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[DSO] Mafia 3 – PC version is locked at 30fps, PC graphics settings revealed - Page 11  

post #101 of 290
Quote:
Originally Posted by Yungbenny911 View Post

Responding with a patch this quick makes me think they had it all along, now they're just pretending like it's gonna take a few days. They probably signed an agreement of some sort. rolleyes.gif

There is no such thing as bad PR, look at that fool Paris Hilton. Either way I'm not buying until this is like 5 USD, they don't deserve the sale at all as far as I care but I might buy it if the gameplay isn't totally bad.

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post #102 of 290
Quote:
Originally Posted by kx11 View Post

pre-order canceled thumb.gif

Why even pre-order in the first place?
Hadn't you learn anything from the last 3 years?
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post #103 of 290
Quote:
Originally Posted by vodkapl View Post

Hold up cowboy. The console are on 30/60. Let's wait til X3 and PS7 is released and then we can talk about 120 or 144. rolleyes.gif

Consoles are barely 60FPS. They even have to cheat to get there. A good example is Halo 5, which runs animations at 30FPS if the object that is animating is more than a few metres away. It looks like it's dropping frames. Really nasty.
Quote:
Originally Posted by Forceman View Post

Yeah, if they were able to patch it in less than a day, why wasn't it there in the first place? Are they that incompetent?

This is unlikely to be incompetence on the part of the developers. The 30FPS cap was a business decision. What is released is always a business decision, not a technical one.
    
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post #104 of 290
Quote:
A message to our PC players - 10/6/2016
We know how important having options that best suit your PC’s performance capabilities are. The team has been hard at work ensuring that Mafia III’s performance is consistent across all platforms, and right now the game runs at a solid 30 frames-per-second. We are currently working on an update for PC that will give players the option to play Mafia III at higher framerates. We’ll share more details about the update, and when you can expect it to arrive, very soon.

All fine and good that they are working on a better future on its PC version, but I gotta say, their initial goal of "ensuring game's performance stay consistent across all platforms" is plain dumb. Well, either dumb or solid proof of console sales shenanigans

I don't see how hard it is to see that as devs, their real job is to make sure their game is running as good as possible on every platform, which ensures all the players get their best experience with the game on the chosen platform, whichever that might be.
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post #105 of 290
Thread Starter 
the internal res seems to be 720p upscaled
post #106 of 290
Quote:
Originally Posted by Liranan View Post

There is no such thing as bad PR, look at that fool Paris Hilton. Either way I'm not buying until this is like 5 USD, they don't deserve the sale at all as far as I care but I might buy it if the gameplay isn't totally bad.
may be you should look at you steam library? Still have too many games unplayed?

well..... why not just boycott the entire game lol
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post #107 of 290
Quote:
Originally Posted by kx11 View Post

the internal res seems to be 720p upscaled

For real? looooooooooool....
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post #108 of 290
Thread Starter 
refund request issued

see you in 2017
post #109 of 290
Quote:
Originally Posted by umeng2002 View Post


Good point. But why would some devs do it at all?

Some games run at 200 fps just fine, while some others' physics engines break down.

Other than a physics engine limitation or non-existent optimization, are they're other reasons why a cap is needed at all?

Even with the new Forza game, the Digital Foundry video said that the devs told them that the engine was optimized for 30 fps and that even on the PC, hitting 60 fps would be hard. It makes no sense, really.

Game developers sometimes use from third party physics/game engines because it's a lot cheaper than making their own engine as well as possibly having a majority of employees who are familiar with that engine. Those engines are usually for consoles only where devs choose graphics over frame rate, so the engine coders don't usually code their engines to be able to handle more than 60fps, possibly to save time and money.

 

Using Forza Horizon 3 as the example you provided, there was no plans on bringing it to PC until pretty recently. They haven't had  time to fix the engine to run properly at more than 30fps. Physics-wise (at least with Horizon 3), there are no problems running it over 30fps, just the sheer amount of power needed. I think the only way to get 60fps+ in Horizon 3, you would need a GTX 1080 or better at 1080p -1440p or a Titan XP at 1440p-4K or higher without sacrificing the visuals.

 

I'm not entirely sure why the Mafia 3 devs did lock it on PC at 30fps since they were planning on bringing it to PC from the start. The devs haven't confirmed what engine is does use, but a lot of people are guessing it's the same proprietary engine as Mafia 2 with improvements, and Mafia 2 ran perfectly fine above 30fps.

   
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post #110 of 290
It isn't only the 30fps cap that bothers me, they game stutters like crazy, textures look like crap and everything is all blurry probably due to resolution scaling.

I will be issuing a refund if I can't play the game decently withing the next few days.

Don't they test their games anymore?
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