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post #241 of 340
Sensitivity is a preference. Neither is superior to each other.
Obsidian
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Obsidian
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post #242 of 340
Quote:
Originally Posted by Melan View Post

Sensitivity is a preference. Neither is superior to each other.

totes.
I think it also really depends on what you play and how you play it tongue.gif
post #243 of 340
Quote:
Originally Posted by lyrill View Post

^low sensitivity is inferior in many ways to high sensitivity gaming., about time more people admit that.,and more gear support that logic ethos

Your comments are always good for a laugh. biggrin.gif
post #244 of 340
Quote:
Originally Posted by detto87 View Post

Your comments are always good for a laugh. biggrin.gif

i didn't say all the way so hush plz, i've been both side of spectrum i'm more open minded than most
post #245 of 340
Quote:
Originally Posted by lyrill View Post

^low sensitivity is inferior in many ways to high sensitivity gaming., about time more people admit that.,and more gear support that logic ethos
I'd say this is wrong. They both have their pros and cons. Simply a preference. Although I personally think in games like CS you benefit more from lower sensitivity than higher. As for Quake/Overwatch medium-high is better since you have to do 180's a lot more. Well but please do explain why would high sens be superior to low.
post #246 of 340
same reason why jaedon or whoever it was measure the cm distance of his keyboard and monitor setup, it was a yoke but from every pro player of any game, to a casual non gamer has their keyboard and mice set up in a way that is distinct and nobody would deliberately move things around unless they have to, just because the mice moves around doesn't mean it doesn't follow the same principle of body posture muscle memory, and nobody like, has stat for the worldwide ratio of palm vs claw, lazer vs opti, low dpi vs high dpi, wrist vs arm swipe, but what's certain is nobody wants acceleration on and sniper buttons never got traction and deathadders had been selling for years without a dpi button same as many other mice meaning most nobody freaking use that crap.
post #247 of 340
Quote:
Originally Posted by lyrill View Post

same reason why jaedon or whoever it was measure the cm distance of his keyboard and monitor setup, it was a yoke but from every pro player of any game, to a casual non gamer has their keyboard and mice set up in a way that is distinct and nobody would deliberately move things around unless they have to, just because the mice moves around doesn't mean it doesn't follow the same principle of body posture muscle memory, and nobody like, has stat for the worldwide ratio of palm vs claw, lazer vs opti, low dpi vs high dpi, wrist vs arm swipe, but what's certain is nobody wants acceleration on and sniper buttons never got traction and deathadders had been selling for years without a dpi button same as many other mice meaning most nobody freaking use that crap.

"what's certain is nobody wants acceleration on "

Except a ton of Quake pros used acceleration wink.gif
post #248 of 340
Well, consistent acceleration is fine, random one is not.
Obsidian
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Obsidian
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Beyerdynamic DT 770 Pro 250 ohm 
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post #249 of 340
yes it's a compromised way to have the control and the burst, certain not worse than sniper button or switching dpi around, but if they hadn't been on the low dpi it's not necessary.

a game like cs is more or less cqc and mid range, widow is not in the meta but has the ability to make overwatch a pretty longshot game

imagine when overwatch maps becomes larger than battlefield 1, i mean, most overwatch maps are smaller than decades old quake because the graphics added on to it and because casual players want to buy 1080 and max the graphics and play on just enough potato fps

the reason i'm against sniper buttons is that it's supposed to be a function in the game, and indeed there is a difference scoped in an out as far as the "real sensitivity" goes, but widowmaker is a design failure from its trailer invention, which clearly showed multiple zoom abilities on the scope, and let's face it, even if it also gives you nearly unobstructed view around the scope circle, it's not nearly as 360 as the spider eyed small circles in the trailer, this was why widow got nerfed in the first place and this is why i am not in top 500 because I refuse to EVER keep scoped in to pander to blizz's ignorant nerfing of the instant scope out which is more than adequate according to trailer.

the custom lobby is a good start to the right direction, but people already want and know they won't get map customization, but this game was about hero design, how are they gonna allow us to "customize" our way out of say, a freeadjust zoom sniper scope?I mean a 10 dollar binocular has zoom adjust, what's so wrong for the top sniper weapon in lore to have it
Edited by lyrill - 2/19/17 at 4:36pm
post #250 of 340
ov i'm not th eonly one to have this **, i mean whtf is this ** razer plz.



like where does this come from it's not even parellel to the direction it's wrapped in

gigantic qc failure, this and the fact that razer and ss both agree to use an non fully sealed box and have the thing wrapped like this was a product from 1 0years ago and have it rub on the inside of the package box, and have tons of paper mache dust in there front and back, i wonder if they are owned by the same boss after all
Edited by lyrill - 2/27/17 at 2:00am
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