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[HuffPost] This Is What A Few Hours Of Gaming Does To Boys' Mental Health - Page 9  

post #81 of 181
As a student I have access to the whole paper and gave it a look. I think the study they've done is reasonably solid and I don't have any particular problems with their research methodology, their data analysis is a bit lacking from my point of view, they've only tested their variables and have not bothered to calculate any "dummy" control variables into it to sure up potential correlations they've missed.

I doubt this level of analysis would be accepted in a science or economics journal, but as its a Academic Pediatrics one it seems this is the usual standard. That said, more maths isn't always better.

On the whole while I don't think this study is intentionally biased in any way, I don't feel its particularly thorough either.
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post #82 of 181
Quote:
Originally Posted by greydor View Post

I know it's the internet, but come on. This was really extreme.
What do you hold as evidence for a weapon of choice? Knowledge? Ignorance? Withholding information? People come to doctors because they are consultants. They consult you about your health for stuff you may not know about - covering your back - what does it take for them to not cover your back? It only takes the intent of misconduct to do it. You don't even have to raise an eyebrow to commit it.redface.gif
Quantum computers couldn't have arrived sooner. We need better monitoring tools.
BTW, you know the difference between religions right? Some want to control the dice...
Edited by mtcn77 - 1/10/17 at 7:16am
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post #83 of 181
Quote:
Originally Posted by Drewminus View Post

As a student I have access to the whole paper and gave it a look. I think the study they've done is reasonably solid and I don't have any particular problems with their research methodology, their data analysis is a bit lacking from my point of view, they've only tested their variables and have not bothered to calculate any "dummy" control variables into it to sure up potential correlations they've missed.

I doubt this level of analysis would be accepted in a science or economics journal, but as its a Academic Pediatrics one it seems this is the usual standard. That said, more maths isn't always better.

On the whole while I don't think this study is intentionally biased in any way, I don't feel its particularly thorough either.

A similar study and subsequent legislation was put out in 2005 by one Leeland Yee, a former CA state Senator moonlighting as a child psychologist (he is currently incarcerated at FCI Ft. Worth. tongue.gif). Since then, we've seen numerous attempts at trying (and failing) to establish violent video games as the sole cause of mental health issues.
post #84 of 181
Quote:
Originally Posted by lombardsoup View Post

A similar study and subsequent legislation was put out in 2005 by one Leeland Yee, a former CA state Senator moonlighting as a child psychologist (he is currently incarcerated at FCI Ft. Worth. tongue.gif). Since then, we've seen numerous attempts at trying (and failing) to establish violent video games as the sole cause of mental health issues.

I like your phrasing at the end there... 'SOLE cause'. I don't think anyone can legitimately argue that viewing and participating in any violent activities, or emulation of said activities does not have an impact on children. Or people in general for that matter. Violent games are no more the sole cause of violent children than playing cops and robbers or cowboys and indians lol. thumb.gif
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post #85 of 181
Quote:
Originally Posted by Drewminus View Post

As a student I have access to the whole paper and gave it a look. I think the study they've done is reasonably solid and I don't have any particular problems with their research methodology, their data analysis is a bit lacking from my point of view, they've only tested their variables and have not bothered to calculate any "dummy" control variables into it to sure up potential correlations they've missed.

I doubt this level of analysis would be accepted in a science or economics journal, but as its a Academic Pediatrics one it seems this is the usual standard. That said, more maths isn't always better.

On the whole while I don't think this study is intentionally biased in any way, I don't feel its particularly thorough either.

dude, it's a freaking SURVEY! there are three outcomes from answering the questions: unlikely, possible and probable for having a disorder. the only question is how they categorized the data for analysis.
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post #86 of 181
Quote:
Originally Posted by DNMock View Post

So by having parents fill out a sheet that includes "how much time does your child play video games" and "How often do they act up?" you don't think there is going to be selection bias in play? Throw in the lack of a control sample and you have a data set that you might as well throw in the toilet.


Show me a double blind with a control sample and I will be more than happy to accept the results.

Sheesh, they have no control group? That makes me stop and consider a little bit more... if they have solid historical data they probably don't need a control group. I can't access the research paper, anyone able to throw it on here at all?? I want to read the research paper, not the article.
Quote:
Originally Posted by CynicalUnicorn View Post

If they're adjacent to each other? Maybe. However:
In other words, there were also questions about socioeconomic status and BMI. We can rephrase your post and end up with:
Also this doesn't need a control, strictly speaking. A control group is good for changing exactly one aspect, such as placebos in drug trials. However, here it simply isn't possible. That's generally true in most of psychology and sociology. That doesn't make it wrong per se, since comparisons can be made within the group. I don't think anybody will argue that social sciences are as equally rigorous as physical sciences though. An acceptable R2 for correlation in a psych experiment is around 0.8 IIRC, while in physics it's more like 0.99 minimum. Humans are a bit more complex than subatomic particles. tongue.gif

There is a range of acceptable R2 and it all depends. Statistics is not only about doing the proper test, but also critically thinking and analyzing the results of said test. There's no Grand R2 Measurement black and white division.
Edited by LazarusIV - 1/10/17 at 7:37am
 
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post #87 of 181
My sister observed this after playing Skyrim regularly for a month or so: you lose a bit of communication skill proficiency when interacting with game characters, even if it is way less interaction than with real people. Videogame characters are excessively simple, their behaviour is pre-determined, and the level of interaction is very limited. Real people are infinitely more complex and will have a vast spectrum of reactions to any external input, and you have to manage this spectrum constantly.

I can totally see how interacting with characters will stall the development of emotional intelligence in a person. Understanding what a person feels, empathy are important for people, and you can’t really do that with scripted characters. Especially if the entire spectrum of interaction consists of shooting them in the head.
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post #88 of 181
Quote:
Originally Posted by CynicalUnicorn View Post

That's incredibly insulting. You are accusing researchers of falsifying a study solely to appease a special interest group of some sort with absolutely no evidence that this is true. This is basically the definition of libel.

There is no way you are this naive.

The issue he is discussing has plagued research and science since its existence. "Researchers" unintentionally and intentionally manipulating studies is INCREDIBLY common.
Edited by PostalTwinkie - 1/10/17 at 7:43am
    
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post #89 of 181
Quote:
Originally Posted by KYKYLLIKA View Post

My sister observed this after playing Skyrim regularly for a month or so: you lose a bit of communication skill proficiency when interacting with game characters, even if it is way less interaction than with real people. Videogame characters are excessively simple, their behaviour is pre-determined, and the level of interaction is very limited. Real people are infinitely more complex and will have a vast spectrum of reactions to any external input, and you have to manage this spectrum constantly.

I can totally see how interacting with characters will stall the development of emotional intelligence in a person. Understanding what a person feels, empathy are important for people, and you can’t really do that with scripted characters. Especially if the entire spectrum of interaction consists of shooting them in the head.
Inferring from what we don't know? Really? Suppose a relative suffers stroke and loses the skills to talk, see and hear; has their predisposition towards you changed because they don't respond back to you?
Edited by mtcn77 - 1/10/17 at 7:40am
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post #90 of 181
Quote:
Originally Posted by Valor958 View Post

I like your phrasing at the end there... 'SOLE cause'. I don't think anyone can legitimately argue that viewing and participating in any violent activities, or emulation of said activities does not have an impact on children. Or people in general for that matter. Violent games are no more the sole cause of violent children than playing cops and robbers or cowboys and indians lol. thumb.gif

We used to rely on parenting to instill children with the ability to discern fantasy from reality, but its become easier to blame media than actually solve the problem.
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