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[POLYGON] No Man’s Sky creator tweets game was ‘a mistake’

7K views 80 replies 48 participants last post by  Silent Scone 
#1 ·
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#2 ·
Well yes it was. No Man Sky was nothing more than another indie game which got a lot of marketing. Marketing does not sell/make games.
 
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#4 ·
The game itself wasnt a mistake but it had many mistakes within it. If the game would have been developed by an appropriate amount of developers and for a time period of at least 3 years it could have ended up being a fantastic and revolutionary game but due to the fact that only a small amount of people were in charge of the development of the game and it was massively overhyped by marketing it ended up disappointing many fans and customers.

The game's flaws and hype killed it, nothing else.
 
#5 ·
People would have forgiven him sooner or later for the AAA priced tech demo. On the other hand, what will never be forgiven or forgotten is all the lies he told before release and the long silence after it.

As far as I'm concerned he can run with the money and never come back to the gaming industry.
 
#6 ·
Wow.
No a patch notes, no hope looking forward, no admission of fault. Just more delusional hyperbole.
The only serious problem with it was marketing, the product itself can still be made into something polished and enjoyable, but this does not look good.

Sean Murray could stil apologize, but apparently he's living in some kind of alternate reality where everything he said was true and everyone else is just crazy.
 
#8 ·
Why doesn't Hello Games try to redeem themselves by reaching out the community to support the title and continue to improve it? I understand that costs £££ but what other choice do you have, besides giving up? It makes no sense since Hello Games was very passionate about "No Man's Sky" prior to release.

Imagine if Samsung was silent after the Note 7 incident for two months and then said "The Note 7 was a mistake". It's apples and oranges but common... as a company, you can't just hide from your problems.

Their biggest fault was going silent after release. The gaming community can be very forgiving if you give them a chance. If you just shut the door on them, then what do you expect?
 
#10 ·
I honestly don't think the game itself was a mistake, rather how they did marketing and events for the game. Putting blame into the game seems like a very scared and childish thing for a studio to do rather than saying "We completely ruined No Man's Sky"
 
#11 ·
Quote:
Originally Posted by Cybertox View Post

The game itself wasnt a mistake but it had many mistakes within it. If the game would have been developed by an appropriate amount of developers and for a time period of at least 3 years it could have ended up being a fantastic and revolutionary game but due to the fact that only a small amount of people were in charge of the development of the game and it was massively overhyped by marketing it ended up disappointing many fans and customers.

The game's flaws and hype killed it, nothing else.
^ exactly all the truth
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the very same reason why Star Citizen is taking forever to be released, as they promised a lot, and can't release a product half baked like No Man's Sky.

In contrast Elite Dangerous they didn't promise much and delivered whatever was baked, and added more cookies afterwards.

That's what Chris Roberts team should have done, kept its original goal, and all the Wishful add-ons, to be exactly that add-ons for future expansion, but CR as perfectionist as he is, wants to release everything perfectly with all the bell and whistles that's why we are still waiting for the grand release.

and from the technical Demos we've had so far, it's getting there... just sloooowly.

would be nice to have the full game working already with the starting portion of the universe.
 
#12 ·
Quote:
Originally Posted by AllGamer View Post

^ exactly all the truth
thumb.gif


the very same reason why Star Citizen is taking forever to be released, as they promised a lot, and can't release a product half baked like No Man's Sky.

In contrast Elite Dangerous they didn't promise much and delivered whatever was baked, and added more cookies afterwards.

That's what Chris Roberts team should have done, kept its original goal, and all the Wishful add-ons, to be exactly that add-ons for future expansion, but CR as perfectionist as he is, wants to release everything perfectly with all the bell and whistles that's why we are still waiting for the grand release.

and from the technical Demos we've had so far, it's getting there... just sloooowly.

would be nice to have the full game working already with the starting portion of the universe.
This ED vs SC nonsense is stupid. ED is a glorified text adventure (a boring one at that) with a GUI, and SC isnt in any better.
 
#15 ·
Quote:
Originally Posted by Cybertox View Post

The tweet was confirmed to be a hack.
Bummer...at least we had some form of communication since launch. Now we are in the dark again.
 
#18 ·
Quote:
Originally Posted by LoLomgbbq View Post

This ED vs SC nonsense is stupid. ED is a glorified text adventure (a boring one at that) with a GUI, and SC isnt in any better.
The big thing ED has going for it is the fact that it is based on a time tested and proven game model with a strong fan base dating back to the early 80's - and that's why ED is as successful as it is.

Glorified text adventure? Not even close (Leisure Suit Larry is laughing his text adventurous ass off right now)- It's open ended play with no linear plot lines to follow or keystone goals to meet in order to further the game progress. The missions can seem sort of canned, but everything gained from a mission can be achieved in several other non-mission ways.

-J
 
#19 ·
I think it said the hack was internal from a disgruntled employee. One solid piece of information imo is that Sony was pressuring Hello Games to release as fast as possible which imo proves guilt that Sony knew it was going to be a PR nightmare from all the cut features and neither side cared enough about properly disclosing the cut features. Both sides seem to think deceitful marketing strategies to the point of being investigated over false advertising was fine because they are an indie team with no proper PR.

I can't wait to see what happens next. Although the ASA has no teeth it will be a huge stepping stone if they conclued false advertisement towards a legit class action suit for everyone denied refunds.

The mistake was not taking the money and running. Either that or false advertisement at worse or deceitful marketing strategies at best.
 
#20 ·
You shouldn't be a public figure if you can't take criticism. They should have just hyped the games with trailers and an assortment of marketing employees rather than marching out the main dev. It's the same with Randy Pitchford but he's on a different spectrum. While the game may not have come out good, they should be proud of the work done that within the industry you can be certain that it is a project that, while not a good game, it is still an achievement in programming effort and other devs would be interested to hear how their procedural tech was approached.

The game comes out, it gets panned, then they go media silent after being media darlings. The ones in management have far too thin of skin to be managing a project and interacting with the community. All the backlash could have been avoided if they were willing to disappoint fans by telling them what features they had announced were no longer possible for them to make in their scope. Of course they would have to hype up what was still in the game but they chose to only be willing to interact with positive media including after release. They could have salvaged something of their brand if they did any response post release. Yet they've gone silent. Perfectly willing to bask in positive light but any hint of adversity and they hide making the situation worse for them.
 
#26 ·
Quote:
Originally Posted by M1sT3rM4n View Post
Not exactly a scam, when they actually delivered a product,

a low quality product no less, but still it was delivered.

it's all about expectation, and the marketing team did a very bad PR job at over promising.

but that is the typical Sales mane job.

that's Exactly what EA does all the time, they demo all this nice stuff, but when you get the rushed final game, nothing is remotely close to what was shown in the demo.
 
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