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[TechCrunch] Scientists teach machines to hunt and kill humans in Doom deathmatch mode

post #1 of 40
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Quote:
Some traitors to the species at Carnegie Mellon have applied the ever-applicable neural network approach to create an AI that is literally a killing machine. Or perhaps I should say fragging machine, because it’s only doing the killing in a Doom deathmatch. Now, you can of course say it doesn’t count because the death is virtual, but why should that matter? To computers, everything is virtual. Think about it.

You have a question: How does this differ from the bots we’ve had in games since forever? Computer players have been around forever!
You are an acute observer, reader, but consider: Those bots are programs running within the game itself, aware of all the variables, coordinates, edges, the locations and specs of guns and health kits. Like any non-player character, they are programmed to act in certain ways in reaction to certain in-game variables.

The AI created by Guillaume Lample and Devendra Singh Chaplot plays the game the way we humans play: by looking at the screen, identifying our character’s situation and orientation, finding our way around the map and shooting at anything that moves. It’s essentially a level up from the AIs that use similar methods to learn the methods governing simpler games, like Space Invaders, and find the inputs that maximize score in those.


source

post #2 of 40
Don't in-game AI already do this?
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post #3 of 40
I hate being hunded by computers.
post #4 of 40
Quote:
Originally Posted by sepiashimmer View Post

Don't in-game AI already do this?

Yes and no, the text above the video in the OP describes the difference.
post #5 of 40
And now we have a self learning software ready to learn how to hunt humans in the most efficient way.
However great that seems for online play, or rather offline play, this looks too much like the sort of algorithm you do not want an IA to get access to.
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post #6 of 40
Quote:
Originally Posted by nouky View Post

And now we have a self learning software ready to learn how to hunt humans in the most efficient way.
However great that seems for online play, or rather offline play, this looks too much like the sort of algorithm you do not want an IA to get access to.

I seriously doubt in 200 years if Skynet is hunting down the remainders of humanity, it's going to come up against a squad of humans in a tiny inescapable are, for some reason unable to shoot above their own eye level, strafing around its hunter killer drones and charging at them with chainsaws. thumb.gif

That might be pretty cool to watch though.
post #7 of 40
Please don't hund me.
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post #8 of 40
Quote:
Originally Posted by Slink3Slyde View Post

I seriously doubt in 200 years if Skynet is hunting down the remainders of humanity, it's going to come up against a squad of humans in a tiny inescapable are, for some reason unable to shoot above their own eye level, strafing around its hunter killer drones and charging at them with chainsaws. thumb.gif

That might be pretty cool to watch though.

I could see that applied to tunnels for infiltration, but who knows.biggrin.gif
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post #9 of 40
So it shoots at anything that moves? How will it distinguish from a friendly character and a hostile one?
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post #10 of 40
Quote:
Originally Posted by sepiashimmer View Post

Don't in-game AI already do this?

And someone else who didn't even read the article before commenting... adorable. tongue.gif
     
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