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[PCGAMER] Cyberpunk 2077 now has more people working on it than The Witcher 3 ever did - Page 25

post #241 of 267
Quote:
Originally Posted by prava View Post

IMO, what makes or breaks TW isn't the books, but the interpretation the guys at CDPR made. You can't tell me all of the missions in the games are taken from the books... but I can tell you that many side missions in TW are far more interesting that many whole stories many games feature. Other devs can't get good stories? They can, but they aren't as hardworking as CDP is.

Jeez you only have to look at the buildings or caves: how many elements have been copied and reused? Surprisingly, not many, or not in a way that is obvious. The map is huge but not repetitive or tedious, something incredibly hard to manage. Also, game and item balance overall is quite good too. Inventory managing in TW3 is also very good (sans combat-usage of items... that is very bad).

If anything, TW might have imposed a lof of things on the game itself... simply because you can't roleplay when you are telling a story. Don't get me wrong, I love Geralt as a character... but you can't roleplay him, since he is a character that has been already built. You simply discover his story and take some simple decisions. In 2077? They have an empty blanket.

I don't know, but CDPR are probably the only devs I'd pre-order blindly. They tick most of the boxes. And the ones that don't get fairly compensated by the others. They gained attention and traction on TW and now they can go on a forgotten genre such as steampunk and build something incredible on top of it.

Now... I can only dream that they were to get the rights of Stalker and make an FPS smile.gif A huge map with a good back-story + the detail they imprint... jeeeeeeeeeeeeeeez.

I'd buy a Stalker game made by CDP. I might even pre-order it.
post #242 of 267
Quote:
Originally Posted by prava View Post

IMO, what makes or breaks TW isn't the books, but the interpretation the guys at CDPR made. You can't tell me all of the missions in the games are taken from the books... but I can tell you that many side missions in TW are far more interesting that many whole stories many games feature. Other devs can't get good stories? They can, but they aren't as hardworking as CDP is.

Thematically many side or even main quests are re-runs of book parts. Which is actually a good thing, but now they won't have this as an absolute leverage over other games.

CDPR making STALKER? ... it might work or it might now. Surely a better chance of it working than most other studios. I still think that full health GSC and 4A Games are the best candidates though.
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post #243 of 267
Quote:
Originally Posted by DIYDeath View Post

I'd buy a Stalker game made by CDP. I might even pre-order it.

I miss Stalker so much sad-smiley-002.gif I'm forced to play the games a couple times a year but I'd love to get a new one. Specially after the disaster that Survarium has been, and how different are the Metro games. Oh well.
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post #244 of 267
Quote:
Originally Posted by prava View Post

IMO, what makes or breaks TW isn't the books, but the interpretation the guys at CDPR made. You can't tell me all of the missions in the games are taken from the books... but I can tell you that many side missions in TW are far more interesting that many whole stories many games feature. Other devs can't get good stories? They can, but they aren't as hardworking as CDP is.

The Witcher games aren't the only well written games out there. Trying to say CDPR is harder working than everyone else is misleading and false. The Witcher 3 is their only notably ambitious game so far.
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post #245 of 267
Quote:
Originally Posted by Charcharo View Post

Thematically many side or even main quests are re-runs of book parts. Which is actually a good thing, but now they won't have this as an absolute leverage over other games.

CDPR making STALKER? ... it might work or it might now. Surely a better chance of it working than most other studios. I still think that full health GSC and 4A Games are the best candidates though.

It is obvious that the games do take many things from the books. But my point is that not all of them are straight copied from the books, and the side missions aren't 1/5 as tedious are any other game feels. As soon as I started the game I thought that the witcher senses would be a bad thing that gets boring... but it isn't. It is decently implemented. Even things such as grinding and farming, that are so glaring in games that share big maps and many enemies are simply non-existent.

Again, what makes TW a good game is the overall balance. Though it has some brilliant and some not so brilliant parts the game complements itself and makes the whole experience work. You can't copy that from anything... it is something that you either make work or you don't. And that is what makes CDPR special. It sure works better when you have a lore behind you that has some meaning... but you can give them a turd and they will make some art on top of it. That is their know-how.

Which is why I have very high hopes for 2077 because they have to change a lot of things within the company for the overall product not to work.

PS: and also I like their company policies a lot. No DRM? No DLC abuse? On top of a franchise such as TW? You gotta be kidding me!!!
Quote:
Originally Posted by boredgunner View Post

The Witcher games aren't the only well written games out there. Trying to say CDPR is harder working than everyone else is misleading and false. The Witcher 3 is their only notably ambitious game so far.

Tell me any other game with a similar scope that compares to it. I thoroughly enjoyed DA:I and it pales in comparison, though it has a much, much better combat system. Shadow of Mordor also has a fantastic combat system yet, again, it pales against TW3.
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post #246 of 267
Quote:
Originally Posted by prava View Post

If anything, TW might have imposed a lof of things on the game itself... simply because you can't roleplay when you are telling a story. Don't get me wrong, I love Geralt as a character... but you can't roleplay him, since he is a character that has been already built.

Depends on how open ended the story is and how much control you have as you progress through it.

A pre-made character doesn't prevent roleplay, it just provides a specific starting point. A character's past influences how they react to the present and hints at the future, but in a good game it's more of a tool than a straitjacket.
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post #247 of 267
Quote:
Originally Posted by boredgunner View Post

The Witcher games aren't the only well written games out there. Trying to say CDPR is harder working than everyone else is misleading and false. The Witcher 3 is their only notably ambitious game so far.

Well to put it into perspective I liked Tomb Raider 2013 and the new one. You probably need 4-5 of those games to match just Witcher without expansion. In RTS I love SC2 campaign but is dragged on 3 games which cost $140 + $15 DLC while Witcher was for a lot less.
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post #248 of 267
Quote:
Originally Posted by prava View Post

Tell me any other game with a similar scope that compares to it. I thoroughly enjoyed DA:I and it pales in comparison, though it has a much, much better combat system. Shadow of Mordor also has a fantastic combat system yet, again, it pales against TW3.

Compares to it in what way? Similar scale open world or sandbox game with stand out writing? Fallout: New Vegas (now if only Bethesda didn't rush it) is the only one I know of, especially with the expansions. If we ignore the open world/sandbox aspect (how much does this help TW3's story if at all?) and include 50+ hour RPGs that have less landmass, less quests, but far more gameplay content/depth, I can name many more. Games with arguably bigger scope as scope goes beyond landmass.
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post #249 of 267
Quote:
Originally Posted by boredgunner View Post

Compares to it in what way? Similar scale open world or sandbox game with stand out writing? Fallout: New Vegas (now if only Bethesda didn't rush it) is the only one I know of, especially with the expansions. If we ignore the open world/sandbox aspect (how much does this help TW3's story if at all?) and include 50+ hour RPGs that have less landmass, less quests, but far more gameplay content/depth, I can name many more. Games with arguably bigger scope as scope goes beyond landmass.

I too enjoyed DA:I ... but on the other side of that comment, it's quite easy to call DA:I a sort of "arcade like" ... grind fest compared to TW3's far more interactive take on involvement in the ongoing story (especially the side quests which feel just as fleshed out and important as the main story line). DA:I was fun but it seemed like I was always heading right in to a repetitive sort of sequence of fights against the same enemies (and rifts) ... still, loved it cause I waited years for it and accepted it for what it was (DA:I had/has just *clunky* cut scenes and overall, the models and textures are nowhere near the level of maturity as TW3's).

I was not a fan of the Witcher 1 and 2 games at all. I didn't last more than a few hours on either (though I plan on revisiting TW2 some day). But TW3 sucked me in immediately with the fact that it begs you to take part in everything and the models/textures, even vanilla, are just ridiculously good ... not to mention the weather and lighting effects). As somebody else said earlier in this thread ... TW3 is more like an "interactive novel" than a typical RPG ... and I totally dig this.

Truth be told, though, I play games like TW3 primarily *as* a sort of interactive story and I'm not too concerned with being challenged to the hilt with the combat aspect; this is different than many of the folks playing games, I know but it's what I dig. In fact, I generally play (at least first playthrough) on the easiest setting because I'm honestly more into enjoying the production work, writing, graphics, lore and overall story than I am by wanting to be supremely challenged by every fight (this is also in large part because I have very little time to game on a daily basis and this sort of play style lets me enjoy the game over a reasonable amount of time; for instance, I *still* haven't finished Dragon Age: Origins LOL) ...
    
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Originally Posted by s1rrah View Post

I too enjoyed DA:I ... but on the other side of that comment, it's quite easy to call DA:I a sort of "arcade like" ... grind fest compared to TW3's far more interactive take on involvement in the ongoing story (especially the side quests which feel just as fleshed out and important as the main story line). DA:I was fun but it seemed like I was always heading right in to a repetitive sort of sequence of fights against the same enemies (and rifts) ... still, loved it cause I waited years for it and accepted it for what it was (DA:I had/has just *clunky* cut scenes and overall, the models and textures are nowhere near the level of maturity as TW3's).

I was not a fan of the Witcher 1 and 2 games at all. I didn't last more than a few hours on either (though I plan on revisiting TW2 some day). But TW3 sucked me in immediately with the fact that it begs you to take part in everything and the models/textures, even vanilla, are just ridiculously good ... not to mention the weather and lighting effects). As somebody else said earlier in this thread ... TW3 is more like an "interactive novel" than a typical RPG ... and I totally dig this.

Truth be told, though, I play games like TW3 primarily *as* a sort of interactive story and I'm not too concerned with being challenged to the hilt with the combat aspect; this is different than many of the folks playing games, I know but it's what I dig. In fact, I generally play (at least first playthrough) on the easiest setting because I'm honestly more into enjoying the production work, writing, graphics, lore and overall story than I am by wanting to be supremely challenged by every fight (this is also in large part because I have very little time to game on a daily basis and this sort of play style lets me enjoy the game over a reasonable amount of time; for instance, I *still* haven't finished Dragon Age: Origins LOL) ...

That was the same for me. I do not play games anymore where I am challenged. I play them for the story. Get enough of that in MP games.
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Ishimura
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