.

Comparing this to Elite: Dangerous is silly, since the games have a MASSIVE difference in funding. Frontier has sold around 1.8 million "copies" of the game (you can check this figure yourself, they release the stats as they are in the UK), so I'd say it's a pretty big success. However, arguing with Star Citizen fanboys is an equally futile affair, since they are convinced that their game will bury Elite: Dangerous and any other competitors that pop up, and can't (read: won't) be convinced otherwise, likely due to how much money they've put into the project. It's beyond stupid to invest so much money into a product you don't have any shares or control over, and won't see a return on, but that's a topic for another day. rolleyes.gif

I'll play both in the end, but I'll say this: Elite Dangerous is a great game, and has given me nearly 600 hours of enjoyment since I paid $60 for it back in the day. $0.10 an hour is a pretty solid investment, all things considered! thumb.gif Shame NMS turned out the way it did.
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post #77 of 138
Quote:
Originally Posted by PriestOfSin View Post

This looks really nice, I am looking forward to the singleplayer campaign, and will probably pick it up then.

Comparing this to Elite: Dangerous is silly, since the games have a MASSIVE difference in funding. Frontier has sold around 1.8 million "copies" of the game (you can check this figure yourself, they release the stats as they are in the UK), so I'd say it's a pretty big success. However, arguing with Star Citizen fanboys is an equally futile affair, since they are convinced that their game will bury Elite: Dangerous and any other competitors that pop up, and can't (read: won't) be convinced otherwise, likely due to how much money they've put into the project. It's beyond stupid to invest so much money into a product you don't have any shares or control over, and won't see a return on, but that's a topic for another day. rolleyes.gif

I'll play both in the end, but I'll say this: Elite Dangerous is a great game, and has given me nearly 600 hours of enjoyment since I paid $60 for it back in the day. $0.10 an hour is a pretty solid investment, all things considered! thumb.gifShame NMS turned out the way it did.

What, a more interesting game than Elite is? Id say thats good thing.
post #78 of 138
Quote:
Originally Posted by LoLomgbbq View Post

What, a more interesting game than Elite is? Id say thats good thing.

Salty wink.gif
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post #79 of 138
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Originally Posted by PriestOfSin View Post

Salty wink.gif

Salt = A mineral that contains more flavor in one grain than Elite as a whole.
post #80 of 138
Quote:
Originally Posted by LoLomgbbq View Post

Salt = A mineral that contains more flavor in one grain than Elite as a whole.

I don't agree with your opinion, but I respect that you have it. I'm sorry Elite touched you in your no-no place, and you now have an axe to grind.
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