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[TPU] [Updated] NVIDIA Ansel Post-FX Based on Stolen MasterEffect ReShade.fx Code? - Page 4

post #31 of 46
Quote:
Originally Posted by Imouto View Post

Depending on the license an open software project is able to be developed by a lot of contributors and add whatever code they need as long as its license allows it and complying with its conditions that usually are just a mention and keeping the terms of the license.

If you don't know the first thing about free software please refrain from posting blatantly wrong information about stuff that you obviously make up on spot.

Wow. Just wow. Talking abount blant miss information, you just hit the motherload with that post of yours.

They guy posted his code everywhere for years and constantly said it was "do whatever you want" with it. No limitations, he never gave credits to the people he copied code from himself, abd he only asked as a side not to be credited, but not conditioned.

Nvidia copied a small set, most likely just from some dev doing google for something.

If you knew anything about copyrights, wording and conditioning, you would not bludder about something like you understand, without even cheching you own facts instead of writing blunt miss information, as you yourself worded it.
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post #32 of 46
Quote:
is part of GeForce Experience, which for example lets you use the video encoder in Nvidia cards since Kepler to record gameplay

You can (and should) use that encoder without going through geforce experience as there are much better options available. GFE is just there for the people that just want a shiny "record" button
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post #33 of 46
Thread Starter 
Quote:
Originally Posted by Cyro999 View Post

Quote:
is part of GeForce Experience, which for example lets you use the video encoder in Nvidia cards since Kepler to record gameplay

You can (and should) use that encoder without going through geforce experience as there are much better options available. GFE is just there for the people that just want a shiny "record" button

True, but Nvidia uses GeForce Experience for commercial gain to add value to its product line. Saying that Ansel, which is part of GFE, isn't a commercial product or that the code in question isn't being used in a commercial environment is pretending that it exists as a standalone product that can be used for free on AMD and Intel GPUs. It's used in conjunction with and to benefit the sales of their products, that was my point.

Even if it wasn't the case, ethics dictates that they credit the developer of the code, which they have said they will do in the next update.
Edited by tpi2007 - 8/25/16 at 2:42am
 
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post #34 of 46
Quote:
Originally Posted by Defoler View Post

Quote:
Originally Posted by Imouto View Post

Depending on the license an open software project is able to be developed by a lot of contributors and add whatever code they need as long as its license allows it and complying with its conditions that usually are just a mention and keeping the terms of the license.

If you don't know the first thing about free software please refrain from posting blatantly wrong information about stuff that you obviously make up on spot.

Wow. Just wow. Talking abount blant miss information, you just hit the motherload with that post of yours.

They guy posted his code everywhere for years and constantly said it was "do whatever you want" with it. No limitations, he never gave credits to the people he copied code from himself, abd he only asked as a side not to be credited, but not conditioned.

Nvidia copied a small set, most likely just from some dev doing google for something.

If you knew anything about copyrights, wording and conditioning, you would not bludder about something like you understand, without even cheching you own facts instead of writing blunt miss information, as you yourself worded it.

Are you talking about the ReShade dev?

He's had problems with people stealing his work way before Nvidia. It even demotivated him for a little while, it's really quite tragic.

If you mean the mastereffect dev, then I'm not sure.
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post #35 of 46
Quote:
Originally Posted by tpi2007 View Post

I just updated the OP with the link and quote to MartyMcModding's statement above.

Ladies and gentleman, those of you still in possession of pitchforks, please put them in this nice leather bag until next time*.


* Please note that Jen sacrificed one of his jackets for this. tongue.gif
Pitchforks? I don't want to ruin your leather bag with a chainsaw, bring something more durable.
I'm pretty sure I've sacrificed some Jen in a leather jacket recently and greased the chainsaw with blood. (in Dead by Daylight)
Edited by JackCY - 8/25/16 at 3:37am
post #36 of 46
Quote:
Originally Posted by Defoler View Post

Wow. Just wow. Talking abount blant miss information, you just hit the motherload with that post of yours.

I was talking about your snip regarding AMD open Linux drivers and hence why I quoted just that part. If you're desperately trying to hide your lack of knowledge and how you messed up that part it isn't my problem.

AMD's open drivers have nothing to do with this issue and you bringing them up are either sheer ignorance or ill intended. Or a combination of both most probably, who knows.
post #37 of 46
You guys can be pretty passionate.


I dunno about all this code stealing and what not, but I can say that if they are using that dudes mods as presets than this ansel crap is going to be worse than Instagram filters.
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post #38 of 46
I would be upset if I created something that somebody else borrowed from me without asking, but I also know I get code from where I can find examples sometimes.

nVidia handled this professionally.
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post #39 of 46
Quote:
Originally Posted by Vowels View Post

An excerpt from the license included with ReShade regarding distribution. Emphasis mine.
Ansel is neither commercial (Nvidia is not selling Ansel or GeForce Experience) nor a game so Nvidia is complying with the terms of the license set by the ReShade author.

Ansel itself may not be a commercial piece of software, but it only comes with the purchase of a product. And it is advertised as a selling point of those products, so it kinda is a commercialized use of the code.
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post #40 of 46
Despite the naivety of the dev, this was still a manure move by NVidia by packaging lifted code in a commercialized feature. They could have at least sanitized it with internal coding conventions, which would have prevented diff tools from matching complete lines of it. It's just downright lazy and late as well, not exactly worthy of a $700 or $1200 product where these features are supposed to justify the premium charge.
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Overclock.net › Forums › Industry News › Rumors and Unconfirmed Articles › [TPU] [Updated] NVIDIA Ansel Post-FX Based on Stolen MasterEffect ReShade.fx Code?