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[PCPer] Acer Announces G-Sync Monitors with Eye-Tracking Tech - Page 4

post #31 of 46
Quote:
Originally Posted by CoD511 View Post

I have to disagree. To me that's flatout denying the potential of even improving technology over time, as we have done for several years now to get to this current point.

You can disagree all you want but it is reality. LCD has and always be a turd technology.
Quote:
Originally Posted by ToTheSun! View Post

Actually, it wouldn't. Sample-and-hold motion blur would be completely eliminated at that point.

With how slow LCD pixels transition, overshoot, overdrive errors etc, the pixels would be forced to attempt to transition so fast it would turn into a blurry mess. LCD pixel transitions are it's Achilles heal.

A lowly 1080p LCD with a non-strobing back-light at 240 Hz is just a gimmick. You would need to get a non-strobing LCD upwards of 1000+ Hz to equal the motion quality of a strobing back-light display. Even if you did, there is no LCD that can come close to doing 1ms pixel transitions. Not to mention, G2G times are best case scenario. Start testing black to black or other color transitions you will see how horrid LCD is.
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post #32 of 46
Quote:
Originally Posted by Asmodian View Post

You can do all that with DP 1.3, DP1.3 is good for 4K @ 120Hz, DP 1.4 is DP 1.3 with "visually lossless" compression, needed for 8K60.
Agreed DP1.4 is for HDR i dont even think it has more bandwidth than 1.3
post #33 of 46
Honestly, at this point in time... who isn't milking the industry?
post #34 of 46
Quote:
Originally Posted by CallsignVega View Post

Quote:
Originally Posted by ToTheSun! View Post

Actually, it wouldn't. Sample-and-hold motion blur would be completely eliminated at that point.

With how slow LCD pixels transition, overshoot, overdrive errors etc, the pixels would be forced to attempt to transition so fast it would turn into a blurry mess. LCD pixel transitions are it's Achilles heal.

A lowly 1080p LCD with a non-strobing back-light at 240 Hz is just a gimmick. You would need to get a non-strobing LCD upwards of 1000+ Hz to equal the motion quality of a strobing back-light display. Even if you did, there is no LCD that can come close to doing 1ms pixel transitions. Not to mention, G2G times are best case scenario. Start testing black to black or other color transitions you will see how horrid LCD is.
I agree. I was just saying, though, that it would make a difference. Theoretically, anyway, provided you had the right framerate. But it's much more practical to strobe at 144+ Hz, obviously. The new LG with 144 Hz strobing heralds a greater time for LCD monitors.
Edited by ToTheSun! - 9/1/16 at 12:30pm
    
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post #35 of 46
Eye tracking? This is a gimmick "feature" for DATA GATHERING, not gaming. Advertisers want to know where you're looking. Lots of money to be made.

Current eye tracking tech isn't precise enough for gaming. Trust me, I built my own as an experiment (for StarCraft II). I've also own a couple of the various Tobii trackers.
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post #36 of 46
Quote:
Originally Posted by Xyxyll View Post

Eye tracking? This is a gimmick "feature" for DATA GATHERING, not gaming. Advertisers want to know where you're looking. Lots of money to be made.

Current eye tracking tech isn't precise enough for gaming. Trust me, I built my own as an experiment (for StarCraft II). I've also own a couple of the various Tobii trackers.

Even if it was perfect, I'm having trouble figuring out how it would be useful... I dunno. I have no experience with eye tracking aside from a smartphones "Smart Stay" feature thats supposed to keep the screen on if it detects you looking at it. I've never owned a phone where this actually worked tho...
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post #37 of 46
Quote:
Originally Posted by Fuell View Post

Even if it was perfect, I'm having trouble figuring out how it would be useful... I dunno. I have no experience with eye tracking aside from a smartphones "Smart Stay" feature thats supposed to keep the screen on if it detects you looking at it. I've never owned a phone where this actually worked tho...

4k@120 hz with hdr and g sync ips or is useless.

Only dp 1.3 and above can do that.
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post #38 of 46
Quote:
Originally Posted by guttheslayer View Post

Quote:
Originally Posted by Fuell View Post

Even if it was perfect, I'm having trouble figuring out how it would be useful... I dunno. I have no experience with eye tracking aside from a smartphones "Smart Stay" feature thats supposed to keep the screen on if it detects you looking at it. I've never owned a phone where this actually worked tho...

4k@120 hz with hdr and g sync ips or is useless.

Only dp 1.3 and above can do that.

How does 4K@120Hz with HDR and g-sync ips help make eye tracking useful?
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post #39 of 46
Quote:
Originally Posted by Asmodian View Post

How does 4K@120Hz with HDR and g-sync ips help make eye tracking useful?


I wasnt referring to the eye tracking features... to most of us FPS and visual experience is what matters.


All this marketing gimmick yet they didnt give us what we really want.
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post #40 of 46
Quote:
Originally Posted by Asmodian View Post

Quote:
Originally Posted by guttheslayer View Post

Quote:
Originally Posted by Fuell View Post

Even if it was perfect, I'm having trouble figuring out how it would be useful... I dunno. I have no experience with eye tracking aside from a smartphones "Smart Stay" feature thats supposed to keep the screen on if it detects you looking at it. I've never owned a phone where this actually worked tho...

4k@120 hz with hdr and g sync ips or is useless.

Only dp 1.3 and above can do that.

How does 4K@120Hz with HDR and g-sync ips help make eye tracking useful?
Better question would be "how does IPS get HDR?".
    
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