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[YT/LTT] The Fastest Gaming Screen EVER - 240Hz!! - Page 2

post #11 of 171
Interesting. Would need some crazy GPU horsepower to push that kind of framerate though. Realistically 240Hz is a pretty small upgrade. Without UMLB blur that will be somewhere around half as good as a 120Hz ULMB, around 3.5ms of motion blur. 240Hz ULMB is stetty small upgrade, dropping from about 1.4ms of motion blur to 0.7. Pretty insubstantial upgrade.

I'd rather them work on an 1080P IPS display w/ a significantly more powerful backlight. ULMB isn't very bright.
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post #12 of 171
Quote:
Originally Posted by Oubadah View Post

What kind of games will you be able to achieve a consistent 240fps in without hitting a CPU bottleneck?

Yeah i wonder that too, it has been the same with 144Hz in the past, at least you can now see the benefits of such high refresh rate on games like csgo, csgo, and....mmh
Edited by oxidized - 1/10/17 at 8:32pm
post #13 of 171
Quote:
Originally Posted by Oubadah View Post

What kind of games will you be able to achieve a consistent 240fps in without hitting a CPU bottleneck?

Umm, your avatar is the symbol for one of those games - UT.

Pretty much any really competitive shooter will have people running hundreds of frames per second consistently, because nobody cares about graphics. Quake, UT, CS, etc... heck, a lot of top players are still using 4:3 resolutions like 1024x768.
    
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post #14 of 171
Quote:
Originally Posted by i_hax View Post

Umm, your avatar is the symbol for one of those games - UT.

Pretty much any really competitive shooter will have people running hundreds of frames per second consistently, because nobody cares about graphics. Quake, UT, CS, etc... heck, a lot of top players are still using 4:3 resolutions like 1024x768.

In a 16 player UT2004 Onslaught match, a 4GHz 6700K cannot even give you a consistent 100fps. If you want to run around an empty map then sure, you might be able to get 240fps stable. UT2004 (and UE 2.0 games in general) are exactly what I had in mind when I wrote the above post. People assume that you can run old games without any CPU concerns purely by virtue of them being old ("must be trivial on modern tech"), but these are games that were designed for 1-2 threads. They need maximum single-threaded performance, and that's precisely what we haven't been getting since per-core CPU progress slowed to a crawl after 2011 (and now it appears to have fully stagnated with Kaby Lake). UT2004 is hopelessly CPU bound, and many other games from that era are too. It's the same reason a 4GHz 6700K can't sustain 60fps throughout Crysis - the engine uses 1.5 threads max, and it's bound up on the primary thread.

Here's an example, 8 player match in Deck 17, moderate sized map, low player count, and this scene isn't exactly dense with action, yet you can see the framerate has dropped to 170fps:



There may be games where 240fps is a realistic target, but UT2004 is certainly not one of them.
Edited by Oubadah - 1/10/17 at 9:44pm
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post #15 of 171
Quote:
Originally Posted by Oubadah View Post

What kind of games will you be able to achieve a consistent 240fps in without hitting a CPU bottleneck?

Overwatch, Dota 2, CS:GO, LoL.
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post #16 of 171
Quote:
Originally Posted by Oubadah View Post

What kind of games will you be able to achieve a consistent 240fps in without hitting a CPU bottleneck?

you have a point and i suppose it would be less games than ones with >144fps.
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post #17 of 171
Quote:
Originally Posted by ZealotKi11er View Post

Overwatch, Dota 2, CS:GO, LoL.

You don't really need such refresh rates (even 120Hz on those would be overkill) on games like Dota 2 or LoL, CSGO is probably the one in more need of that, about overwatch, well, that game isn't really designed for "competitive" as we know it, it was more forced to the competitive scene, but that's another matter.
post #18 of 171
I've been waiting for this since the AUO panels got announced. Now we just need better CPUs and GPUs.
 
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post #19 of 171
Quote:
Originally Posted by Oubadah View Post

There may be games where 240fps is a realistic target, but UT2004 is certainly not one of them.

This is very odd. Something must not be right for you, or there is another limitation in those gametypes - I'd never touch Onslaught (carz and competitive play? lulz) but I know I can render 400-500fps in game.

Additionally, you're playing at highest settings. Nobody competitive does that. Literally nobody. This is more like it: https://www.twitch.tv/supnmu/v/100579366

I just opened up Rankin 1v1 on my laptop and I average 200-260fps at 1080p. An i7-6700HQ - that's like less than half the single-thread performance of a i7-6700K.


EDIT: Here, 200+fps on my laptop WITH 7 bots, a CPU load that would never exist in multiplayer. ut2004.jpg 141k .jpg file
Edited by i_hax - 1/10/17 at 10:03pm
    
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post #20 of 171
Quote:
Originally Posted by i_hax View Post

This is very odd. Something must not be right for you, or there is another limitation in those gametypes

I gave you a DM example in edit.

I've been tracking UT2004's bottlenecks since the game was released, spanning over 7+ systems. It's not a system problem, it's an engine problem. The game is massively CPU bottlenecked on modern systems.
Quote:
Originally Posted by i_hax View Post

I just opened up Rankin 1v1 on my laptop and I average 200-260fps at 1080p.

Player count?
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