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[GR] No Man’s Sky Active Players Drops By 90% - Page 4

post #31 of 147
No man's sky was highly anticipated? By who? Who was fooled by their awful presentations?
post #32 of 147
Quote:
Originally Posted by Insan1tyOne View Post

Honestly this game appears to be easy to mod. I am just waiting to see what modders will do with this game. I bet there will be bootleg multiplayer servers up within a year or two (if HG doesn't actually add it) and most of the features that people wanted will be added by modders as well. I am enjoying the game a lot more now with the mods that are available. It still will not ever be worth $60 though.

- Insan1tyOne redface.gif

Quote:
Originally Posted by Infrasonic View Post

Right. There just isn't anything to do. No story and very little motivation to do much of anything other than gaining credits to buy....stuff.

Once you've visited a few planets, you start to see how it really is all the same from planet to planet. The exact same. Just different concentrations of these things.

Bleh. Major disappointment.

However, there is a fantastic shell to support a possibly excellent and rich game. That's just not what is there. At all. Hopefully solid mod support is available and good mods come out. It needs it, desperately.

Quote:
Originally Posted by Wiffinberg View Post

100% agree, if it was priced around $20, even after reviews etc, I would have jumped on it, love the idea of getting lost in space

i guess there's always steam sales later on down the track. Especially after it has been updated (and mods take over the galaxy wink.gif)

Quote:
Originally Posted by Faster_is_better View Post

Oh well. Hopefully a few people are turned off from pre-ordering or buying before reading reviews after this one. (we can hope as always tongue.gif )

If modding really does pick up and get a good community behind it, could become a good game some day.

Will There Be Mod Support?
Sean Murray: I think PC games should have Mods and the ability to mod. I almost feel like we need to give them the tools otherwise then they're just going to start making them, tearing apart your game. That's what I have more of a fear of. I think if they get in there and they just start disassembling it they will end up creating parallel universes; like genuinely that's what would happen. They would change the numbers and then someone else would be playing in a different universe, but still posting to our servers.

We will probably give them some tools to allow them to do some stuff. But we don't want people creating new planets within an existing game. I don't think we can stop them doing that if there's a clever enough programmer, which there always is, there are going to be weird things with the game unofficially. But officially I think we probably want to give people some modding ability just so they leave our game alone. Just give them enough creative outlet to keep them busy rather than them thinking of all of the destructive things that they could do.

http://www.gameinformer.com/b/features/archive/2014/12/26/an-assortment-of-lesser-known-no-man-s-sky-facts.aspx

Sean Murray hasn't got a clue what he is doing. He basically wants to limit modder's creative freedom so they can't destroy his vision of the game. He wants to leave them just enough to shut up. What a tool. This game absolutely need mods and is made for one. Let players create quests, animals, different planets, space stations. With proper mod support this game could end up huge but the dev is too short-sighted for that. His game deserves to die.
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post #33 of 147
Quote:
Originally Posted by Juub View Post

Quote:
Originally Posted by alcal View Post

Even The Division didn't drop off this hard with its myriad issues.
http://githyp.com/the-divisions-player-count-has-dropped-93-percent-since-launch/


Even The Division fared much better, that's right. Those stats from the link you provide are at the three months after release mark; No Man's Sky in comparison has dropped from a concurrent 157 000 players to the as of now 12 236, which is a 92,2% drop in less than two weeks (the game was released for the PC on the 12th of August, so the two week mark is tomorrow, Friday).
Edited by tpi2007 - 8/25/16 at 9:00pm
 
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post #34 of 147
This was the Spore of 2016.
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post #35 of 147

By the sounds of things this game isn't even worth downloading and playing illegally, let alone buying. I thank you all for preventing me from making a big mistake, almost bought it on Steam before the whole multiplayer fiasco broke out.

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post #36 of 147
No diff to elite/SC when a new patch comes out.
post #37 of 147
It's a real shame to see a 90% drop...

Should have been 100%.

I can only hope those poor unfortunate players left stuck in that universe find the will to acknowledge that they're living a lie and move on with life.
post #38 of 147
I played it for 3 days, Haven't played since lol.
post #39 of 147
Quote:
Originally Posted by azanimefan View Post

dungeon keeper and black and white were AMAZING games; I even had fun with the original fable once it was fully patched and dlc'ed up.

dungeon keeper was before my time, B&W was meh but I did really like fable 1.

anyway you missed my point
post #40 of 147
Because it looks boring as hell. Yeah the art style is cool, but that's all it has going for it. It's an indie game pawned off as a aaa title
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