That my friends, is optimization. No multiGPU support for DX12 I see, though. That's kind of surprising. I assume DICE will implement that down the line.
That my friends, is optimization. No multiGPU support for DX12 I see, though. That's kind of surprising. I assume DICE will implement that down the line.
Multi GPU support has been bad in DX12, because while in DX11 developers were counting on GPU makers for driver and multi GPU support without developers having to lift a finger mostly, in DX12 they need to develop for that specifically without GPU makers have any real say in it (if they aren't adding it, GPU manufacturers can't add it later via drivers), so they have no one to relay on, and since they are pressed in time, they aren't spending the time to support it.
This isn't going to change any time soon. They might add multi GPU for DX12 in another patch, but most developers aren't really rushing to do so.
I wonder if this game scales well with overclocking or something. During the beta I was seeing an average of 90 FPS on the same settings as these guys yet they only managed 66 FPS average during the beta and 69 FPS average for these tests.
Multi GPU support has been bad in DX12, because while in DX11 developers were counting on GPU makers for driver and multi GPU support without developers having to lift a finger mostly, in DX12 they need to develop for that specifically without GPU makers have any real say in it (if they aren't adding it, GPU manufacturers can't add it later via drivers), so they have no one to relay on, and since they are pressed in time, they aren't spending the time to support it.
This isn't going to change any time soon. They might add multi GPU for DX12 in another patch, but most developers aren't really rushing to do so.
I don't know - I think it just has to be done correctly. I get better performance in multiGPU/DX12 than I do in SLI/DX11 in both Deus Ex: MD and Rise of the Tomb Raider.
Quote:
Originally Posted by PsYcHo29388
I wonder if this game scales well with overclocking or something. During the beta I was seeing an average of 90 FPS on the same settings as these guys yet they only managed 66 FPS average during the beta and 69 FPS average for these tests.
I wonder if this game scales well with overclocking or something. During the beta I was seeing an average of 90 FPS on the same settings as these guys yet they only managed 66 FPS average during the beta and 69 FPS average for these tests.
I assume the reason I have higher frames is due to 2666mhz RAM vs 3000mhz and a slight overclock on the GPU (1075/1375) compared to their 290 which is probably at stock speeds.
However not every game is the same, some games I play don't see much of a benefit from overclocking and other see a huge benefit even from what would be considered small overclocks. Some don't see much benefit from a GPU overclock but see large gains on a CPU overclock. Some games get locked to 30FPS and overclocking doesn't matter at all *cough*Mafia 3*cough*.
I don't know if this is just his video recording software or what, but look at how choppy DX12 is compared to DX11.
Even if DX12 does provide a better framerate on weaker CPUs, if it is really that choppy when actually playing, I would not want the extra frames.
I don't know if this is just his video recording software or what, but look at how choppy DX12 is compared to DX11.
Even if DX12 does provide a better framerate on weaker CPUs, if it is really that choppy when actually playing, I would not want the extra frames.
Yea I think that is because Microsoft worked very closely with AMD when developing the DX12 API. It was also a fact that the DX12 benchmark game Ashes of the Singularity performed a lot better on AMD GPUs compared to NVidia.
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