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24" 1080p, 144Hz Gaming Monitor Low Input Lag - Page 2

post #11 of 41
Quote:
Originally Posted by spinFX View Post

G-sync is a gimmick. I'm yet to see someone running it who hasn't complained about it and regretted the extra few hundred dollars their monitor cost.
You can achieve a clean image with the correct graphics settings.

Well, here is your first person then. rolleyes.gif

And calling it a gimmick just shows your lack of knowledge on the subject.
    
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post #12 of 41
I'm a big blur reduction guy, and even *I* fully admit that Gsync is NOT a gimmick. Gsync and freesync are GODSENDS if you can NOT keep the FPS equal to the refresh rate 90% of the time. Gsync makes a difference even LARGER than the jump from 60hz to 120hz gaming LCD's (I think the Samsung 2233rz was the first one), even though some of us were already beyond that with CRT's for awhile.

Gsync is VERY important in brand new AAA graphic slugfests, but in any game where you can maintain at least 100 fps at all times (preferably 120fps), ULMB will do more for you than Gsync.
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post #13 of 41
Thread Starter 
Quote:
Originally Posted by Falkentyne View Post

I'm a big blur reduction guy, and even *I* fully admit that Gsync is NOT a gimmick. Gsync and freesync are GODSENDS if you can NOT keep the FPS equal to the refresh rate 90% of the time. Gsync makes a difference even LARGER than the jump from 60hz to 120hz gaming LCD's (I think the Samsung 2233rz was the first one), even though some of us were already beyond that with CRT's for awhile.

Gsync is VERY important in brand new AAA graphic slugfests, but in any game where you can maintain at least 100 fps at all times (preferably 120fps), ULMB will do more for you than Gsync.

It is getting rather confusing.

If I believe the logic behind the G-Sync, am I correct to believe that the faster the refresh rate on monitor the more tearing on the screen as the GPU is not keeping up with monitor (assuming you are not using a $1000 GPU).

I have not played PC games for a while, how many games run on 144fps? What is the point in buying a 144Hz monitor?

What is ULMB (Ultra Low Motion Blur)? Does the Benq XL2430 has it?

I am noticing that Benq is dropping G-Sync on their new monitors, is it just to keep the costs down?
Edited by here2rock - 10/5/16 at 10:47pm
post #14 of 41
Quote:
Originally Posted by here2rock View Post

It is getting rather confusing.

If I believe the logic behind the G-Sync, am I correct to believe that the faster the refresh rate on monitor the more tearing on the screen as the GPU is not keeping up with monitor (assuming you are not using a $1000 GPU).

I have not played PC games for a while, how many games run on 144fps? What is the point in buying a 144Hz monitor?

What is ULMB (Ultra Low Motion Blur)? Does the Benq XL2430 has it?

I am noticing that Benq is dropping G-Sync on their new monitors, is it just to keep the costs down?

higher refresh rate != more tearing, in fact the higher your refresh rate and if you have the fps to match it say 144fps for 144hz you'll notice tearing a lot less compared to say 60fps on a 60hz. I dont see tearing in games 99% of the time, there are some games that for some reason tear like crazy, but generally when im playing anything at 144hz with my fps going over that refresh rate the tears just blend in because of how fast everything is refreshing.

Between 30-100hz gsync or freesync is a huge boon and help to improving the gaming experience, once it goes past 100hz and into the 120s and higher i dont care or notice any major difference with or without gsync and never see tearing or just dont notice it or care about it. The upcoming 240hz monitors will be no different, yes they'll support gsync but i will still play CS:GO for example with gsync off and my fps uncapped so it can run free to 300 fps.
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post #15 of 41
You mentioned "tearing"
Gsync is designed to eliminate two things:
Tearing AND stuttering.

Tearing occurs when vsync is DISABLED, meaning there is no framerate limit, and the screen frames are no longer tied to the refresh rate. If the FPS is above or below the current refresh rate, you will get screen tearing.

Stuttering occurs ALSO when vsync is both disabled AND enabled, once again, when the FPS does not match the refresh rate, but it is much worse when vsync is ENABLED and you have triple buffering enabled either in the game or driver. When vsync is disabled, you can have both stuttering and tearing, but usually the tearing will manifest more than the stuttering. When vsync is enabled, however:
if the FPS drops below the refresh rate, and triplebuffering is not enabled, the FPS will be cut to the refresh rate divided by 2. If it goes below that, it will be cut to the FPS divided by 3.
If the FPS drops below the refresh rate, and triplebuffering is enabled, then you will have stuttering, but no tearing, and the FPS will not be cut in half. It will still look quite ugly.
If the FPS is exactly at the refresh rate evenly, with vsync enabled, the game will look SMOOTH, but you will have motion blur (sample and hold--google it). but no stuttering or tearing.



GSYNC ELIMINATES STUTTERING AND TEARING, while keeping the benefits of VSYNC ON, by having the refresh rate adjust DYNAMICALLY to the frame rate, remaining synched up to the framerate as the FPS drops or rises (up to 143 fps).
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post #16 of 41
Thread Starter 
Quote:
Originally Posted by Malinkadink View Post

higher refresh rate != more tearing, in fact the higher your refresh rate and if you have the fps to match it say 144fps for 144hz you'll notice tearing a lot less compared to say 60fps on a 60hz. I dont see tearing in games 99% of the time, there are some games that for some reason tear like crazy, but generally when im playing anything at 144hz with my fps going over that refresh rate the tears just blend in because of how fast everything is refreshing.

Between 30-100hz gsync or freesync is a huge boon and help to improving the gaming experience, once it goes past 100hz and into the 120s and higher i dont care or notice any major difference with or without gsync and never see tearing or just dont notice it or care about it. The upcoming 240hz monitors will be no different, yes they'll support gsync but i will still play CS:GO for example with gsync off and my fps uncapped so it can run free to 300 fps.

This lines up with what Falkentyne stated above that G-Sync is important in newer games which are "AAA graphic slugfests".

So G-Sync only comes into play 1% of the games (in your case), all other times it has no relevance. More so, it has very little relevance if you a decent GPU pushing frames above 100fps at lower resolution of 1080p as compared to 1440p. My son's PC has an ASUS STRIX-GTX970 GPU with i7 4790K CPU.
post #17 of 41
You're assuming that every person on this forum has a Geforce 1080 GTX or something.
Not everyone is running super high end bleeding edge hardware.

So depending on the age of the graphics cards, the age of the "AAA" games can go back, sometimes quite a way. Even maybe as old as Battlefield 3.
So no it's not 1% of the games, unless you assume everyone has an overclocked Skylake CPU and a Geforce 1080 or Titan X.

And remember, the CPU is important also.
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post #18 of 41
Thread Starter 
Quote:
Originally Posted by Falkentyne View Post

You're assuming that every person on this forum has a Geforce 1080 GTX or something.
Not everyone is running super high end bleeding edge hardware.

So depending on the age of the graphics cards, the age of the "AAA" games can go back, sometimes quite a way. Even maybe as old as Battlefield 3.
So no it's not 1% of the games, unless you assume everyone has an overclocked Skylake CPU and a Geforce 1080 or Titan X.

And remember, the CPU is important also.

My apology to you Falkentyne, my reference of 1% meant Malinkadink not all gamers in general.

As I mentioned my son's PC has the following specs:

CPU: i7 4790K
GPU: GTX 970
RAM: 16GB

I don't think he has a bad set up and should be able to run most current games happily running 1080p without having to worry about G-Sync.

I would preferably like to buy a monitor with G-Sync for those demanding games but not many options in 24" within the $500-650 price range (TN Panel), I am talking Australian dollars (AUD) which is about 1.3 X USD when doing the conversion.
post #19 of 41
Quote:
Originally Posted by here2rock View Post

My apology to you Falkentyne, my reference of 1% meant Malinkadink not all gamers in general.

As I mentioned my son's PC has the following specs:

CPU: i7 4790K
GPU: GTX 970
RAM: 16GB

I don't think he has a bad set up and should be able to run most current games happily running 1080p without having to worry about G-Sync.

I would preferably like to buy a monitor with G-Sync for those demanding games but not many options in 24" within the $500-650 price range (TN Panel), I am talking Australian dollars (AUD) which is about 1.3 X USD when doing the conversion.

Have you looked at the Acer? This one also has G-Sync. Also, AOC has one.
Edited by gene-z - 10/6/16 at 12:17am
    
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post #20 of 41
Quote:
Originally Posted by spinFX View Post

G-sync is a gimmick. I'm yet to see someone running it who hasn't complained about it and regretted the extra few hundred dollars their monitor cost.
You can achieve a clean image with the correct graphics settings.

GSYNC is just awesome, it's an incredible confort for the eyes.
I am pretty sure it's clearly overpriced by nvidia though, that's huge confort but technology-wise I don't get why this is so expensiv.
This beeing said I wouldnt buy any monitor without it from now.
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