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Cooler Master MasterMouse Pro L PWM-3360 mouse - Page 12

post #111 of 192
Dont have this problem on mine, although I will need go confirm when I get home.
post #112 of 192
Yeah, that looks like a fault on your unit. I had a similar issue with one G303 as the right side panel was not attached properly and there was a huge cap between the top shell and the right panel. Just return it and get a new one.
Edited by trism - 9/1/16 at 3:26pm
post #113 of 192
got mine today!
my first thoughts/tests:

Shape: the swapable side/top covers are a great thing for people that have no real clue; However I just attached the palm covers.
They fit in really exact all fine.
And I really love the shape. feels like a sensei/ dm1/ nixeus revel with a bit more space on the side, which fits my style way more than the above!

Cord: braided; rather thin and medium stiffness. It is ok. I guess a great cable if debraided ( gonna do that later)

Glides: Not really great. had to pick up a faster mousepad than I am used to, as the glide is rather high friction; One mglide was slightly glued off-place. Had to fix this....

Clicks: on the stiffer end, but they provide a really great experience so far. Really love the clicks. The only clicks I prefer to thisa are g900/ g303.

Side buttons: the click of the side buttons feels good as well. The buttons are quite far up, so you won't touch them accidentely.

Wheel: clear steps, but easy to move. Also the position is quite far to the front, which is my preference. great wheel!

Weight: below 100 gramms. Did not put it on a scale, so I have to trust CM with their 98 gramms, and I do trust them as it feels even lighter to me tbh.
This I guess is due to the -> Coating

Coating: Now this is something special about this mouse. It looks and feels different to what I have used before. And I have gone from dislking to absolutely loving it in about 2 hours.
The initial dislike came from making my hands sweat. I rarely have sweaty hands, but this mouse gives me sweaty hands. Now why do I still like it? I just dry my hands and the grip after feels super sticky and the mouse feels really light. The downside is I have to do that every 30 mins - 1 hour -.-

Lens ratlle: tested this after I saw that my dm1 pro also "suffers" from this -.- ( >2000 dpi first world flaw)
But the CM Master Mouse does not suffer from this.( tested on 12.000 dpi)

driver: looks rather ugly, but you can configure literraly everything one would want and not want to including, but not limited to:

-CPI and key assignment / profiles with a library for profiles
-countles LED "functions"
- surface callibration ( stock is fine)
- AND: button respond time! It is listed as a "OS Sensitivity" feature so I am a little unsure if this really does what I want; -> set it to lowest still.
- Polling rate
- macros
- and much more useles stuff

Sensor: purr-fect. PMW 3360 nothing more to say; did not find a flaw yet.

General Build Quality:
From the outside: Superb. Only tiny flaw was that mouse foot being a tiny bit out of place on my unit
Inside: did not open it ( yet)

Other stuff: It is true ambi with buttons on both sides and claw/ palm or hybrid grip. This makes it a top recommendation to lefties as well as righties people and to people who swap grip often.
Only thing I could see some people dislking is the coating, although it is one thing that makes ME personally really like thius mouse.

Not sure if I should cancel my G-Pro preorder now ......

Conclusion:
This is really a great perfroming mouse and I really liked it when going in-game. I get a super grip on it, it is light and has a top sensor.
post #114 of 192
where do u ppl even order this
post #115 of 192
Quote:
Originally Posted by unplayed namer View Post

got mine today!
my first thoughts/tests:

Shape: the swapable side/top covers are a great thing for people that have no real clue; However I just attached the palm covers.
They fit in really exact all fine.
And I really love the shape. feels like a sensei/ dm1/ nixeus revel with a bit more space on the side, which fits my style way more than the above!

Cord: braided; rather thin and medium stiffness. It is ok. I guess a great cable if debraided ( gonna do that later)

Glides: Not really great. had to pick up a faster mousepad than I am used to, as the glide is rather high friction; One mglide was slightly glued off-place. Had to fix this....

Clicks: on the stiffer end, but they provide a really great experience so far. Really love the clicks. The only clicks I prefer to thisa are g900/ g303.

Side buttons: the click of the side buttons feels good as well. The buttons are quite far up, so you won't touch them accidentely.

Wheel: clear steps, but easy to move. Also the position is quite far to the front, which is my preference. great wheel!

Weight: below 100 gramms. Did not put it on a scale, so I have to trust CM with their 98 gramms, and I do trust them as it feels even lighter to me tbh.
This I guess is due to the -> Coating

Coating: Now this is something special about this mouse. It looks and feels different to what I have used before. And I have gone from dislking to absolutely loving it in about 2 hours.
The initial dislike came from making my hands sweat. I rarely have sweaty hands, but this mouse gives me sweaty hands. Now why do I still like it? I just dry my hands and the grip after feels super sticky and the mouse feels really light. The downside is I have to do that every 30 mins - 1 hour -.-

Lens ratlle: tested this after I saw that my dm1 pro also "suffers" from this -.- ( >2000 dpi first world flaw)
But the CM Master Mouse does not suffer from this.( tested on 12.000 dpi)

driver: looks rather ugly, but you can configure literraly everything one would want and not want to including, but not limited to:

-CPI and key assignment / profiles with a library for profiles
-countles LED "functions"
- surface callibration ( stock is fine)
- AND: button respond time! It is listed as a "OS Sensitivity" feature so I am a little unsure if this really does what I want; -> set it to lowest still.
- Polling rate
- macros
- and much more useles stuff

Sensor: purr-fect. PMW 3360 nothing more to say; did not find a flaw yet.

General Build Quality:
From the outside: Superb. Only tiny flaw was that mouse foot being a tiny bit out of place on my unit
Inside: did not open it ( yet)

Other stuff: It is true ambi with buttons on both sides and claw/ palm or hybrid grip. This makes it a top recommendation to lefties as well as righties people and to people who swap grip often.
Only thing I could see some people dislking is the coating, although it is one thing that makes ME personally really like thius mouse.

Not sure if I should cancel my G-Pro preorder now ......

Conclusion:
This is really a great perfroming mouse and I really liked it when going in-game. I get a super grip on it, it is light and has a top sensor.

OS Sensitivity is usually the same thing as the Windows pointer slider. That's not an adjustment for click latency.
post #116 of 192
Quote:
Originally Posted by popups View Post


When I decreased the force necessary to actuate the main buttons on my Zowie AM I decreased my reaction times ~15-25ms. Now if my 3090 Zowie mice didn't have over 15ms of debouncing my reaction times would have went from 175ms to (possibly) 135ms. This is a major difference when you are trying to land a flick shot...

Yes, when we measure mice for which has the faster coding the shell is excluded from the test. However, the shell does change the end result in-game. This is 1 reason why you can't land the same shots right away when you switch to a new mouse.

I find AWPing makes it easier to notice the differences between mice. Even an 18 year old, just turned pro CS player, can notice the differences while he AWPs.

Yes but his rage still wasn't valid.

You have to take into account network latency between clients as well: He was basically already dead, the enemy reacted fast enough and he died.

Some people think BF allows trade kills because the bullets are physically there, but that's not why (though it does make it more likely to happen and probably also one of the reasons why they felt they had to incorporate it into the game). The netcode allows it, there's a small window/timeframe where the netcode basically checks:
  • Did player A land his lethal shot?
  • Did player B land his lethal shot?
  • If the timeframe of both shots were close enough, a tradekill applies

If he was fast enough and CSGO allowed tradekills as in BF, it MIGHT have been slightly different, as in they would've BOTH killed eachother. CS however always tries to find the "quickest shot" without a timeframe and then THAT player lives.

Also, as much as less latency is better, I'm pretty sure our brain will compensate for a small offset when we get used to it (unless we're talking 10+ ms of course).

People forget about so many other latencies. You're essentially "looking in the past" for X milliseconds. The enemy needs to send his data to the server, the server needs to send this to you, your GPU needs to render the frame, ... that stuff adds up. The guy with the AK was simply fast enough.
Edited by CorruptBE - 9/2/16 at 4:31pm
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post #117 of 192
I haven't gotten trade killed in BF4 in a long time. Dying around walls/corners still happens tho rolleyes.gif

The only thing more annoying is shooting someone with perfect precision and recoil compensation, having zero hit detection and then being "one shotted" in the same sequence.
post #118 of 192
It can still happen, but it's more rare (especially in non sniper vs sniper battles), they made that timeframe smaller compared to release.

But essentially (in simple terms):

BF4
  • Player A lands a hit with his last shot on B - He did not see player B dodge (data still had to be transferred)
  • Player B lands a hit with his last shot on A - but he dodges A's shot/bullet on his screen
  • Server/Game verifies and checks
  • Player A's shot falls within the tradekill timeframe: B dies = Tradekill
  • Player A's shot falls out of the tradekill timeframe: A dies, B lives

CS
  • Player A lands a kill hit with his last shot on B
  • Player B lands a kill hit with his last shot on A
  • Server/Game verifies and checks
  • What was the latency on player A's shot? (how fast was he, reaction and latency combined)
  • What was the latency on player B's shot? (how fast was he, reaction and latency combined)
  • Determine the fastest player, kill off the slower one, let the faster one live

Now it's far more complex, but that's the basic idea.

Same thing applies when dying behind walls (which actually happens in CSGO as well, it just has less delay then BF4, especially on tick 128):
  • Player A kills player B on his screen just before he reaches the wall (he's looking x ms into the past of B's actions)
  • Player B has just reached the wall into cover
  • Server/Game verifies and checks

If the timeframe is acceptable: B dies behind the wall on his screen. It's just that CSGO uses much tighter timeframes, etc. Side effect is that BF4 is more playable at 100 ping then CSGO because of this.

IMO BF4's system is much more "fair" to what you see on your screen then CSGO. CSGO judges very harshly, leading to often frustrating "what the crap" moments. Not that BF4 is perfect, far from, it has a plethora of issues (such as the godmode bug down below). It's not really about which netcode is best, but more a design choice.

Godmode bug:
https://www.youtube.com/watch?v=VQL2m2zVzbI
Edited by CorruptBE - 9/2/16 at 5:06pm
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post #119 of 192
Finally got mine.

The shape is really good, probably one of the best mouse shapes I've held. Feels really solid for a modular, light design.

As manpearpig indicated though, the clicks with the larger shell are ridiculously stiff. Usable, but would be fatigue inducing (and this is from a mainly Zowie user). With the smaller shell the buttons are fine, and the side buttons aren't in the way. Since I want to use the bigger shell, this is no good for me.

Also, as unplayed namer says above, the glide is bad. When I use it I can feel plastic scraping. Not sure what is causing it, but it's unusable to me. I checked and I cannot see that it has plastic covering the feet like some mice come with. If someone finds feet covers please post here and I may keep the mouse.


So after 10 minutes it's back in the box. I could probably use the smaller shell or sand the big shell and come up with something for the feet, but I have enough mice sitting here and a G Pro on preorder, so it doesn't seem worth the time.



BTW, does anyone have an email or something for Cooler Master RMA? They don't answer the phone and don't publish an email on the site I can find.
Edited by frunction - 9/2/16 at 4:52pm
post #120 of 192
Quote:
Originally Posted by badben25 View Post

OS Sensitivity is usually the same thing as the Windows pointer slider. That's not an adjustment for click latency.

not talking about the os sensitivity. os sensitivity = os sensitivity.
BUTTON respond time by no means can be the same as os sensitivity ....
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