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Finally, I did it, the 8khz polling ultra low latency Mouse. - Page 11

post #101 of 137
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Quote:
Originally Posted by dlano View Post

Thats what I'm saying, I have tried 8k Hz, but noticed no difference in game with it between it 2k and 1k. That's why I'm asking what the real benefits are, because there's the very real possibility of placebo coming into play.

You say you want to make this a product based mostly around this high poll rate, so sell me on the idea. What makes 8k tangibly, noticeably better to use? Since some people can't get stable 1000Hz, would any benefits from 8k end up lost anyway if they cant get it stable?

Only asking questions any potential investor with limited knowledge might ask.
That's the problem , there's no real 8khz mouse in current market, even you overclock it , it's pointless. So, you cant say 8khz feels no different .
post #102 of 137
Quote:
Originally Posted by mantorker View Post

That's the problem , there's no real 8khz mouse in current market, even you overclock it , it's pointless. So, you cant say 8khz feels no different .

MLT04 works at 8 kHz with SweetLow's driver hack due to being a SoC (sensor motion data is directly put into the output buffers).
post #103 of 137
Well, real difference will be "ZOMG 8000HZ ULTRA MEGA POLLING!!1eleven" marketing mumbo jumbo on the box. People will take the bait, redditors will praise it saying the delays are so very visible that you must be blind not to notice it, I'll have a headache from all that cancer and eventually it will all settle down like this CPI epeen rubbish.

So, yeah. Good for marketing, not very useful in practice for anybody else. Maybe if we'll get massive refresh rate displays in n-years then we'll see.
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post #104 of 137
For my understanding the main issue is the way USB works. If there wasn't a huge (unecessary?) strain put on the system with high polling, gaming mice would surely be at 8+ kHz already, because it feels more responsive in-game, all theory of other hardware bottlenecks aside.

It is a cool finding this is possible, congrats OP. The commercial application, this is my guess, is not given, as the trade-off pro/con is negative
post #105 of 137
There is a place for super high polling rate stuff: receiving individual motion frames from the sensor and undoing the processing the sensor has done to them. The 3360/3366 has "inherent" smoothing, but it's only two frames, which is equivalent to the lower bin of a two-bin fourier transform. If you have a defined starting state, two-frame FIR smoothing is reversible.

You would have to do the unsmoothing in a tiny fraction of a second, though. Otherwise, you'd introduce processing latency equivalent to the latency effect of the smoothing.
post #106 of 137
Quote:
Originally Posted by mantorker View Post

That's the problem , there's no real 8khz mouse in current market, even you overclock it , it's pointless. So, you cant say 8khz feels no different .

Quote:
Originally Posted by trism View Post

MLT04 works at 8 kHz with SweetLow's driver hack due to being a SoC (sensor motion data is directly put into the output buffers).
^
post #107 of 137
mlt04 isn't that useful, the dpi is low and it's SoC so you can't put two on the same usb cable without putting a hub in your mouse (lol)
post #108 of 137
Quote:
Originally Posted by turbocrea View Post

For my understanding the main issue is the way USB works. If there wasn't a huge (unecessary?) strain put on the system with high polling, gaming mice would surely be at 8+ kHz already, because it feels more responsive in-game, all theory of other hardware bottlenecks aside.

It is a cool finding this is possible, congrats OP. The commercial application, this is my guess, is not given, as the trade-off pro/con is negative
>For my understanding the main issue is the way USB works
There is no issue with USB - at all
>It is a cool finding this is possible
It's possible since April 2000
post #109 of 137
Quote:
Originally Posted by mantorker View Post

It makes sense. they can make a better one that I cant imagine.They are more smarter than me.

I didnt mean that lol, and i had no intent to offend you. I'm just saying that trying to keep something to yourself makes no sense if you're not the only one who can create that. It's more efficient to learn from each other.
post #110 of 137
Quote:
Originally Posted by SweetLow View Post

There is no issue with USB - at all

What about CPU load? I read setting the polling rate higher stresses the system disproportionately. Is that a myth?
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