Originally Posted by Artev
Roberts trusted that Microsoft would not compromise his vision for Freelancer, and was convinced the software giant would not attempt the takeover if it did not believe Freelancer could sell at least 500,000 copies when released. Roberts left the company on completion of the deal, but assumed a creative consultant role on Freelancer until its release.Microsoft instructed Digital Anvil to scale down the ambitions of the project and focus on finishing the game based on what was possible and the team's strengths.Features such as the automated flight control, conversations that had different choices of responses, and sub-quests were abandoned. Despite the reductions, several reviewers believed the resultant product was still true to Robert's vision.
the community saved the game with the modifications later on.
SC doesn't have the budget and publisher constraints
you guys should wait like a normal game development instead of throwing guesses and saying "oh they are going to postpone again" . the game never had an official date.
its in early access and the MP world will take at least 2 more years for the basic features like professions, activities\missions, economy etc to fully work.
the structure of the game is almost ready to support multiple missions with AI and objects in the world without losing performance and interruptions like loading s in planets or deep space .
SQ42 shouldn't be that far, probably coming next year ..
Edited by jmcosta - 10/12/16 at 9:42am