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[Eurogamer] Quantum Break PC is better on DirectX 11

post #1 of 10
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Quantum Break on Steam brings a much-needed performance boost to the game thanks to the use of DirectX 11 - an API the developer has stated it is much more comfortable using. This comes six months after the Windows Store version, a controversial DirectX 12 release that sadly shipped with a slew of bugs, optimisation quirks and stability issues. For the best experience at the time, Xbox One offered a better-optimised package with fewer grievances, while Windows Store customers were forced to wait some time for patches to rectify certain issues - but to this day, issues still remain.

The move back to DirectX 11 in this Steam release is great news for older Windows users of course, where previously it was exclusive to Windows 10's online store. Curiously, it's confirmed there's no DirectX 12 executable included at all on Steam right now - a surprising move, but justified in part by Remedy's confidence that DX11 is better optimised for most machines. We can confirm visuals are identical at the top 'ultra' settings on either API, but it's Nvidia GPUs in particular that benefit from higher frame-rates on the Steam re-issue.

http://www.eurogamer.net/articles/digitalfoundry-2016-quantum-break-on-dx11-is-better-than-dx12
post #2 of 10
I'm not going to hold my breath, but if they give Gears 4 and Forza Horizon 3 the same DX11\Win7 treatment, they will have my money instantly.
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post #3 of 10
Remedy is quite a small studio so it would make more sense for them to stick to DX11 rather than DX12.
post #4 of 10
Well, maybe I will buy this game. MS Store is a complete no go for me.

Some DX11 reviews can be found in this thread :

http://www.overclock.net/t/1596879/oc3d-quantum-break-tested-dx12-only-game/100_100#post_25552606
post #5 of 10
Quote:
Originally Posted by NightAntilli View Post

Remedy is quite a small studio so it would make more sense for them to stick to DX11 rather than DX12.

I'd say it would be easier for a smaller studio to adapt a new API than a larger one but I don't know much about game development. Hopefully more developers tackle it sooner than later. I don't think anyone wants to see DX11 for much longer. If anything, Vulkan should be adopted by more studios...
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post #6 of 10
It only appears "better" for Nvidia. For AMD its worse when you test anything other than the 480.

https://www.computerbase.de/2016-09/quantum-break-steam-benchmark/3/

I wish all reviewers would test 3+ cards from each vendor plus i5 and i7 (maybe even an i3).

There is upto a 47% performance gain on Fury X going from DX11 on an FX CPU to DX12 on it. Even on a OC'd i7 Fiji and Hawaii take a good performance hit.

They should have kept the DX12 in the game for the steam release like Hitman, Rise of the Tomb Raide, AOTS and many other games have.
post #7 of 10

DX11 is the past, get over it...   or upgrade your hardware.

post #8 of 10
Quote:
Originally Posted by DracoNB View Post

It only appears "better" for Nvidia. For AMD its worse when you test anything other than the 480.

https://www.computerbase.de/2016-09/quantum-break-steam-benchmark/3/

I wish all reviewers would test 3+ cards from each vendor plus i5 and i7 (maybe even an i3).

There is upto a 47% performance gain on Fury X going from DX11 on an FX CPU to DX12 on it. Even on a OC'd i7 Fiji and Hawaii take a good performance hit.

They should have kept the DX12 in the game for the steam release like Hitman, Rise of the Tomb Raide, AOTS and many other games have.
So basically it's more evidence of nVidia being not so capable at DX12.
post #9 of 10
Quote:
Originally Posted by StarGazerLeon View Post

I'm not going to hold my breath, but if they give Gears 4 and Forza Horizon 3 the same DX11\Win7 treatment, they will have my money instantly.

FH3 runs as smooth as butter in DX12
post #10 of 10
Quote:
Originally Posted by NightAntilli View Post

So basically it's more evidence of nVidia being not so capable at DX12.

Or conversely that NV are better at optimising their DX11 drivers than developers are at optimising their DX12 games.

I'd say it's fair to say that historically NV have maintained their lead in large part due to their drivers, but with DX12 that advantage is completely nullified.
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