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[Benchlife] Intel Kaby Lake Mainstream Quad Core Landing in December This Year - Page 7

post #61 of 106
Quote:
Originally Posted by thebski View Post

Yes but thats one of the easier scenarios for a CPU. As resolutuon increases the bottleneck shifts from the CPU to the GPU. Also, most modern CPUs can achieve 60 fps. Achieving 144 or 165 hz is much more difficult for a CPU and thats where we need faster ips. Doesnt matter if its ipc or clock speed increase, but instructions per second is whats important.

You are 100% right.
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post #62 of 106
Quote:
Originally Posted by thebski View Post

Yes but thats one of the easier scenarios for a CPU. As resolutuon increases the bottleneck shifts from the CPU to the GPU. Also, most modern CPUs can achieve 60 fps. Achieving 144 or 165 hz is much more difficult for a CPU and thats where we need faster ips. Doesnt matter if its ipc or clock speed increase, but instructions per second is whats important.

Even at 60hz at 1080p how many of these can play modern games even at medium settings. Id be more impressed by that than low 4k.
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post #63 of 106
Quote:
Originally Posted by Blameless View Post

Intel's wide FP doesn't eat up many transistors because 256-bit AVX/AVX2 instructions borrow 128-bits from the integer SIMD path.
It still eats die are and power budget which could arguably be better spent for the majority of users. The FPU isn't the only area that got worked on due to AVX.
Quote:
Originally Posted by Defoler View Post

Intel aren't cheap.
The amount they are putting on R&D each year is worth approximately what AMD are even worth overall.
They have centres all around the world doing research, testing manufacturing, etc etc. The amount of patents they are putting out each year is staggering to say the least.

All they need is a motivation and an actual reason to get their chips more cores (currently only planned to cannon lake).

Since their 4 core no HT CPUs are beating the hell out of AMDs current 8 core CPUs, and since AMD's desktop CPUs are only coming in H2 2017, intel has zero reason to rush to put out more cores.

While some people will benefit from it, at the current state, I wouldn't put out higher cores for the main stream as well. No reason at all to do it.
Having massive R&D doesn't really help when it doesn't show up in actual results. Slowing down for the sake of slowing down is just dumb when the market is shrinking and the R&D budget is still the same.

No reason at all - yep, except getting more sales, but it's not like that's something that they want.
post #64 of 106
Quote:
Originally Posted by Tojara View Post

It still eats die are and power budget which could arguably be better spent for the majority of users. The FPU isn't the only area that got worked on due to AVX.

I'd be astounded if knocking off AVX capabilities entirely bought enough power or transistors for a single extra core on a quad-core die; the cores themselves are already less than a third of the total die area.

AVX would never have been added if the cost in either transistor budget or power consumption was very high. As far as I know, Intel is still following their mantra of a 2:1 performance/power ratio when deciding on where to spend transistors and on what features that they adopted when developing Nehalem.

One look at the tiny relative size of Intel's cores and how power efficient they are should be pretty convincing evidence of this.
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post #65 of 106
Quote:
Originally Posted by thebski View Post

Yes but thats one of the easier scenarios for a CPU. As resolutuon increases the bottleneck shifts from the CPU to the GPU. Also, most modern CPUs can achieve 60 fps. Achieving 144 or 165 hz is much more difficult for a CPU and thats where we need faster ips. Doesnt matter if its ipc or clock speed increase, but instructions per second is whats important.

Can i stop hearing that crap..

Higher resolution require even more cpu horsepower to run the same fps...

It being proven in benchmark and cpu bound scenario.

And it make sense since the cpu feed the gpu data
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post #66 of 106
Quote:
Will Kaby Lake bottleneck Pascal or Volta? I believe it won't. Neither Skylake would.

Skylake bottlenecks kepler in a bunch of extremely popular games including the best of both the MMO and RTS genres.

It's not about the graphical power of the card, it's more about the CPU demand of the game and the framerate that you're trying to play at.
Quote:
As resolutuon increases the bottleneck shifts from the CPU to the GPU

CPU load actually stays the same or increases as you increase resolution as long as the FPS is kept at the same level or higher. Most people do not correctly control for this when benchmarking. Raising your resolution will not make your CPU load drop - and thus your framerate go up - unless something is horribly wrong.
Edited by Cyro999 - 8/27/16 at 7:16pm
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post #67 of 106
Their really isn't any reason for me to upgrade my 4770k. Maybe an 8 core zen or skylake-e. Right now intel is just competing with it's self, they are hitting the ipc limits. Then its either raising clocks or MOAR CORES!!! But not $1700 for 10 cores redface.gif
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post #68 of 106
Quote:
Originally Posted by bonami2 View Post

It being proven in benchmark and cpu bound scenario.

...

(this is the part where you post the benchmarks)
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post #69 of 106
Quote:
Originally Posted by bonami2 View Post

Can i stop hearing that crap..

Higher resolution require even more cpu horsepower to run the same fps...

It being proven in benchmark and cpu bound scenario.

And it make sense since the cpu feed the gpu data

Well I'd certainly entertain these benchmarks showing otherwise.
Quote:
Originally Posted by Cyro999 View Post

Skylake bottlenecks kepler in a bunch of extremely popular games including the best of both the MMO and RTS genres.

It's not about the graphical power of the card, it's more about the CPU demand of the game and the framerate that you're trying to play at.
CPU load actually stays the same or increases as you increase resolution as long as the FPS is kept at the same level or higher. Most people do not correctly control for this when benchmarking. Raising your resolution will not make your CPU load drop - and thus your framerate go up - unless something is horribly wrong.

I never said CPU load drops. Of course, at given FPS the CPU load should remain the same. After all, the CPU is being asked to drive the same number of frames. But as I said, asking modern CPUs to produce 60 FPS, regardless of resolution, isn't that challenging for them.

I just said the bottleneck shifts. The counter to that would be the bottleneck shifting towards the CPU as resolution is lowered. I think this is pretty obvious to see considering most benchmarks comparing CPUs are ran at low resolution. This ensures that differences in CPUs show up.
Edited by thebski - 8/27/16 at 8:58pm
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post #70 of 106
Quote:
But as I said, asking modern CPUs to produce 60 FPS, regardless of resolution, isn't that challenging for them.

That depends a lot on the game and the type of engine.
Edited by Cyro999 - 8/27/16 at 8:56pm
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