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[kotaku] Inside the Troubled Development of Star Citizen - Page 8

post #71 of 124
Quote:
Originally Posted by erocker View Post

So.. you're going to not wait? Cool, don't!

I bought a car from the factory but I wanted it now, so I drove it and it crashes all over the place too since it's unfinished.

Sorry, I like complaining for the sake of complaining because I think I'm important.

When are people going to stop using absolutely trash analogies to defend SC? If you want to defend it, at least try to do it in a way that works and makes sense.

Although that will be hard, as SC is in deep!
    
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post #72 of 124
This argument will never cease....

Funny thing is neither side is wrong here... Or maybe just the most extreme (irrational) sides of the argument are wrong? You either believe in the game or you don't. No reason to get all up in arms about it.

Wait until the games (SQ42 and the MMO) are or are not released, then have at it.

EDIT: Full disclosure I'm a whole $40 deep... and will probably spend a couple hundred more if 3.0 delivers as promised. I put money into the IDEA of this game and don't have any issue with that. I want this game (or one like it) to exist. So, even if CIG fails, maybe someone picks up the pieces... or makes an entirely new game in the same vein as SC. I just want to see it done.
Edited by SoCalMX70 - 9/26/16 at 11:16am
     
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post #73 of 124
Quote:
Originally Posted by PostalTwinkie View Post

When are people going to stop using absolutely trash analogies to defend SC? If you want to defend it, at least try to do it in a way that works and makes sense.

Although that will be hard, as SC is in deep!

As far as I can tell SC is similar to other large ambitious games but we can see the confusion during development. This one is a bit more extreme than standard because of the massive scope increase.

You seem to simply not like it because you do not like the idea of crowd funding it. Lots of small donations to attempt something that may or may not succeed is what crowd funding is. The lack of a guarantee is part of it, like it or not.
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post #74 of 124
If it releases tomorrow (and flops), then that's it. But as long as it doesn't release, there's always hope. thumb.gif

Had no idea they had a studio here in SM. Makes me want to stop by and see what they're up to (if that's even possible).
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post #75 of 124
Quote:
Originally Posted by PostalTwinkie View Post

When are people going to stop using absolutely trash analogies to defend SC? If you want to defend it, at least try to do it in a way that works and makes sense.

Although that will be hard, as SC is in deep!

My analogy is better than trash.. It's at least almost expired milk. Plus, this is no ordinary car, sir! Very ambitious!

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post #76 of 124
Quote:
Originally Posted by Majin SSJ Eric View Post

Quote:
Originally Posted by Robenger View Post

Where did you get that from?

From the article:
Quote:
“It would usually be around the time of a presentation,” another source told me. “We'd be near a deadline. Chris would insist on something being done a certain way, you would try to advise 'Well, actually no. That might make this happen...' and he’d say 'No, no, no, you need to do it. Do it this way.' You'd do it that way and then it would break and he'd be unhappy with it.”

That was an absolutely common occurrence,” the source continued. “It creates this incredibly stressful environment where you have no real control over your work, and you're going to be held responsible. So everyone is trying to pass the blame to someone else.”

“I've worked with other directors in the past who had huge ego problems, but they weren't bottlenecks,” a source told me. “They were instruments to resolve problems, not create them. I think in Chris' case he creates a lot of the problems by the way he chooses to position himself within the company. He is the lead, the director, the project director, and the CEO. You're going to destroy the manager's ability to manage the teams and the directors' ability to manage the teams when you've got that level of interruption from a person that they all report to.”


There is also the part in the article where it says many of the "impossible" requests have been implemented. It's one thing if the director had no clue, but quite another when the employee gives up without trying.
post #77 of 124
Quote:
Originally Posted by Crazy9000 View Post

Quote:
Originally Posted by erocker View Post

Go beg EA.

IIRC Chris Roberts still owns partial rights to Wing Commander, so EA would need his permission too... basically it's not happening. frown.gif

Edit: Derp, you already said "partial rights".
I'm pretty sure they get all the movie related stuff back in the near future. The game is probably a different story.

But I don't particularly think that's a horrible thing given that the Wing Commander universe has kind of run its course. I'd rather have an original IP.
Edited by ILoveHighDPI - 9/26/16 at 11:50am
post #78 of 124
only difference is that if the final consumer product thats delivered is a turd well then its the community's money that was wasted not the developers themselves.
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post #79 of 124
I think most people realize that their money could be wasted. It happens with games often, though from investors and publishers backing the product. In this case "backers" were pretty much the only way to get money to make the game. Thing is, with its popularity and if things completely implode, you can bet there will be a line of investors and publishers ready to pick it up. I really don't think it's going to fail at this point though. It seemed to be an unorganized mess for quite a while, but now that they have basically stripped and rebuilt CryEngine to their needs and have shown good progress with it I at least expect to see more things more often from the game. If things continue to go slowly, well, oh well. Money spent.
Edited by erocker - 9/26/16 at 11:59am
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post #80 of 124
Quote:
Originally Posted by Asmodian View Post

As far as I can tell SC is similar to other large ambitious games but we can see the confusion during development. This one is a bit more extreme than standard because of the massive scope increase.

You seem to simply not like it because you do not like the idea of crowd funding it. Lots of small donations to attempt something that may or may not succeed is what crowd funding is. The lack of a guarantee is part of it, like it or not.

It isn't similar, at all.

For a moment, people need to stop looking at the time table of development. The pretty promised visuals and freedom. The name of the company and product itself! None of it matters for a moment.

We are back to talking about basic business viability matters. The "Product" being discussed here isn't operating on a reliable source of revenue, but on begged and borrowed funding. It isn't a self funding entity, as with the comparisons of other products.

The Product in question here is, in terms of the global economy, targeting a very niche market as it is. You can only tap that source of money so many times, without providing a return or product, before it dries out. Once you have depleted the ability of your small target market to support you, and aren't self sustaining, you are done.

Coming back to the very specific conversation about SC itself;

People keep pointing out to how large the development team has gotten, as some marker of success. When in reality that should be one of the most worrying things to people paying attention to this. About the single largest liability a business can have are the employees. The cost to manage a workforce is staggering, and unless a person has been in business themselves, they simply don't appreciate it.

Reports of Chris' inability to manage aren't new, they go back many years, and this article is just another in several. So when you have a person with a semi-public history of not being able to manage, now managing hundreds of people across the globe. Well, that is a very scary proposition to consider.

Folks, when it comes to the world of business and money, pretty pictures and promises get you only so far. Eventually you have to produce a working product, or provide a strong indication you have a clear objective and are executing to reach it.
Edited by PostalTwinkie - 9/26/16 at 1:09pm
    
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