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4k sucks - Page 2  

post #11 of 29
Thread Starter 
Quote:
Originally Posted by XiDillon View Post

Its the exact same argument I have for new games. When you can make the open world larger, why add better textures and effects when the current visuals and gameplay is good enough?
.

well adding open world is actually a separate issue with man hours not hardware ability.
because a game only loads the current scene at a time you can make as much world as you want on the same hardware.
just it takes time for artists to build all the world addons.
post #12 of 29
Thread Starter 
Quote:
Originally Posted by Shiftstealth View Post

You're the artist. So you must have the material. So prove it to us. Show us a screenshot, or a video of a high res, and low res example with lower, and higher graphical settings.
thumb.gif
i'm on it!
give me a day or so though smile.gif
post #13 of 29
Quote:
Originally Posted by tad2 View Post

thumb.gif
i'm on it!
give me a day or so though smile.gif

+Rep. I'd like to see something constructive on this. I mean, you aren't the first person to voice it this way. If you could, get side to side comps of FPS, and define the settings. Should be interesting.


As a side note, i bought a 4K monitor the other day. It was a 27" IPS 4K LG monitor for $399 at best buy, and i walked out with it lol. I still pull 60 FPS in BF4 with 2X AA, and post AA off. Then the other game i play is wow, soooooo yeah. But mostly wow, and i doubt i am holding WOW back with a 4k monitor and a 980 Ti. I'm sure blizz knows they could add more polygons there.
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post #14 of 29
LOL @ thinking that a resolution that's probably not even used by more than 5% of people with a computer can somehow affect games in general.
post #15 of 29
Quote:
Originally Posted by GoLDii3 View Post

LOL @ thinking that a resolution that's probably not even used by more than 5% of people with a computer can somehow affect games in general.

It is pretty funny. The steam survey still has 1/4th of users at 768.


http://store.steampowered.com/hwsurvey?platform=pc

Quote:
1024 x 7681.98%+0.09%
1280 x 720 1.51% +0.02%
1280 x 768 0.40% -0.01%
1280 x 800 0.79% -0.03%
1280 x 960 0.22% 0.00%
1280 x 1024 4.60% -0.09%
1360 x 768 3.04% -0.06%
1366 x 768 26.61% -0.11%
1440 x 900 4.01% +0.03%
1536 x 864 3.66% +0.09%
1600 x 900 6.79% -0.05%
1600 x 1200 0.21% -0.01%
1680 x 1050 3.88% -0.09%
1920 x 1080 37.37% +0.15%
1920 x 1200 1.22% -0.02%
2560 x 1080 0.35% +0.01%
2560 x 1440 1.31% +0.07%
Other 2.04% +0.02%

Multi-Monitor Desktop Resolution (Windows) 3840 x 1080 31.20% +0.60%
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post #16 of 29
If your wish is for the pixels to blend, you must use heavy AA, first and foremost. Apart from the necessitated hardware upgrade thereof, pixels are still visible at any panel below <300 ppi - so, why haven't we moved to >300 ppi? The answer lies in the photon migration current required becoming unsustainable for lower grades of LCD panels; the higher the brightness, the lower the durability. You need more transmittive substrates to compensate for the finer transistors and that increases material costs. IGZO, LTPS, OLED - they all come with large scale production challenges.
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post #17 of 29
Im not even sure how this is a discussion. What game out there actually allocates resources for 4k as a target resolution? If the OP is a graphic designer, one would think he would be aware of this. There are various aspects for graphical fidelity, resolution being one of those, but it is also a very large impacting factor. Resolution as a display technology also has large impact on various forms of media outside of the gaming. So few people actually game or attempt to game at 4k currently that it is almost a non-factor.

Traditional AAA games right now psuedo target 1080p as a resolution and even then they often fall short. Seems the primary issue is the lowest common denominator rather than a high end resolution that is arguably just now starting to see mainstream adoption.

Quote:
true i dont have a 4k monitor.
but i have a 1600p monitor so its close enough to comment.

i'm also a 3d rendering artist so i know a bit about these things.

perfect aa vs 4k.
4k would be crisper and cleaner for sure.

but my point is imagine amount of detail you could put into your poly models and the quality of texture and light your scenes could have.
4k uses all those hardware resources for higher pixel screen counts

Your concerns have virtually nothing to do with 4k as a resolution, but rather mainstream hardware capabilities. Its also important to note that content creation is also relatively expensive. Targeting a higher rendering resolution is cheaper for a publisher than crafting extremely high end assets.
Edited by Woundingchaney - 8/29/16 at 3:27pm
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post #18 of 29
Quote:
Originally Posted by tad2 View Post

imagine the crazy eyecandy we could have if all games were capped at 1080..
they'd have perfect AA no jaggies, and incredible graphics.

only thing 4k does is make things crisper..

now we are back to low FPS and limited polygon counts and textures again..
LAME
Quote:
Originally Posted by tad2 View Post

true i dont have a 4k monitor.
but i have a 1600p monitor so its close enough to comment.
WHAT!? 4K sucks, 1080p good, for some reason I bought a 1600p screen?
Quote:
Originally Posted by tad2 View Post

i'm also a 3d rendering artist so i know a bit about these things.

perfect aa vs 4k.
4k would be crisper and cleaner for sure.

but my point is imagine amount of detail you could put into your poly models and the quality of texture and light your scenes could have.
4k uses all those hardware resources for higher pixel screen counts
You don't know what you're talking about. Or maybe you do and that's why you're contradicting yourself or subtly crying about the performance needed to use 4k?

Quote:
Originally Posted by tad2 View Post

the thing is. you're right.
4k isnt high enough to totally hide pixels.
so you still need aa.
Resolution is only part of the reason why you may or may not see pixels. 4K on a 100' screen, you'll see them. 4k on a 30", probably not. After a certain PPI you'll need a microscope.
Quote:
Originally Posted by tad2 View Post

you need a high pixel density screen.
a 4k cell phone might be cool.

but i use a 30 in monitor.
and next might be 39.

in 20 years maybe we should go high res.
but for the most beautiful gaming experience, lower hd and higher quality art assets is the way to go.

4k is just a new tech and a buzz word bandwagon thing.
it makes your subconscious feel good.
but if you actually look at the overall experience all you're getting is improved sharpness.

would you rather play a 4k ps1 game or a 720p ps4 game
thats the question.
Non sequitur logic and nonsense. Mr "3d rendering artist", why don't we just go back to 480p... can you imagine how a GTX 1080 would drive that? I mean we'd only be losing "sharpness"
right?
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post #19 of 29
I feel like you're trying to make the "GTX 1080 for 1080p" meme relevant again.

Nice attempt though.
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post #20 of 29
Thread Starter 
[quote name="Woundingchaney" url="/t/1609993/4k-sucks/10#post_25476891" Its also important to note that content creation is also relatively expensive. Targeting a higher rendering resolution is cheaper for a publisher than crafting extremely high end assets.[/quote]


Actually if you look into how game assets are actually made,
in most cases for AAA titles (not always but often)
they start off as high poly fully modeled/detailed assets, which are then DOWN rez to a lower poly asset which uses special texturing properties (normal mapping etc)
to preserve the detail of the high poly model.

It's basically high end fakery to make the model look like it's a fully realized film quality model.
and the effect is impressive, but it's not as good as the real thing.

If we kept cranking out GPU's like the 1080 every 10 months or whatever, but stopped focusing on higher and higher screen pixel count,
we could see games using full blown film quality models/textures in the near future. Like a couple years.
of course we'd be limited to lower res, like 1080 or 1440. that's the price you'd pay.

I'm just sad to see the huge focus on 4k,
it just means that we are going to have to wait another 5 years or more to have games that look just as good as a movie but you can play in realtime.

Judging by BlackVenom's angry offended response above, i'm guessing that's the way things will go.

But i'll still voice my opinion, because that's what it's there for!!
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