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[PCGAMER] This is what Oculus' new wireless prototype Rift is like

post #1 of 6
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During my demo, I was able to freely walk around the room, and the prototype Rift was able to display a grid when I approached a boundary (again, like SteamVR and the Vive). I asked whether or not the Rift's playable space would scale depending on room size and was told that it would. So if you have a larger room, the boundary would expand, and vice versa. With the HTC Vive, there is a pre-defined limitation on how large a space you're able to use (Valve has said in the past that it could be possible to add more base stations, but SteamVR does not currently support more than two). I asked if using Santa Cruz in a football field would allow me to walk the full distance and was reluctantly told yes.

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post #2 of 6
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Having used both the HTC Vive and current Rift, I think it's safe to say that these two units will be phased out in the not-so-distant future. And thank goodness for that. No wires. No sensors. Just freedom to move about.

Seriously? How can someone who even has a remote knowledge of technology say that the Rift/Vive will be replaced in the near future by "no wires, no sensors".
post #3 of 6
Quote:
Originally Posted by iluvkfc View Post

Seriously? How can someone who even has a remote knowledge of technology say that the Rift/Vive will be replaced in the near future by "no wires, no sensors".

Depends on your definition of near future. I think the sensors will stay because Hololens type tracking is not as perfect as it needs to be and isn't nearly as cheap. However wireless may be worth aiming for. It would seem that maybe Intel's wireless display technology could help, who knows? I think wireless needs to come first, THEN we can aim for less sensors.

Though it would seem their prototype does feature Hololens type tracking, then the question is... how much are they charging for this bad boy?
post #4 of 6
Quote:
Originally Posted by assaulth3ro911 View Post

g.png I think wireless needs to come first, THEN we can aim for less sensors.
Yeah, I think so
post #5 of 6
VR needs wireless. Glad they are pushing the tech.
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post #6 of 6
How does this have enough horsepower to push the frames that are necessary?
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