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Need clarification on low DPI vs high DPI. - Page 3

post #21 of 128
1920x1080 is considered small for gaming? I guess I'm behind the bend because I was using a 1600x900 LCD, then I was using a 1600x1200 CRT, then I was using a 2233RZ @ 120Hz, and I just upgraded to a 2411Z this year. FeelsBadMan.
    
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post #22 of 128
Quote:
Originally Posted by Melan View Post

That's true. Though there still no logical reason to go beyond 1800 cpi.

The practical merits of super high DPI itself is of course debatable, well maybe not when those 8k displays hit tongue.gif

But mainly with more modern sensors high DPI (really >800) doesn't have to be looked at as a bad thing anymore. We've had capable >800 DPI for awhile now even before 3360/3366 hype train.
Quote:
Originally Posted by Alya View Post

1920x1080 is considered small for gaming? I guess I'm behind the bend because I was using a 1600x900 LCD, then I was using a 1600x1200 CRT, then I was using a 2233RZ @ 120Hz, and I just upgraded to a 2411Z this year. FeelsBadMan.

Low in the sense it isn't considered high resolution anymore. 1080p is the most mainstream resolution at the moment. High resolution starts after that.

But anything below that would for sure be considered low compared to population average. Things like these are of course demographic dependent.

Although this issue has interesting timing given the differences with 3360 and the swath of mice using the releasing and the 3366 with the new Logitech mouse release with another on the way thumb.gif Tinfoil hats anyone?
post #23 of 128
Quote:
Originally Posted by arandomguy View Post

Tinfoil hats anyone?

Sorry, we've got shortage of those due to windows 10 threads in software news section.

By the way with that video from OW player. Up close (point blank really) it only looks like it skips 3 pixels, but when you get some distance, same movement can easily go pixel by pixel if you look close at your screen. So yeah, just because it looks like it's skipping doesn't necessarily means it actually skips.
Edited by Melan - 8/31/16 at 1:58am
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post #24 of 128
TIL Trigonometry is not common sense for some people.
post #25 of 128
I can see the effect he's talking about and tried it for myself, it's so minimal though that I'm doubtful it would impact gameplay much. Would only matter at a very long ranges probably.
post #26 of 128
It's not just overwatch that this applies to: https://www.youtube.com/watch?v=NUiGkDB_48s . Personally I've always used 1600 dpi / whatever in game sens makes ~30cm/360 because I like having a high sensitivity in windows so by sheer dumb luck I haven't ever come across any pixel skipping as I have never had a monitor that goes above 1080p.

The funny thing is, this was posted in r/competitiveoverwatch and no one batted an eye. Suddenly taimou puts it on steam and everyone is like oooo look. Here is the tool that Pyrolistical put up on reddit before: https://pyrolistical.github.io/overwatch-dpi-tool/ you can put in whatever is required (this is just for OW though).
Edited by TrancePlant - 8/31/16 at 2:06am
post #27 of 128
Quote:
Originally Posted by TrancePlant View Post

It's not just overwatch that this applies to: https://www.youtube.com/watch?v=NUiGkDB_48s
Happens in any 3D game, you don't move by "pixels".
post #28 of 128
I probably shouldn't be posting here but...

Even with the 3366, isn't there too much noise at some point? Like 12,000dpi? I believe someone mentioned the 3366 having a native 800 pixel resolution, so while the cpi steps themselves are all accurate, wouldn't it be helpful setting it 800/1600/2400/3200, etc?

If the 3366 really doesn't get affected by noise, why don't more people play at 6,200 in game? Wouldn't it be more accurate, middle ground, divisible by 800, less noise than 12,000, etc. I might have to test it out, but I'd be curious personally. Especially for a player who has a higher sensitivity, wouldn't a higher dpi sensor grid be helpful with the more minute movements say 1mm movements (3366 sensor)?
post #29 of 128
Quote:
Originally Posted by whiteweazel21 View Post

Even with the 3366, isn't there too much noise at some point? Like 12,000dpi? I believe someone mentioned the 3366 having a native 800 pixel resolution, so while the cpi steps themselves are all accurate, wouldn't it be helpful setting it 800/1600/2400/3200, etc?
No, because at least with recent sensors it really doesn't matter even if you use 450/900/1800 or 500/1000/1500 etc. Result will be the same. You can set your ingame sensitivity to 0.1 and have the same fine and smooth movement even on 400 CPI. Granted, you'll need to run around with your mouse to actually turn 180 degrees.
Quote:
Originally Posted by whiteweazel21 View Post

If the 3366 really doesn't get affected by noise, why don't more people play at 6,200 in game?
What's the point? Some games I came across can't even handle so much CPI because the sensitivity control is stupid. Some mice can't even handle 6200 properly and PMW3360 is barely used by anyone right now.
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post #30 of 128
Quote:
Originally Posted by whiteweazel21 View Post

[...]

Yes, your idea isn't bad and you understood things right. There's noise when moving a mouse pointer with the 3366 sensor at 12000 dpi because it really is too much for the sensor to still be accurate, but you won't see this in an FPS game. It will all be hidden there because you don't move a mouse pointer and instead do angles in the 3D world. You need to divide the sensitivity setting you use in the game after upping the DPI of the mouse for it to work out like that. The lowered sensitivity is what hides the noise cause by the higher DPI.

I think people don't do this because things simply already feel smooth enough ingame with a more normal DPI setting like 800 or 1000 or 1600. A DPI setting like that will work fine if you use low enough sensitivity in an FPS game, for example a setting where you need 25cm (10 inch) to do a 360° turn.
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