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[TPU] [Updated] NVIDIA Ansel Post-FX Based on Stolen MasterEffect ReShade.fx Code?

post #1 of 46
Thread Starter 
Quote:
Game modder Marty McFly Modding accused NVIDIA of stealing their post-processing shaders for Ansel without authorization or credit. Ansel, NVIDIA's pioneering "in-game photography" tech, which lets you take artistic stills (2D and VR) of your games, gives you additional post-processing tools, to let you enhance your shot. Some of these post-processing shaders, Marty McFly Modding alleges, was copied verbatim by the people behind NVIDIA Ansel, without even a third-party credit.

Marty McFly Modding stated on their Facebook page that "Its (Ansel's) custom.fx contains almost 1:1 the colormod pass with my original descriptions. Same for the other files, where many variable names, code, comments and defines match MasterEffect code, also my 1D gausian blur solution, 1:1, just DX11 ported. There may be even more Framework code in it, I just recognized my own code, there might be SweetFX/other code in it as well. While it's an honour to be apprechiated by such a big company, they could at least drop some credits like we do."

Source.



Update:


https://www.facebook.com/MartyMcModding
Quote:
Update and conclusion on the Ansel thing: I talked with some guys from Nvidia and especially the lead developer of Ansel, it's all sorted out. It was a result of some testing, basically leftover code; the next Ansel update will have some code removed and me credited, so it's all fine now. I have seen that someone posted this on reddit, probably in an attempt to start a [redacted]storm or something, don't do that. It's not a big thing really and Ansel is no commercial product so case closed then =)



I'm glad that it got sorted out and that he will get credited, which is the right thing for Nvidia to do, but I disagree with Ansel not being a commercial product. Ansel is part of GeForce Experience, which for example lets you use the video encoder in Nvidia cards since Kepler to record gameplay, so the whole package is arguably part of the graphics card being sold, regardless of its optional status. Anyway, it seems that this one issue was sorted out swiftly and to everybody's advantage, like it should be.
Edited by tpi2007 - 8/24/16 at 5:31pm
 
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post #2 of 46
Interesting to see how this plays out...
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post #3 of 46
An excerpt from the license included with ReShade regarding distribution. Emphasis mine.
Quote:
You may use and distribute software in commercial or non-commercial uses. For commercial use it is required to warn about using this software (in credits, on the box or other places). Commercial distribution of software as part of the games without author permission prohibited.

Ansel is neither commercial (Nvidia is not selling Ansel or GeForce Experience) nor a game so Nvidia is complying with the terms of the license set by the ReShade author.
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post #4 of 46
Software doesn't have to be sold to be commercial, it can be provided free for non-commercial (consumer) use. Either way, Nvidia should have given credit to the original author of the code which they seemingly failed to do.
Edited by hitman928 - 8/24/16 at 12:28pm
post #5 of 46
Quote:
Originally Posted by Vowels View Post

An excerpt from the license included with ReShade regarding distribution. Emphasis mine.
Ansel is neither commercial (Nvidia is not selling Ansel or GeForce Experience) nor a game so Nvidia is complying with the terms of the license set by the ReShade author.
Ugh... Seriously...? Read it again. It's prohibited to distribute the code as part of games without permission of the author.
And despite it not being sold directly as in, pay money to get it, it is still a commercial product. Commercial products include leasing and licensing. Ansel is an nVidia only feature. In other words, it is a product 'licensed' to nVidia users, by nVidia.
post #6 of 46
Quote:
Originally Posted by tpi2007 View Post

Source.
As a fan of the modders and the work they do and share for free I say Nvidia has to pay hard for stealing. They have the damn resources and stealing work of other people is unacceptable. They are just sucking on the gaming community and their product users as much as they can.
No credit given, no royalties paid, no licenses obtained... really Nvidia? WTH

Just because it's free to use doesn't mean it's free to steal and certainly I doubt it's free to maybe even use let alone redistribute for a company.

I only hope this blows out and the makers of the stolen effects get paid.
Edited by JackCY - 8/24/16 at 12:32pm
post #7 of 46
All that money and they can't even code their own things. Pathethic.
post #8 of 46
Once again nVidia is caught in shady business practices... If this is true... Ugh... Another reason to boycott nVidia.
post #9 of 46
Quote:
Originally Posted by NightAntilli View Post

Once again nVidia is caught in shady business practices... If this is true... Ugh... Another reason to boycott nVidia.

That would never happen, just like people will never stop preordering games.
 
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post #10 of 46
Maybe not everyone will, but a few certainly will.
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Overclock.net › Forums › Industry News › Rumors and Unconfirmed Articles › [TPU] [Updated] NVIDIA Ansel Post-FX Based on Stolen MasterEffect ReShade.fx Code?