Im not even sure how this is a discussion. What game out there actually allocates resources for 4k as a target resolution? If the OP is a graphic designer, one would think he would be aware of this. There are various aspects for graphical fidelity, resolution being one of those, but it is also a very large impacting factor. Resolution as a display technology also has large impact on various forms of media outside of the gaming. So few people actually game or attempt to game at 4k currently that it is almost a non-factor.
Traditional AAA games right now psuedo target 1080p as a resolution and even then they often fall short. Seems the primary issue is the lowest common denominator rather than a high end resolution that is arguably just now starting to see mainstream adoption.
true i dont have a 4k monitor.
but i have a 1600p monitor so its close enough to comment.
i'm also a 3d rendering artist so i know a bit about these things.
perfect aa vs 4k.
4k would be crisper and cleaner for sure.
but my point is imagine amount of detail you could put into your poly models and the quality of texture and light your scenes could have.
4k uses all those hardware resources for higher pixel screen counts
Your concerns have virtually nothing to do with 4k as a resolution, but rather mainstream hardware capabilities. Its also important to note that content creation is also relatively expensive. Targeting a higher rendering resolution is cheaper for a publisher than crafting extremely high end assets.Edited by Woundingchaney - 8/29/16 at 3:27pm