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[Eurogamer] Tech Analysis: 4K gaming on PlayStation 4 Pro

post #1 of 43
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Quote:
We expect more from the Pro, but according to both John and Tom, the EGX demo of Call of Duty Infinite Warfare appeared to exhibit frame-rate drops more severe than the base version of the game. It should be pointed out that different content was running, and obviously the title may still have had development time remaining, but at the PlayStation Meeting, Deus Ex also seemed to run slower than the existing PS4 game.


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post #2 of 43
The PS4 Pro does not "make games run worse", game developers make the game run worse when using PS4 Pro.
post #3 of 43
The developers don't do enough testing on their settings.
     
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post #4 of 43
Quote:
Originally Posted by Pyrotagonist View Post

The PS4 Pro does not "make games run worse", game developers make the game run worse when using PS4 Pro.

Just like with PC game ports. wink.gif
post #5 of 43
Just hire more interns they said. Just hire more of those "asians-who-will-work-for-what's-1-dollar-away-from-being-called-a-human-rights-calamity" they said.

....I don't know how else to explain this.
post #6 of 43
Are these the "fish AI" guys ?
 
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post #7 of 43
Quote:
Originally Posted by girugamesh View Post

Just hire more interns they said. Just hire more of those "asians-who-will-work-for-what's-1-dollar-away-from-being-called-a-human-rights-calamity" they said.

....I don't know how else to explain this.
It's easy to explain. The PS4 pro GPU is a 1440p capable GPU, Sony says 1800p is ideal or something like that. Regardless, devs push the GPU too far and the framerate drops. Not sure if it has anything to do with Asian interns. The PS4 Pro just wasn't enough of an upgrade - devs try to make it seem like more than it is.

Better hardware doesn't necessarily mean better performance - it's all about design choices. We had stable 60 FPS games on the N64, but 25 FPS games on PS4, how is this possible? The answer is obvious and it applies here completely.
Edited by Pyrotagonist - 10/9/16 at 11:27pm
post #8 of 43
I bet nearly the entire situation could be remedied if they disable SSAO.

It seems like some of these graphical designers think so highly of themselves that they expect gamers to swim through mud just to keep up with their "artistic vision".
post #9 of 43
Quote:
Originally Posted by ILoveHighDPI View Post

I bet nearly the entire situation could be remedied if they disable SSAO.

It seems like some of these graphical designers think so highly of themselves that they expect gamers to swim through mud just to keep up with their "artistic vision".
Mud is great for your skin!

But, i mean, they probably compromise with things according to a list of priorities, graphics 1st, framerate 2nd, and whatever else 3rd. Even casuals who use console exclusively expect a graphical upgrade when they spend money to buy a newer system, but you never hear them say "OMG the new consoles have crap framerate!!!1!!1". I suppose devs take that into consideration.

Also, marketing around it suggests they're trying to accommodate 4K displays because you're not going to find 1440p TV's anywhere. So, they're probably trying to render at a resolution as upscale friendly as possible, even if it means framerate dips.
    
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post #10 of 43
I'd rather a smooth 60fps 1080p upscaled to a 4k screen then a native 4k that looks pretty but hitches and runs between 25-30fps.

I guess some Dev's would rather have pretty review screenshots.
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