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[kotaku] Inside the Troubled Development of Star Citizen - Page 9

post #81 of 124
Quote:
Originally Posted by PostalTwinkie View Post



Folks, when it comes to the world of business and money, pretty pictures and promises get you only so far. Eventually you have to produce a working product, or provide a strong indication you have a clear objective and are executing to reach it.

The game play they have released has actually been pretty awesome already.
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post #82 of 124
...and there's no inclination they won't deliver a product. Salty is as salty does lol.
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post #83 of 124
Quote:
Originally Posted by PostalTwinkie View Post

We are back to talking about basic business viability matters. The "Product" being discussed here isn't operating on a reliable source of revenue, but on begged and borrowed funding. It isn't a self funding entity, as with the comparisons of other products.

No new game is self funding during development. In a traditional publishing house there is a revenue stream from other business activity to cover the costs, often with a few big investors who front a large chunk of money expecting a return (borrowed funding is very common in game development). However, the business people involved might decide a game is too hard or too expensive at any time and simply cancel it, their entire thought process is simple ROI calculations and risk reward models.

The people funding SC are much less likely to pull the plug, they want the game not more money. Also, none of SC's $124,380,029 is borrowed, all of it is begged. wink.gif
Quote:
Originally Posted by PostalTwinkie View Post

The Product in question here is, in terms of the global economy, targeting a very niche market as it is. You can only tap that source of money so many times, without providing a return or product, before it dries out. Once you have depleted the ability of your small target market to support you, and aren't self sustaining, you are done.

So you believe they will stop being able to sell their virtual ships and run out of money before they are able to develop a mostly finished game? $4,498,113 raised last month.
Quote:
Originally Posted by PostalTwinkie View Post

Folks, when it comes to the world of business and money, pretty pictures and promises get you only so far. Eventually you have to produce a working product, or provide a strong indication you have a clear objective and are executing to reach it.

This "eventually" is actually much sooner in a traditional model for game development, if the people controlling the money get nervous they are done. With SC a new pretty picture and promise can generate millions. SC has gotten $124,380,029 without any money expected in return, in your "world of business" that would always be expected to be returned with interest. SC doesn't just have a 0% interest rate but no need to even return the initial capital. This isn't your normal "world of business".
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post #84 of 124
I get the feeling there are guys in this thread that will buy absolutely anything Roberts tells them for at least the next five years plus. They seem to be that emotionally invested.

That said, I do hope he delivers a compelling product and that we all get to enjoy what would be the best space adventure game ever (if the promises are delivered on). The problem is that something just smells fishy about this entire operation; something that the unprecedented amount of no-strings-attached money that Roberts has at his whim tends to breed. Too much temptation to spend it in the wrong places...
post #85 of 124
Quote:
Originally Posted by Majin SSJ Eric View Post

. The problem is that something just smells fishy about this entire operation; something that the unprecedented amount of no-strings-attached money that Roberts has at his whim tends to breed. Too much temptation to spend it in the wrong places...

I feel exactly the same about giving my money to the government through taxes.
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post #86 of 124
Quote:
Originally Posted by erocker View Post

I feel exactly the same about giving my money to the government through taxes.

Nail on the head brotha! I feel exactly the same.
post #87 of 124
Quote:
Originally Posted by Majin SSJ Eric View Post

I get the feeling there are guys in this thread that will buy absolutely anything Roberts tells them for at least the next five years plus. They seem to be that emotionally invested.

That said, I do hope he delivers a compelling product and that we all get to enjoy what would be the best space adventure game ever (if the promises are delivered on). The problem is that something just smells fishy about this entire operation; something that the unprecedented amount of no-strings-attached money that Roberts has at his whim tends to breed. Too much temptation to spend it in the wrong places...


Star Citizen has already brought so much joy to the world. Resistance is futile. Why hold back?
post #88 of 124
Quote:
if a ship costs thousands of dollars IRL, how much grinding do you think you have to do IN GAME to get it? I am guessing those of us with jobs/families/etc. that can only play a few hours a week will never be able to get the "pay-to-win" awesome ships people are dropping hundreds/thousands on.

Essentially when this game is released (if?) it's gonna be ran by people who are rich in real life (as usual...) and can drop a grip of cash on a massive head start over the plebs, and kids who can spend 8+ hours a day grinding credits in the game.

I just wanted modern Wing Commander mad.gif

Lol, uh. The bigger ships require more players to crew them and really don't increase a person's combat capacity as an individual. All capital ships will require multiple live ATK players to even function.
post #89 of 124
Quote:
Originally Posted by Crazy9000 View Post

The game play they have released has actually been pretty awesome already.
I agree totally.

You can get into the game for $45USD and while still early alpha, it includes enough already to make the minimal outlay acceptable.

Sure, the people who have pledge hundreds, some thousands, might have expected more by now, but I also expect those same people are more than ok with the slow release of content considering what it is Star Citizen is trying to achieve in a single game.

Those who whinge about Star Citizen are the same people who set unrealistic expectations of what they would get for their money, or simply are from the latest generation of sheep gamers who want to own all the game titles that are trending but have minimal appreciation and minimal attention span for the games they buy anyway.
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post #90 of 124
Breaking new ground is always hard Wembley Vs Ashburton Grove. The grove uses a proven design where as Wembley is bespoke. Ashburton Grove the desgn has already had the issues with sorted it out when the design was first used and over subsequent uses. Wembley greenfield design same as the whole of star citizen new funding model, new company model, lots to lewarn
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