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post #91 of 171
Quote:
Originally Posted by i_hax View Post

No, I'd say you're the one presenting a non "real world" scenario. The entire basis of this discussion is competitive play.

No, let me remind you how the discussion started:

I asked: "What kind of games will you be able to achieve a consistent 240fps in without hitting a CPU bottleneck?"

You said: "Umm, your avatar is the symbol for one of those games - UT"

And then I provided examples of how UT2004 can not achieve a consistent 240fps.

You were the one who inserted the "competitive play" assumption in post #19.
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post #92 of 171
Quote:
Originally Posted by Oubadah View Post

You were the one who inserted the "competitive play" assumption in post #19.

Fair enough, I shouldn't have assumed. I figured anyone posting in a thread about a 240hz TN panel would be considering what it's meant for. This kind of monitor is pointless to anyone that doesn't play competitively, especially with the 100+hz IPS panels out there.

Anyways, I can render 400fps on a stock map with bots without modifying the game. Your argument is null.

EDIT: Just for lulz, 20 bots, 400+fps. Totally unrealistic situation with a framerate wildly exceeding your claims.
Edited by i_hax - 1/11/17 at 12:32pm
    
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post #93 of 171
Quote:
Originally Posted by CriticalOne View Post

Not sure why people are complaining about the TN panel, the lack of size, or it only being 1080p. It should be really apparent that this monitor isnt meant to have the prettiest picture, but to be the fastest.

Exactly this. I bought a 144HZ AOC G2770PQU (1080P) specifically for shooter games. Especially CS GO. The colors are bland yes, but I have to admit they are vastly superior to the older ASUS VG236H screens I bought for my first triple display setup back around 2009-2010. The viewing angle is better. Etc.

With CS: GO mentioned, this screen is going to sell like hotcakes for CS players. Most of us play on low settings around 1280*1024 or lower resolution, so 1080 is way more than enough native. 24" is also the de facto monitor size for the die hard e-sports people right now due to pro league competitions using that same size. CS players don't care about color gamuts or light uniformity, they care about zero blur and winning.

I'd like to get my hands on one just to compare side by side with a 144hz, but personally wont be getting this new screen just because I'm not a hardcore CS guy, 144 hz is good enough for me.

So the market for this will be people who are new to e-sports, or who don't own a 120 or 144hz screen yet. It will be hard to choose those over 240 now if some more models hit the market and bring prices down (they will).

Now, on to an Asus 4k IPS 32" 240hz monitor, my new demand thumb.gifbiggrin.gif
Edited by Serious_Don - 1/11/17 at 12:30pm
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post #94 of 171
Quote:
Originally Posted by i_hax View Post

Anyways, I can render 400fps on a stock map with bots without modifying the game. Your argument is null.

I too ran render a blurry mess and two bots at 400fps, but that's not what I had in mind.
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post #95 of 171
Thread Starter 
Quote:
Originally Posted by DVLux View Post

I wasn't trying to tell you anything of this particular monitor? Only that it is likely to have similar overdrive issues as different vendors.

The AOC version doesn't have ULMB, or G-Sync. Not that it would fare any better with G-Sync, because G-sync has nothing to do with the overdrive response.

That is not true at all.

It will be a matter of the individual vendor putting in the effort on the firmware and turning the scaler. Since this is a G-Sync display, both those should be non-issue as G-Sync displays tend to not have them. Due to how tight Nvidia is on G-Sync tuning, spending the time to custom tune their module to specific panels.

Another fine example, while everyone else was having issues on FreeSync displays Nixeus took the time and was the first to market with a FreeSync display that didn't suck.

EDIT:

Oh, and it looks like Nixeus was also first to market with a proper 1440P/144 FreeSync display as well.
    
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post #96 of 171
Quote:
Originally Posted by Oubadah View Post

I too ran render a blurry mess and two bots at 400fps, but that's not what I had in mind.

Your participation in this thread is sort of bizarre. Your original post asked what games could be rendered at 240fps without a CPU bottleneck... except, once shown that a game can be, you refuse to accept it because the game isn't being rendered the way you want it to be. You're arguing about maximizing framerate, yet it's not at the top of your list.

People that actually care about high framerates will always get there.

Here's an extreme for you. In competitive UT3, there were a lot of people playing like this:
    
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post #97 of 171
Quote:
Originally Posted by i_hax View Post

Your participation in this thread is sort of bizarre. Your original post asked what games could be rendered at 240fps without a CPU bottleneck... except, once shown that a game can be, you refuse to accept it because the game isn't being rendered the way you want it to be. You're arguing about maximizing framerate, yet it's not at the top of your list.

People that actually care about high framerates will always get there.

Here's an extreme for you. In competitive UT3, there were a lot of people playing like this:

It should be a crime to render a production game that way, especially UT3. First of all, it's a great dishonor to the artists. Second of all, it's an unfair advantage to 1080 owners where targets are hidden among camouflaged textures utilizing their 8GB of VRAM.
 
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post #98 of 171
Quote:
Originally Posted by mouacyk View Post

It should be a crime to render a production game that way, especially UT3. First of all, it's a great dishonor to the artists. Second of all, it's an unfair advantage to 1080 owners where targets are hidden among camouflaged textures utilizing their 8GB of VRAM.

Welcome to competitive arena-style first person shooters. smile.gif

As I posted earlier, this is one of the best current UT2k4 players. Skip a few minutes into that stream. 4:3 @ 1024x768 on a 144hz 1080p LCD. People underestimate how little graphics matter to people.
    
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post #99 of 171
No thanks, I prefer to work on my real life skill of picking out objects within a diverse textured background. Something tells me that could be useful.
 
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post #100 of 171
Quote:
Originally Posted by i_hax View Post

Your participation in this thread is sort of bizarre. Your original post asked what games could be rendered at 240fps without a CPU bottleneck... except, once shown that a game can be, you refuse to accept it because the game isn't being rendered the way you want it to be. You're arguing about maximizing framerate, yet it's not at the top of your list.

People that actually care about high framerates will always get there.

Here's an extreme for you. In competitive UT3, there were a lot of people playing like this: Warning: Spoiler! (Click to show)

It should have been clear from my original screenshot that I wasn't talking about UT2004 with crippled visuals.

It seems like assumptions have been made on both sides. I prefer not to play UT2004 as hideous blurry mess, and when talking about whether or not a game is bottlenecked I always have the worst-case scenario (for the component) in mind, not the game with everything set to low. I've also been posting worst-case framerates, and I've been assuming that you've done the same. It's very easy to take a screenshot of whatever framerate you want because, as I've said, the framerate is constantly fluctuating depending on what's on the screen. Here is a replication of your 20 bot Rankin scenario to illustrate this:




Same settings, same bot count, same match, just a few seconds difference.
Edited by Oubadah - 1/11/17 at 3:10pm
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