Originally Posted by Charcharo
Use the Alt+Wasd combo instead of rolling.
The reason to use a high difficulty (which doesnt require mods) is immersion and making you use more of the systems of the game. Witcher 3 on Easy or normal is so easy you will never use anything bar the swords.
Of course, a tenacious person will probably still have no issue with the game at one point... kinda like how I dont use pistols or grenades in any STALKER game no matter the difficulty.
Pistols in STALKER games are simply worthless. I have never used them... except when I needed a silenced weapon and didn't have anything other than a pistol, or didn't have anything better to use.
Grenades aren't that good because you end up killing yourself, and since you have to equip them you can't use them when you precisely need to.
STALKER is a "1 gun" game. You get a good assault weapon and forget anything else exists. Plenty of ammo, headshots will kill anything human, and they aren't that heavy.
Originally Posted by Charcharo
It is definitely not as hard or as deep as it could have been. I dont think it is consolified, but definitely not what I'd have made if I were a designer on the project.
My problem is more with how they are capable of challenging the player morally and thematically in one instance and miss soo many opportunities in another.
It is consolified. I'm 40 hours into the game now. I like to play with a controller for this types of games because you can lay down on your chair and play a bit more relaxed... but controls are very very bad on console. Jeez you can't even change your sign without having to do weird things, and you have to use the stupid d-pad too many times (playing with Xbox 360 pad). I'm simply using keyboard and mouse because of the quick access items and signs.
So, the only reason combat is so simple is because of lack of buttons on a controller. It is obvious because you can't even do the same things with a pad that you do with a keyboard+mouse. For me opening menus to use this or that sign is a no-no because it destroys the flow of the fights.
Originally Posted by boredgunner
I'm glad someone else here acknowledges the consolification of The Witcher 3's (and The Witcher 2's) gameplay. I expect much the same from Cyberpunk since "accessibility" is one of CDPR's keys to success.
Consolification is something that can't be fixed and is needed. IF TW3 was a "pc-only game" it would have been much shorter in scope and graphics and everything. It is a trade-off. You increase your potential consumers and have to simplify some aspects because the controllers have limited buttons... unless you want to start playing with key-combinations (which I would do If I could) that would complicate controls for many people.
Originally Posted by Ithanul
Indeed. I love the books. The games are alright, but the combat is not my cup of tea. Probably reason I never could understand the hype.
Then again, I don't understand the hype behind Bioshock Infinite.....god was its combat boring as hell and AI dumb as rocks.
Biochock Infinite had **** combat system. And loot system. And inventory system. Yes. But the story and how deep the female character seals the deal. Probably the best female character I remember in a videogame. For me it was all about the story, with the combat being uber **** and mechanics being kinda bad.
Originally Posted by PhotonFanatic
Which is a good thing, since the Witcher 3 apparently didn't have enough developers. If they had, they'd have been able to come up with combat that wasn't something you'd find on a Playstation 1 game. It was enough that I could punish the game like it was on very easy, on very hard. Broke as fizzuck.
Well, TW1 has a horrible uber ****ty combat. I haven't finished the game because I got tired of it, to be honest, although I liked the story a lot. TW3 I can fathom because of being open world and the story being strong. Also, the side quests aren't typical as they normally are on other open worlds... and that is a plus. OVerall very happy with TW3, enjoying it a lot.