Originally Posted by Majin SSJ Eric
AM I the only one that is much more excited about the SP campaign of SC than this massive monstrosity of a Space MMORPG that seems to keep getting more and more elaborate with every telling? Just give me a great story, incredible and realistic graphics, and a decent AI and I'll be more than happy to fork over the $59 for this game and take back anything I have ever said about Chris Roberts!
One of the first design requests I made sure to put in was for a good mission selection/replay system, and hopefully with built in mods (or "cheats" e.g. Goldeneye).
Over the years the games that I play most are ones with highly polished singleplayer mechanics and the ability for the user to customize aspects of gameplay.
Add in good Co-op and I'm in heaven.
On a completely different subject, just now I was listening to a podcast about game design, and one of the comments that came up was how developers have to fight to get new ideas implemented, that developer resources are often so stringent that experimentation basically never happens. If someone were to try something and it fails, they would probably get in a lot of trouble.
Maybe you could say that's just responsible management, but it's obviously also a big problem in the industry when experimentation is basically never done anymore.
Which just makes me think, when I hear about Chris Roberts pushing for ideas that eventually fail... That's actually a good thing.
Given that Star Citizen has probably already had more experimentation than every other big budget game in the last five years it's probably safe to say they should quit dreaming and just get on with it, but as long as progress is being made, I can't fault the adventurous attitude.