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[kotaku] Inside the Troubled Development of Star Citizen - Page 6

post #51 of 124
Yeah so interesting I fell asleep halfway through it. Any one have the short concise version?
post #52 of 124
Sounds like Roberts likes to dictate how things have to be done, even when warned it won't work, and then when it doesn't work (as he was warned) he throws a tantrum and fires the people that were just doing it the way he wanted it done. I've worked for plenty of bosses just like that and its a nightmare that always leads to catastrophe. Then again, this is just one source and I have no idea what really goes on behind the scenes at CiG so maybe that's totally wrong and unfair. The good news is that it finally appears as though they are starting to actually make meaningful progress in a game that, while I would never have considered backing, would absolutely love to buy and play in its completed form.
post #53 of 124
Quote:
Originally Posted by Majin SSJ Eric View Post

Sounds like Roberts likes to dictate how things have to be done, even when warned it won't work, and then when it doesn't work (as he was warned) he throws a tantrum and fires the people that were just doing it the way he wanted it done. I've worked for plenty of bosses just like that and its a nightmare that always leads to catastrophe. Then again, this is just one source and I have no idea what really goes on behind the scenes at CiG so maybe that's totally wrong and unfair. The good news is that it finally appears as though they are starting to actually make meaningful progress in a game that, while I would never have considered backing, would absolutely love to buy and play in its completed form.

Where did you get that from?
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post #54 of 124
Quote:
Originally Posted by Robenger View Post

Where did you get that from?

A different article I'd think smile.gif

I'm not a SC backer, but from reading this article I think the game might actually be good once it comes out (in 2020)
post #55 of 124
Quote:
Originally Posted by Robenger View Post

Where did you get that from?

From the article:
Quote:
“It would usually be around the time of a presentation,” another source told me. “We'd be near a deadline. Chris would insist on something being done a certain way, you would try to advise 'Well, actually no. That might make this happen...' and he’d say 'No, no, no, you need to do it. Do it this way.' You'd do it that way and then it would break and he'd be unhappy with it.”

That was an absolutely common occurrence,” the source continued. “It creates this incredibly stressful environment where you have no real control over your work, and you're going to be held responsible. So everyone is trying to pass the blame to someone else.”

“I've worked with other directors in the past who had huge ego problems, but they weren't bottlenecks,” a source told me. “They were instruments to resolve problems, not create them. I think in Chris' case he creates a lot of the problems by the way he chooses to position himself within the company. He is the lead, the director, the project director, and the CEO. You're going to destroy the manager's ability to manage the teams and the directors' ability to manage the teams when you've got that level of interruption from a person that they all report to.”
post #56 of 124
Quote:
Originally Posted by Majin SSJ Eric View Post

From the article:

Not the first time this has been said about him by people who have/had worked for him. Even prior to him wanting to start SC.
    
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post #57 of 124
It was a pretty interesting read if you cut out all the ex-employee stuff. I realized about 3/4 through that the article is mostly based on accusations from ex-employees. Does anyone not know a bitter ex-employee? For whatever reason or company?

The example of the three tech where everyone said "No this can't be done" and Chris ended up getting them working... says it all. Chris is a dreamer and is pushing tech farther then it has gone in ages. He's here to make a great game/tech demo/whatever and isn't beholden to investors or some bottom line. We should thank him.

Chris is simply a beast.
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post #58 of 124
Quote:
Originally Posted by PostalTwinkie View Post

Quote:
Originally Posted by Majin SSJ Eric View Post

From the article:

Not the first time this has been said about him by people who have/had worked for him. Even prior to him wanting to start SC.

It is a bit worrisome seeing Chris get spread a bit thin (or gain weight, and sometimes he just looks flat out beat, I think he needs to add another half an hour to his exercise routine), but then you hear people like Brian Chambers and Sean Tracy speak and it sounds like developing videogames is just the most exciting thing on Earth.
Not to mention Erin Roberts was a lead on the Lego games (apparently he took a lot of talent with him).
Chris Roberts is the focal point but he is surrounded by some of the best talent the industry has to offer.

And once this project is mostly done I can't wait to see Sean Tracy start working on his Mechwarrior spinoff (undoubtedly the second most amazing game concept that I can imagine right now).

I have no doubt that this engine will shape the future of PC gaming for the next 20 years.
post #59 of 124
Quote:
Originally Posted by ILoveHighDPI View Post

I have no doubt that this engine will shape the future of PC gaming for the next 20 years.
SC's? I'd say 20 years is not only pessimistic, but also downright dismissive of all the talent in the industry right now.
    
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post #60 of 124
Quote:
Originally Posted by jcde7ago View Post

Agreed.

A big takeway from people who weren't aware was that while Star Citizen "started" development in ~early 2013 (by the end of 2012 it was merely a Kickstarter campaign) it actually took CIG the next ~12-18 months to ramp up their global studios and grow from ~10 people to close to ~400 now...

In the grand scheme of things Star Citizen's development is absolutely magnified due to the hype and open dev stance, but most major MMOs will take anywhere from 5-7 years of full-on development before anything resembling a complete game is released (not to mention that CIG is treating the SQ42 single player portion as its own, fleshed out campaign experience).

(This chart still gets referenced all the time):



If CIG manages to release 3.0 by the end of 2016 and Squadron 42 right on its heels in Q1 2017 we are going to see attitudes towards SC/CIG shift DRAMATICALLY.

People should absolutely practice caution and not buy into the hype, and there are a lot of "ifs" involved with SC's development, but as an original Backer since pre-Kickstarter, what CIG has done and how far SC has come has been amazing for me to follow. I'm sick of rehashed games and money-milking DLC/pre-order tactics and dumbed-down consolization of games....CIG can take another 2-3 years if it means that SC can redefine gaming even just a little bit thumb.gif


All the games on that graph, except for SC, had the obligation to deliver something or ELSE. Star Citizen can always move the goal posts as they wish.
 
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