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[GR] No Man’s Sky Active Players Drops By 90% - Page 8

post #71 of 147
Quote:
Originally Posted by Infrasonic View Post

No but they sure can "save" a bad game.

Depends on how much of a game you need to put in the game to make it a game worth gaming your time on.
 
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post #72 of 147
you know what? they really don't care smile.gif they already got your moneys smile.gif
post #73 of 147
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Originally Posted by un-nefer View Post

in next month's news, No Man's Sky Active Players Increases By 90% after multiplayer patch...

Honestly, the only thing multiplayer would bring to the game is the ability to only be bored, instead of bored and alone.
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post #74 of 147
Quote:
Originally Posted by Joephis19 View Post

Quote:
Originally Posted by un-nefer View Post

in next month's news, No Man's Sky Active Players Increases By 90% after multiplayer patch...

Honestly, the only thing multiplayer would bring to the game is the ability to only be bored, instead of bored and alone.

Fear not, for now you can also feel miserable after seeing your work simply disappear in an orderly manner:

http://www.pcgamer.com/no-mans-sky-may-be-erasing-player-discoveries/
Quote:
No Man's Sky is all about exploration and discovery. So you can imagine how frustrating it would be to learn that all the effort you put into cataloging the flora and fauna you've run across on your intergalactic journey was for naught. Yet that seems to be what's happening, according to this Reddit thread, where multiple users are claiming that the names they'd given to plants and animals have been wiped, and their discoveries reset.
Quote:
“The next day, browsed the list again. The planet was wiped clean and so were a couple more,” he wrote. “Just to be clear enough, discoveries are being erased in chronological order. First system, second system and so on. It's not random. It's a pattern, starting from your very first discoveries.”
Quote:
I've reached out to Hello Games to ask whether these problems are the result of server glitches, an intentional design choice, or something else entirely, and will update if and when I receive a reply.


This is one article I will be waiting to see if it's ever updated with an answer.
 
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post #75 of 147
Wow, and just when you think it can't get any worse.
post #76 of 147
Quote:
Originally Posted by tpi2007 View Post

Fear not, for now you can also feel miserable after seeing your work simply disappear in an orderly manner:

http://www.pcgamer.com/no-mans-sky-may-be-erasing-player-discoveries/


This is one article I will be waiting to see if it's ever updated with an answer.
They update the article.
Quote:
Update: Dark_Nexis emailed to say that he was able to correct the problem by reinstalling and reloading the game—and waiting. "I don't know what happened but all the discoveries re-appeared on my starting planet," he wrote in an update to his original post. "It seems like a server bugs, like it takes a while for your old discoveries to re-download... It seems a little bugged where you get further and further away from your starting point [and] you can't see your old discoveries even when you find your way back. It's like the server lags behind big time and takes a while to find the old information.
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post #77 of 147
Quote:
Originally Posted by l88bastar View Post

I called this game boring trash since the beginning.

And got flamed for it.

LOL the sweet nectar of victory is tastee
This game failed for reasons most people didn't anticipate, namely the lack of meaningful multiplayer interaction. It's what makes games be played for thousands of hours. It's not about your personal opinion; it's about underdelivering on promises. Not sure what victory yours was.
    
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post #78 of 147

NMS may turn out to be an all-time gaming blunder. People will refer to its failures years from now.

post #79 of 147
Quote:
Originally Posted by opi View Post

I think if they incorporated real MP from the beginning they wouldn't of had such a backlash. I just cannot see and probably will never see the appeal that these types of games have on some gamers. It seems like a pure grinding/scavenging game. It's fine to have those elements but it should never be the core of the game. Maybe I'm not adapting to the current trends, but I've always valued a good story or good gameplay above all, and even better when there was a good balance of the two. I feel there's a trend in gaming nowadays to make games huge, open-world, and have tons to do. But I feel that in order to do this they have to add or pad them with repetitive activities.

I can't believe I'm asking for this, but I wish games had a more narrow scope. Especially since 10 years ago I had wished games we're bigger and had more to do. It seems like some games have gone too far in expanding their worlds. Because to me, I'm seeing alot of ground but shallow waters to fill the new ground. Like Fallout 4. I put in ~200 hours into it and stopped playing it 2 months after release, didn't even complete the main quest due to side quest burnout. But I still have no urges to play it again. Like Oblivion and Skyrim, I've only done 1 playthrough and still have no urges to replay it. While with Morrowind I've replayed over a dozen times since release because I feel there is more weight to their missions and story and recently I've felt the urge to replay again after watching that Skyui video update a couple weeks ago. I don't know, maybe i'm weird but this is what I feel in regards to gigantic games that are shallow.

You played ~4hrs daily? Lol.... Wow
post #80 of 147
Quote:
Originally Posted by tp4tissue View Post

a 90% increase from only 10% would mean the total is still only 19% of the 100% original player base..

You just math'd him hard! Lololol
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