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Need clarification on low DPI vs high DPI. - Page 2

post #11 of 128
Quote:
Originally Posted by Bucake View Post

it is not pixel skipping. ...]
[...but still i don't understand why so many people do not understand the way looking around in 3D games work. it is actually extremely simple.
and cpi has nothing to do with it; there's nothing wrong with using 400cpi unless it forces you to set the sensitivity so high that you lose too much accuracy.

just find your own sweet spot.

its easier to just say "pixel skipping" because people can easily relate that to a 2d enviorment. the "skip" looks the same and explains the issue better than saying "you are less precise because the angular granularity is higher with that sensitivity, etc...."

edit: so if the word pixel-skipping is used it does not necessarily mean that people who say it dont know how aiming in 3g games work...
Edited by turnschuh - 8/30/16 at 10:52pm
post #12 of 128
so you recommend lying in stead of searching for words and references they understand?
you are teaching them something of which you know it's untrue, it's no good.
throwing gasoline on fire, man!

plenty of people wouldn't know at all that pixel skipping does not actually mean pixel skipping in this example. haven't you seen the thousands of posts of people simply repeating what others say? with little to no reference, they will take your word for it when you say "pixel skipping".
post #13 of 128
Most people really only get by with opinions of le famous youtubers, cyber "athletes" and the sort.
The simplest explanation I can figure out is "don't use crazy high sensitivity with tiny cpi". Personally I draw the line at 3 at 400 cpi in source. After this I multiply cpi by 2.
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post #14 of 128
So @Bucake find us a better term or we gonna get stuck with it.
Edited by omnislash63 - 8/30/16 at 11:49pm
post #15 of 128
I've went back and forth from 400 to 800 a few times and honestly besides desktop use the change in game is almost not perceivable

The "real dpi" of 400 to 800 can be a little higher or lower depending on sensor I guess? So that'll make a very very tiny change in sensitivity.. but as for in game I can't really say there's a difference. I do feel that if you play on high resolutions like 1080p or above you may want to use 800 dpi but I can't confirm it makes a real difference.. to me it feels a hair smoother when swiping but the distance feels the exact same.. with the 3366 400 dpi feels fine to me
post #16 of 128
I play at 1440p and 400 vs 800/1000 DPI is pretty noticeable for me. Tried going back to 400 dpi but I couldn't aim as well, most likely just how accustomed to the default 1000 dpi on the g100s I have become. Personally I think using something over 400 might be better at QHD resolution and above.
Edited by 3Shells - 8/31/16 at 12:14am
post #17 of 128
High DPI developed a bad reputation due to companies chasing the number for marketing reasons even if it came at the expense of other flaws in the sensor. But this really should be examined given more modern sensors especially when we have something like the 3366 which supposedly flawlessly operate at 12000 DPI.

We also need to consider the advances in resolution as well. 1920x1080 is now considered low resolution in general gaming terms.

Some of the ideas regarding DPI/sens probably should be reconsidered without the baggage of past faulty high DPI sensors and sub 1080p or lower resolutions which would not apply to most people actually purchasing hardware now.

Is following a "pro" (or adages from others) who might be habitually used to a much lower resolution and certain mouse shape and therefore has more constrained hardware restrictions really apply to yourself?

400/800 DPI really shouldn't be some sort of hard range anymore.
post #18 of 128
That's true. Though there still no logical reason to go beyond 1800 cpi.
Edited by Melan - 8/31/16 at 12:35am
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post #19 of 128
il add the source for you where taimou shows it only for OW
https://www.twitch.tv/taimoutv/v/86412176?t=52m52s
post #20 of 128
"It skips 3 pixels"

Yeah, no.
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