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[YT/LTT] The Fastest Gaming Screen EVER - 240Hz!! - Page 3

post #21 of 171
I little confused at all the hubbub.. BenQ/Zowie have had a 240hz monitor for a few months in the xl2450... its very likely the identical panel with a gsync module added.

http://zowie.benq.com/en/product/monitor/xl/xl2540.html

You can walk into almost any Fry's and pick one up today... I actually had it for about a week but returned it; 24.5" is too small...

http://frys.com/product/9011877

I was able to play Overwatch at 240fps on low/med settings on a 980ti.
Edited by sl4ppy - 1/10/17 at 10:24pm
post #22 of 171
Quote:
Originally Posted by Oubadah View Post

Player count?

See my edit for a screenshot. 7 bots, average 220fps, minimum 180fps @ 1080p on an i7-6700HQ. I know my desktop renders 400-600fps in Rankin.
    
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post #23 of 171
Eizo has had a 240hz VA-panel 1080p monitor since 2013. This ASUS isn't anything special.

http://www.tftcentral.co.uk/reviews/eizo_fg2421.htm
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post #24 of 171
okay sweet, this might work for me, i still play on 1080p.
post #25 of 171
Quote:
Originally Posted by cib24 View Post

Eizo has had a 240hz VA-panel 1080p monitor since 2013. This ASUS isn't anything special.

http://www.tftcentral.co.uk/reviews/eizo_fg2421.htm

lol that's old. Not real 240hz though. Frame doubled 120hz...
Edited by sl4ppy - 1/10/17 at 10:32pm
post #26 of 171
Quote:
Originally Posted by l88bastar View Post

1080p


2017

1080p


2017
1080p


2017

1080p at 240hz and 8 bit color requires about 12Gb/s which is above hdmi 1.4a.
1440p at the same setup, requires about 21.2Gb/s, which is above DP 1.2 and HDMI 2.0 and almost reach DP 1.3.
4K at the same setup, requires 47.7Gb/s, which is above DP 1.3/1.4, and hits the ceiling of HDMI 2.1 which only now announced, and it will require new cables, and new GPUs which aren't even out yet to test.

2017 claims is all nice and dandy, but you can't make a monitor a large part of your market can't even use.
Let alone making a high resolution panel that can handle such density and performance consistently which could be technically too expensive to make.

All of AMD's lineup except the new mid and low 400 series cards for example, don't have support for such a monitor if it was above 1080p, and even nvidia's previous gen cards are locked out of it.
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post #27 of 171
Quote:
Originally Posted by i_hax View Post

EDIT: Here, 200+fps on my laptop WITH 7 bots, a CPU load that would never exist in multiplayer. ut2004.jpg 141k .jpg file

I'm hardly surprised given that you have the camera pointing at the ground and no players on screen. Sure, If I went and stood in a corner with my back to the action the framerate would skyrocket regardless of the bots.

I just fired up a dedicated server and confirmed my suspicions that having local bots has very little effect on the CPU load. I repeated my above Deck 17 test, and the framerate behaved much the same way it did in the instant action version.

The game is CPU bottlenecked to hell, and you're not going to sustain a consistent 240fps in all but the smallest matches. The maximum framerate for empty areas can be very high, but as soon as you have even a handful of player entities on screen, the framerate tanks.
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post #28 of 171
Quote:
Originally Posted by Oubadah View Post

I'm hardly surprised given that you have the camera pointing at the ground and no players on screen. Sure, If I went and stood in a corner with my back to the action the framerate would skyrocket regardless of the bots.

Something just isn't right on your end. I'm spectating a spammy Freon server online right now (still on my laptop) and it averages 160fps, even if I turn up the graphics settings. The server has 16 players, twice as many as any competitive game would ever have, plus I'd be playing at lowest settings. All this on a CPU with half the single thread performance of a desktop. It's easy to render several hundred FPS in this game in any realistic competitive scenario.

Are you using Win10? I have heard of driver issues because it's DX8

EDIT: Oh yeah, you're also talking about stock maps. No competitive game would be on stock maps. They're highly optimized. Rankin-FE, etc
Edited by i_hax - 1/10/17 at 10:52pm
    
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post #29 of 171
Quote:
Originally Posted by Oubadah View Post

What kind of games will you be able to achieve a consistent 240fps in without hitting a CPU bottleneck?

Any eSports title (CS:GO, Overwatch, LoL, DOTA2). Even BF1 will hit a minimum of 240fps if you have a good enough system. i7 6700K / GTX 1080.
Quote:
Originally Posted by cib24 View Post

Eizo has had a 240hz VA-panel 1080p monitor since 2013. This ASUS isn't anything special.

http://www.tftcentral.co.uk/reviews/eizo_fg2421.htm

That's not even real 240hz. That's 120Hz doubled and that monitor is complete trash.
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post #30 of 171
Quote:
Originally Posted by i_hax View Post

Something just isn't right on your end.

There is nothing wrong "at my end". This is how the game behaves, and has behaved over many systems. I get precisely the same pushback when I tell people about the Crysis bottleneck, but I'm always right in the end. They're just inadvertently avoiding the high load areas, or have some other caveats they didn't mention.

I tried lowering all the details to minimum (except fog distance), and in the D17 test the framerate was increased, but still dropped into the upper 230s. I would never play the game that way anyway.
Quote:
Originally Posted by i_hax View Post

Are you using Win10? I have heard of driver issues because it's DX8

No, and the problem with Windows 10 and UT2004 is that Windows 10 doesn't support true fullscreen for DX8 games (forcing borderless windowed instead), raw performance is roughly equivalent.
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